[JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]
- Players now
- 0/40 0% full
- 7-day average
- 0 peak 1
- Rank
- #9,645 top 42%
- Wiped
- 4d 23h ago · 5 Oct, 13:53 UTC
- Next wipe
- 26d 5h Thu 5 Nov, 19:00 UTC
- Team limit
- 8 monthly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 40 on average | 0 | |
|---|---|---|
| Standing#9,645 on player hours | 58 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance58 server fps on average | 98 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
0 on recordThe force wipe
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 8 Oct. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 42% of all ranked servers, top 83% in EA. Ranked on player hours over the last seven days.
Intel
- Address
- 222.224.192.138:28030
- Region
- EA
- Max players
- 40
- Group limit
- 8, the default
- Wipe schedule
- monthly
- Last wipe
- 5 Oct 2026, 13:53 UTC
- Hostname
- game.ikkunn53.com
- First seen
- 8 Oct 2026
- [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]15/40
- [JPN] IKKUNN Server A (Tokyo) |Japan PvE [ASIA]10/40
- [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]4/40
- [JPN] IKKUNN Server D (Tokyo) |Japan PvE [ASIA]3/40
- [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA]1/40
6 servers publish a ikkunn53.com hostname.
Server tags
what each tag it publishes means ·mp40,ptrak,$r?,v2634,^m,EA,^p,gmrust,cs166652,ts8,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp40 | Max players Capacity: 40. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs166652 | Build Game build: 166652. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code No region set. | |
| Wipe schedule | ^m | Monthly Every month it wipes, together with Facepunch's force wipe. |
| Gameplay | ^p | PvE No player-versus-player combat; the world is the threat. |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded category: plugins or changed settings apply. | |
| Region | EA | East Asia In the server browser it appears under East Asia. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 71 on averageUnranked82/100
- 2[坚果PVE]原倍养老/打怪升级/合成强化/召唤副本EA · groups of 8+ · monthly · 41 on averageUnranked44/100
- 3[JP][PvE]ゆるラス☮YURU RUSTEA · groups of 12+ · monthly · 22 on averageUnranked33/75
- 4爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地EA · groups of 8+ · monthly · 22 on averageUnranked21/88
- 5[JP]ちょっぴりHard-PvE RiSu ServerEA · groups of 8+ · monthly · 18 on averageUnranked30/100
- 6【青岩-PVE服】原倍/萌新/突袭据点EA · groups of 8+ · monthly · 17 on averageUnranked29/200
Briefing
quick answers, from the figures on this page01Where does [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] sit in the rankings?
The seven-day player-hour rank for [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] is #9,645, top 42% of all ranked servers and #433 in Asia.
02What is the player count on [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]?
The current population on [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] is 0, against 40 slots. The seven-day average is 0 players, with a peak of 1. Its busiest point in the last 48 hours was 15:00 UTC, averaging 1 players.
03The Rust version for [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]: what is it?
Version for [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]: Rust network protocol 2634 and build 166652 on Windows. To join, your game must share the protocol; Steam takes care of updating it.
04Performance of [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]: is it smooth?
Average server fps for the last 48 hours was 58; the lowest was 28. Entities peaked at 106,189, including buildings, deployables and all other world objects. Memory usage reached 3,144 MB at its highest. Low fps plus a growing entity count equals lag for players.
05Where can you find [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] physically?
The location [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] lists is Asia, indicated by the EA tag. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 222.224.192.138:28030.
06How reliable is [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA], and is it online?
Right now [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] shows as online. Reported uptime puts the last restart at roughly 3 hours ago. 100% uptime over the last 1 full day: 24 of 24 hours online. 8 October 2026 is when Rust Server Now first saw it.
07How should you read the tags on [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]?
The server browser reads these tags from [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]: gmrust (Game mode): Standard Rust survival is the game mode; mp40 (Max players): Capacity: 40; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Your game must run protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): No region set; ^m (Monthly): Every month it wipes, together with Facepunch's force wipe; ^p (PvE): No player-versus-player combat; the world is the threat; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded category: plugins or changed settings apply; EA (East Asia): In the server browser it appears under East Asia. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
08By whom is [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] run?
[JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] and 5 other servers we track share a ikkunn53.com hostname, so they are most likely run by the same operator.
09On which Rust Server Now lists does [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] appear?
[JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] appears on the following Rust Server Now lists: Modded Rust servers and Rust PvE servers, ranked by population. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
10On what timetable does [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] wipe?
From the force wipe, [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]'s next wipe is estimated. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world is 4 days 23 hours old. The tags list monthly wipes.
11The map for [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]: which one?
For [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA], the map is procedural at size 4,000 with seed 130303, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it. You will see the map name as: Custom Map.
12Which rules apply on [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA], and what settings?
No gather rate appears in the name [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]. Up to 8 players can group, which is the game's default. This server runs pve, fighting other players is disabled. Modded is its browser category: plugins or settings change the game. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is enabled.
13What is the process to join [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]?
To connect, open Rust, press F1, and enter client.connect 222.224.192.138:28030. You can also click Launch Rust here to open the game via Steam and join. The server's website: https://www.ikkunn53.com/rust.
![Map of [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]](/servers/222.224.192.138:28031/map.webp?v=b39df1b074)