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Offlinechecked 1d ago · scouted since 13 Sep 2026

AU/NZ Rusted Development

Modded OC oxide
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Evaluation 57 Bronze #5,104 on player hours
Players now
0/50
0% full
7-day average
0
peak 5
Rank
#5,104
▲ 1408 this week
Wiped
7d 17h
ago · 2 Oct, 22:14 UTC
Next wipe
26d 3h
Thu 5 Nov, 19:00 UTC
Team limit
trio
monthly

Evaluation

six readings of the figures on this page, 0 to 100 each
Population1Standing78Uptime44Performance97Wipe hold–Momentum64
Population0 of 50 on average 1
Standing#5,104 on player hours 78
Uptime21 of the last 48 hours 44
Performance58 server fps on average 97
Wipe holdtoo few wipes seen –
Momentumup 1,408 places this week 64

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
00.250.50.75116:0020:0000:0004:0008:0012:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Wipe record

2 on record
Next wipe
Thursday 5 November19:00 UTC · in 26d 3h

The force wipe · high confidence

usual gap
0.5 days
between real wipes
wipe-day peak
2
players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
2 Oct Fri 22:14 2 running
2 Oct Fri 09:40 2 0.5 days

Performance

02040608016:0020:0000:0004:0008:0012:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep24 Sep28 Sep2 Oct6 Oct10 Oct

Top 22% of all ranked servers, top 60% in OC, #327 of the trio servers. Ranked on player hours over the last seven days.

Intel

Map of AU/NZ Rusted Development
Map
Synecdoche Islands
Size
4096
Seed
1337
Address
51.161.219.251:28075
Region
OC
Max players
50
Group limit
trio
Wipe schedule
monthly
Last wipe
2 Oct 2026, 22:14 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

what each tag it publishes means · mp50,ptrak,$r?,v2634,^m,OC,^p,gmrust,cs167231,ts3,^o^z
GamegmrustGame mode Survival in the standard Rust format.
mp50Max players The server holds 50.
ts3Group limit Teams cap at 3.
v2634Protocol Protocol 2634: match it to join.
cs167231Build Game build: 167231.
ptrakNetworking The network layer is RakNet, standard for Rust.
$r?Region code The region code is blank.
Wipe schedule^mMonthly Monthly wipes, timed to Facepunch's force wipe.
Gameplay^pPvE PvE: the world supplies the danger, not other players.
Mods and access^oOxide This server uses Oxide (uMod) for plugins.
^zModded Modded listing: plugins or settings make the difference.
RegionOCOceania The browser files it under Oceania.

Flag meanings are Facepunch's.

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  4. 4
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Briefing

quick answers, from the figures on this page
Population
01Ranking of AU/NZ Rusted Development among Rust servers: what is it?

The seven-day player-hour rank for AU/NZ Rusted Development is #5,104, top 22% of all ranked servers and #133 in Oceania. The trio group places it at #327.

02Current population on AU/NZ Rusted Development: how busy is it?

Offline: AU/NZ Rusted Development last responded 27 hours ago. Averaging 0 players over seven days, it peaked at 5. Its busiest point in the last 48 hours was 21:00 UTC, averaging 1 players.

Server Info
03What Rust version is AU/NZ Rusted Development on?

The Rust build on AU/NZ Rusted Development is network protocol 2634 and build 167231, on Linux. Joining requires your game to be on the same protocol; Steam handles the update.

04Is the performance on AU/NZ Rusted Development good?

For the last 48 hours, average server fps was 58, with a minimum of 54. 125,055 entities at peak, counting buildings and deployables. Memory usage reached 4,514 MB at its highest. The lag players notice comes from low fps and rising entity counts.

05Where can you find AU/NZ Rusted Development physically?

The location AU/NZ Rusted Development lists is Oceania, indicated by the OC tag. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 51.161.219.251:28075.

06Uptime and current status of AU/NZ Rusted Development: what are they?

Live status: AU/NZ Rusted Development is down; last seen 27 hours ago. Reported uptime puts the last restart at roughly 13 hours ago. It was up 93% of the time over the last 7 full days: 157 of 168 hours. 13 September 2026 is when Rust Server Now first saw it.

Server Tags
07What is the meaning of each tag on AU/NZ Rusted Development?

For the in-game browser, AU/NZ Rusted Development declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): The server holds 50; ts3 (Group limit): Teams cap at 3; v2634 (Protocol): Protocol 2634: match it to join; cs167231 (Build): Game build: 167231; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): The region code is blank; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^p (PvE): PvE: the world supplies the danger, not other players; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: plugins or settings make the difference; OC (Oceania): The browser files it under Oceania. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.

08On which Rust Server Now lists does AU/NZ Rusted Development appear?

AU/NZ Rusted Development appears on the following Rust Server Now lists: Oceania Rust servers, live, Modded Rust servers, Rust PvE servers, ranked by population and Trio Rust servers: live table. Under these filters, it appears on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Wipe Schedule
09AU/NZ Rusted Development wipes on what schedule?

The only wipe for AU/NZ Rusted Development is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives as its next wipe, wiping every Rust server. This world is 7 days 17 hours old. A monthly wipe schedule is published in its tags.

10On wipe day, what changes for AU/NZ Rusted Development?

The average busiest point of its recent wipes was 2 players. The latest wipe saw its peak 1 hours in.

Server Rules
11What map is running on AU/NZ Rusted Development?

A procedural map of size 4,096 with seed 1337, generated by the game, is in use on AU/NZ Rusted Development. You can look at the map on RustMaps from this page: identical size and seed reproduce it. You will see the map name as: Synecdoche Islands.

12Which rules apply on AU/NZ Rusted Development, and what settings?

No gather rate appears in the name AU/NZ Rusted Development. 3 players is the cap for a group (trio). This server runs pve, no player-versus-player combat. The server browser lists it as Modded: plugins or settings change the game. You will find Oxide plugins running here. Valve's VAC anti-cheat is active.

Joining Steps
13To join AU/NZ Rusted Development, what must you do?

In Rust, press F1 and run client.connect 51.161.219.251:28075; or use Launch Rust on this page to connect through Steam.