Friend Not Foe / PvE Community / Australasia
- Players now
- 0/50 0% full
- 7-day average
- 2 peak 7
- Rank
- #2,805 ▲ 30 this week
- Wiped
- 9d 0h ago · 1 Oct, 17:51 UTC
- Next wipe
- 4d 23h Thu 15 Oct, 17:51 UTC
- Team limit
- quad biweekly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population2 of 50 on average | 3 | |
|---|---|---|
| Standing#2,805 on player hours | 88 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance60 server fps on average | 99 | |
| Wipe hold0% of wipes kept half their crowd | 0 | |
| Momentumup 30 places this week | 51 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 6 players.
Daily average and peak, UTC.
Wipe record
2 on recordIts biweekly schedule tag · low confidence
- usual gap
- 14 days between real wipes
- wipe-day peak
- 10 players, last three wipes
- crowd held
- 0% else halves by day 4
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 1 Oct FW | Thu 17:51 | 10 | running |
| 17 Sep | Thu 17:04 | 9 | 14 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 12% of all ranked servers, top 33% in OC, #180 of the quad servers. Ranked on player hours over the last seven days.
Intel
- Address
- 103.62.51.209:49105
- Region
- OC
- Max players
- 50
- Group limit
- quad
- Wipe schedule
- biweekly
- Last wipe
- 1 Oct 2026, 17:51 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp50,ptsw,$r?,v2634,^b,OC,^p,gmrust,cs167398,ts4,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp50 | Max players The server holds 50. | |
ts4 | Group limit 4 is the team cap. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs167398 | Build Build 167398. | |
ptsw | Networking It runs on 'sw' for its network layer. | |
$r? | Region code The region code is blank. | |
| Wipe schedule | ^b | Biweekly Wipes on a two-week cycle. |
| Gameplay | ^p | PvE No player-versus-player combat; the world is the threat. |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded listing: plugins or settings make the difference. | |
| Region | OC | Oceania In the server browser it appears under Oceania. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[AU] Rust PVE HOME TP - NOOB FRIENDLY- EVENTSOC · quad · biweekly · 1 on averageUnranked0/50
- 2[AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom WeaponsOC · no group limit · biweekly · 24 on averageUnranked4/2000
- 3Friend Not Foe / PvE Community / UK & EuropeEU · quad · biweekly · 5 on averageUnranked8/50
- 4[RU] RCVL_25Rus PVE/PVP FourEA · quad · biweekly · 2 on averageUnranked1/51
- 5Dead Valley | PvE | Bi-Weekly | Old Research SystemEU · quad · biweekly · 2 on averageUnranked2/50
- 6[KR] Casual Hybrid ServerEA · quad · biweekly · 2 on averageUnranked0/50
Briefing
quick answers, from the figures on this page01Ranking of Friend Not Foe / PvE Community / Australasia among Rust servers: what is it?
The seven-day player-hour rank for Friend Not Foe / PvE Community / Australasia is #2,805, top 12% of all ranked servers and #73 in Oceania. The quad group places it at #180.
02What is the player count on Friend Not Foe / PvE Community / Australasia?
Right now, 0 players occupy the 50 slots on Friend Not Foe / PvE Community / Australasia. Its seven-day average is 2 players; the peak is 7. Its busiest point in the last 48 hours was 07:00 UTC, averaging 5 players.
03The Rust version for Friend Not Foe / PvE Community / Australasia: what is it?
Rust network protocol 2634 and build 167398 on Windows is what Friend Not Foe / PvE Community / Australasia runs. Joining requires your game to be on the same protocol; Steam handles the update.
04Is the performance on Friend Not Foe / PvE Community / Australasia good?
Average server fps for the last 48 hours was 60; the lowest was 56. Entities reached 95,219 - buildings, deployables and the rest. The maximum memory used was 2,629 MB. Players feel lag when fps drops and entities climb.
05Where can you find Friend Not Foe / PvE Community / Australasia physically?
Friend Not Foe / PvE Community / Australasia declares Oceania as its location via the OC tag. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 103.62.51.209:49105.
06How reliable is Friend Not Foe / PvE Community / Australasia, and is it online?
Right now Friend Not Foe / PvE Community / Australasia shows as online. About 23 hours ago was its last restart, based on reported uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. First seen by Rust Server Now on 13 September 2026.
07What is the meaning of each tag on Friend Not Foe / PvE Community / Australasia?
The server browser reads these tags from Friend Not Foe / PvE Community / Australasia: gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): The server holds 50; ts4 (Group limit): 4 is the team cap; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167398 (Build): Build 167398; ptsw (Networking): It runs on 'sw' for its network layer; $r? (Region code): The region code is blank; ^b (Biweekly): Wipes on a two-week cycle; ^p (PvE): No player-versus-player combat; the world is the threat; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: plugins or settings make the difference; OC (Oceania): In the server browser it appears under Oceania. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08On which Rust Server Now lists does Friend Not Foe / PvE Community / Australasia appear?
The Rust Server Now lists that carry Friend Not Foe / PvE Community / Australasia are: Oceania Rust servers, live, Modded Rust servers and Rust PvE servers, ranked by population. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
09On what timetable does Friend Not Foe / PvE Community / Australasia wipe?
Its tag drives the prediction because too few of Friend Not Foe / PvE Community / Australasia's wipes are recorded to confirm the schedule. Expect the next wipe on Thursday 15 October at 17:51 UTC. It has been running its current world for 9 days. A wipe schedule of every two weeks appears in its tags.
10On wipe day, what changes for Friend Not Foe / PvE Community / Australasia?
10 players on average marked the busiest point of its recent wipes. The latest wipe saw its peak 13 hours in. Half that peak was held until the next wipe in 0% of its recent wipes. If not, it dropped below half by day 4.
11What map is running on Friend Not Foe / PvE Community / Australasia?
For Friend Not Foe / PvE Community / Australasia, the map is procedural at size 3,850 with seed 1633079096, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page.
12Which rules apply on Friend Not Foe / PvE Community / Australasia, and what settings?
The name Friend Not Foe / PvE Community / Australasia does not state a gather rate. A maximum of 4 players per group is set (quad). pve is the game mode, no player-versus-player combat. Modded is its browser category: plugins or settings change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
13Joining Friend Not Foe / PvE Community / Australasia: what are the steps?
Press F1 in Rust and enter client.connect 103.62.51.209:49105, or click Launch Rust here to open Rust via Steam and join. You can find its website at https://friendnotfoe.co.uk/.
