Local test server
- Players now
- 1/10 10% full
- 7-day average
- 3 peak 11
- Rank
- #2,035 ▼ 140 this week
- Wiped
- 3h ago · 10 Oct, 23:53 UTC
- Next wipe
- – too few wipes seen yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population3 of 10 on average | 30 | |
|---|---|---|
| Standing#2,035 on player hours | 91 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance57 server fps on average | 94 | |
| Wipe hold0% of wipes kept half their crowd | 0 | |
| Momentumdown 140 places this week | 47 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 10 players.
Daily average and peak, UTC.
Wipe record
2 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- usual gap
- 9.3 days between real wipes
- wipe-day peak
- 16 players, last three wipes
- crowd held
- 0% else halves by day 6
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 10 Oct | Sat 23:53 | 6 before | running |
| 1 Oct FW | Thu 17:49 | 16 | 9.3 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 9% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 125.236.230.198:28015
- Region
- – · au1
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 10 Oct 2026, 23:53 UTC
- Hostname
- rust.sofgame.zone:28015
- First seen
- 13 Sep 2026
2 servers publish a sofgame.zone hostname.
Server tags
what each tag it publishes means ·mp10,ptrak,$rau1,v2634,gmrust,cs167398,ts8,^z,^y| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp10 | Max players Slot count: 10. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs167398 | Build Build 167398. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$rau1 | Region code Region code: au1. | |
| Mods and access | ^z | Modded Modded listing: plugins or settings make the difference. |
^y | Carbon This server uses Carbon for plugins. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1ShockRust | Blue | NoLimitno group limit · 133 on averageUnranked55/300
- 2Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 120 on averageUnranked27/200
- 3RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 113 on averageUnranked33/225
- 4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 102 on averageUnranked13/1000
- 5МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 91 on averageUnranked88/100
- 6404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 83 on averageUnranked29/1000
Briefing
quick answers, from the figures on this page01Where does Local test server sit in the rankings?
The rank for Local test server is #2,035 on seven-day player hours, in the top 9% of ranked servers.
02How many players are on Local test server right now?
1 of 10 slots are filled on Local test server at this moment. The seven-day average is 3 players, with a peak of 11. Between the last 48 hours, 06:00 UTC saw the highest average: 9 players.
03What Rust version is Local test server on?
The Rust build on Local test server is network protocol 2634 and build 167398, on Windows. Steam updates your game so your protocol matches; that is required to join.
04Is the performance on Local test server good?
For the last 48 hours, average server fps was 57, with a minimum of 46. Entities reached 128,073 - buildings, deployables and the rest. Memory usage reached 7,147 MB at its highest. Players feel lag when fps drops and entities climb.
05What is the host location for Local test server?
With its region code as au1, Local test server publishes no region. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 125.236.230.198:28015.
06How reliable is Local test server, and is it online?
Local test server reports online at this moment. The last restart happened around 46 hours ago, according to uptime. It was up 98% of the time over the last 7 full days: 164 of 168 hours. Its first appearance in Rust Server Now data was on 13 September 2026.
07The tags on Local test server: what do they mean?
For the in-game browser, Local test server declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Your game must run protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): Network layer: RakNet, the game's default; $rau1 (Region code): Region code: au1; ^z (Modded): Modded listing: plugins or settings make the difference; ^y (Carbon): This server uses Carbon for plugins. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08By whom is Local test server run?
The same operator most likely runs Local test server and 1 other server we track, as both publish a sofgame.zone hostname.
09Where does Local test server show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry Local test server are: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
10On what timetable does Local test server wipe?
Local test server does not have enough wipes on record to establish its rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. 3 hours have passed since its current world began.
11What happens on wipe day for Local test server?
16 players on average marked the busiest point of its recent wipes. The latest wipe saw its peak 31 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. If not, it dropped below half by day 6.
12What map is running on Local test server?
A procedural map of size 4,000 with seed 253557, generated by the game, is in use on Local test server. You can look at the map on RustMaps from this page: identical size and seed reproduce it. You will see the map name as: Custom Map.
13Which rules apply on Local test server, and what settings?
No gather rate appears in the name Local test server. 8 players per group is the default and the limit here. survival is the game mode, normal Rust: gather, build, raid. You can fight and raid other players. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running. Valve's VAC anti-cheat is active.
14What is the process to join Local test server?
Press F1 in Rust and enter client.connect 125.236.230.198:28015, or click Launch Rust here to open Rust via Steam and join. The server's website: https://sofgame.zone.
