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Onlinechecked 11m ago · scouted since 13 Sep 2026

Zombie Land - TEST 1

Modded oxide
Join server Website
Evaluation 39 Bronze #8,232 on player hours
Players now
0/50
0% full
7-day average
0
peak 2
Rank
#8,232
▼ 1411 this week
Wiped
2d 21h
ago · 8 Oct, 15:24 UTC
Next wipe
–
no rhythm it keeps
Team limit
14 max
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing64Uptime98Performance33Wipe hold0Momentum41
Population0 of 50 on average 0
Standing#8,232 on player hours 64
Uptime47 of the last 48 hours 98
Performance20 server fps on average 33
Wipe hold0% of wipes kept half their crowd 0
Momentumdown 1,411 places this week 41

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
00.250.50.75113:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Wipe record

10 on record
Next wipe

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.7 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctWed 7 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
8 Oct Thu 15:24 1 running
7 Oct Wed 19:03 1 0.8 days
5 Oct Mon 14:48 2 2.2 days
5 Oct Mon 02:29 2 0.5 days
1 Oct FW Thu 18:03 1 3.4 days
30 Sep Wed 21:51 1 0.8 days
25 Sep Fri 21:19 2 5 days
21 Sep Mon 19:54 4 4.1 days
20 Sep Sun 15:25 1 1.2 days
14 Sep Mon 14:20 2 6 days

Performance

0510152013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Map of Zombie Land - TEST 1
Map
Custom Map
Size
4096
Seed
1337
Address
216.39.241.162:28025
Region
– · us4
Max players
50
Group limit
14 max
Wipe schedule
–
Last wipe
8 Oct 2026, 15:24 UTC
Hostname
test.zombieland.io
First seen
13 Sep 2026
Network · zombieland.io

3 servers publish a zombieland.io hostname.

In its own words
ZombieLand.io - discord.gg/ZombieLand This is only a testing server It wipes many times per day Please visit our Discord for our real server IPs

Server tags

what each tag it publishes means · mp50,ptrak,$rus4,v2634,gmrust,cs166652,ts14,^o^z
GamegmrustGame mode Standard Rust survival is the game mode.
mp50Max players Slot count: 50.
ts14Group limit 14 is the team cap.
v2634Protocol Game protocol 2634 - same version required to connect.
cs166652Build Build 166652.
ptrakNetworking RakNet handles the network layer here, as standard for the game.
$rus4Region code You see us4 as the region code.
Mods and access^oOxide Oxide (uMod) provides the plugin framework here.
^zModded Modded category: plugins or changed settings apply.

Flag meanings are Facepunch's.

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  3. 3
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  6. 6
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Briefing

quick answers, from the figures on this page
Player counts
01What is the rank position of Zombie Land - TEST 1?

The rank for Zombie Land - TEST 1 is #8,232 on seven-day player hours, in the top 36% of ranked servers.

02How many players are on Zombie Land - TEST 1 right now?

Right now, 0 players occupy the 50 slots on Zombie Land - TEST 1. Its seven-day average is 0 players; the peak is 2. Its busiest point in the last 48 hours was 03:00 UTC, averaging 1 players.

Server Info
03The Rust version for Zombie Land - TEST 1: what is it?

Version for Zombie Land - TEST 1: Rust network protocol 2634 and build 166652 on Windows. Steam updates your game so your protocol matches; that is required to join.

04How smooth is the performance on Zombie Land - TEST 1?

Average server fps for the last 48 hours was 20; the lowest was 18. 72,311 entities at peak, counting buildings and deployables. Memory usage reached 2,634 MB at its highest. Low fps plus a growing entity count equals lag for players.

05Where can you find Zombie Land - TEST 1 physically?

For Zombie Land - TEST 1, the published region is absent. us4 is the region code. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 216.39.241.162:28025.

06How reliable is Zombie Land - TEST 1, and is it online?

Right now Zombie Land - TEST 1 shows as online. Reported uptime puts the last restart at roughly 2 hours ago. 168 of 168 hours up in the last 7 full days; that is 100%. First seen by Rust Server Now on 13 September 2026.

Server Tags
07The tags on Zombie Land - TEST 1: what do they mean?

The server browser reads these tags from Zombie Land - TEST 1: gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): Slot count: 50; ts14 (Group limit): 14 is the team cap; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs166652 (Build): Build 166652; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $rus4 (Region code): You see us4 as the region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded category: plugins or changed settings apply. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

08Operator of Zombie Land - TEST 1: who runs it?

The same operator most likely runs Zombie Land - TEST 1 and 2 other servers we track, as both publish a zombieland.io hostname.

09Where does Zombie Land - TEST 1 show up in Rust Server Now lists and filters?

Zombie Land - TEST 1 appears on the following Rust Server Now lists: Modded Rust servers and Rust servers with zombie in the name. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Wipe Info
10Zombie Land - TEST 1 wipes on what schedule?

No next wipe can be predicted: Zombie Land - TEST 1 wipes at irregular times. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. This world is 2 days 21 hours old.

11What does Zombie Land - TEST 1 look like on wipe day?

1 players on average marked the busiest point of its recent wipes. The latest wipe saw its peak 0 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. In the other cases, the crowd fell below half by day 1.

Settings & Rules
12Map selection on Zombie Land - TEST 1: what is it?

The map on Zombie Land - TEST 1 is procedural, size 4,096 with seed 1337, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page. You will see the map name as: Custom Map.

13Which rules apply on Zombie Land - TEST 1, and what settings?

The name Zombie Land - TEST 1 does not state a gather rate. The group limit is 14 players. survival is the game mode, normal Rust: gather, build, raid. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

How to join
14Joining Zombie Land - TEST 1: what are the steps?

To connect, open Rust, press F1, and enter client.connect 216.39.241.162:28025. You can also click Launch Rust here to open the game via Steam and join. You can find its website at http://Zombieland.io.