RFG Troubleshooting
- Players now
- 1/40 2% full
- 7-day average
- 0 peak 1
- Rank
- #14,309 ▲ 1543 this week
- Wiped
- 9d 13h ago · 1 Oct, 17:37 UTC
- Next wipe
- – no rhythm it keeps
- Team limit
- 12 max no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 40 on average | 0 | |
|---|---|---|
| Standing#14,309 on player hours | 37 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe hold0% of wipes kept half their crowd | 0 | |
| Momentumup 1,543 places this week | 55 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
3 on recordIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 5.3 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 2
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 7 Oct | Wed 20:21 | 1 | running |
| 2 Oct | Fri 10:02 | 0 | 5.4 days |
| 27 Sep | Sun 06:36 | 1 | 5.1 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 26 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 199.231.185.234:27500
- Region
- –
- Max players
- 40
- Group limit
- 12 max
- Wipe schedule
- –
- Last wipe
- 1 Oct 2026, 17:37 UTC
- Hostname
- us3x.rfgam.ing
- First seen
- 26 Sep 2026
- [US]Royal Family Gaming|3X|PVE/PVP Zones|Monthly|10/50
- [EU]Royal Family Gaming|3X|PVE/PVP Zones|Monthly|6/50
- [EU]Royal Family Gaming|2X|Solo/Duo/Trio/Quad|Monthly|2/50
- [EU]Royal Family Gaming|Vanilla|Main|Biweekly|1/50
- Royal Family Gaming | Event/Dev|F1 Spawn|Staging|1/50
- Royal Family Gaming - Creative | Sandbox | Build | NoClip |0/100
- [EU]Royal Family Gaming|5X|NoBP|Weekly|Fridays|0/50
- Halloween Event 2x0/40
12 servers publish a rfgam.ing hostname.
Server tags
what each tag it publishes means ·mp40,ptrak,$r?,v2634,^z,^y,^v,gmrust,cs167058,ts12| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp40 | Max players Slot count: 40. | |
ts12 | Group limit 12 is the team cap. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs167058 | Build Build 167058. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code The region code is blank. | |
| Difficulty | ^v | Vanilla Pure Facepunch Rust: rates, kits and rules unchanged. |
| Mods and access | ^z | Modded Modded listing: plugins or settings make the difference. |
^y | Carbon Plugin framework: Carbon. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1ShockRust | Blue | NoLimitno group limit · 132 on averageUnranked149/300
- 2SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 119 on averageUnranked31/200
- 3RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on averageUnranked85/225
- 4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 99 on averageUnranked22/1000
- 5МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 91 on averageUnranked92/100
- 6404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 83 on averageUnranked48/1000
Briefing
quick answers, from the figures on this page01What is the rank position of RFG Troubleshooting?
The rank for RFG Troubleshooting is #14,309 on seven-day player hours, in the top 63% of ranked servers.
02What is the player count on RFG Troubleshooting?
RFG Troubleshooting was last seen 3 days 8 hours ago and is offline at this moment. Averaging 0 players over seven days, it peaked at 1.
03The Rust version for RFG Troubleshooting: what is it?
The Rust build on RFG Troubleshooting is network protocol 2634 and build 167058, on Linux. To join, your game must share the protocol; Steam takes care of updating it.
04What is the host location for RFG Troubleshooting?
For RFG Troubleshooting, no region is published. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 199.231.185.234:27500 is its address.
05Uptime and current status of RFG Troubleshooting: what are they?
Live status: RFG Troubleshooting is down; last seen 3 days 8 hours ago. It was up 45% of the time over the last 7 full days: 76 of 168 hours. 26 September 2026 is when Rust Server Now first saw it.
06What is the meaning of each tag on RFG Troubleshooting?
For the in-game browser, RFG Troubleshooting declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp40 (Max players): Slot count: 40; ts12 (Group limit): 12 is the team cap; v2634 (Protocol): Protocol 2634: match it to join; cs167058 (Build): Build 167058; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): The region code is blank; ^v (Vanilla): Pure Facepunch Rust: rates, kits and rules unchanged; ^z (Modded): Modded listing: plugins or settings make the difference; ^y (Carbon): Plugin framework: Carbon. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07By whom is RFG Troubleshooting run?
RFG Troubleshooting and 11 other servers we track share a rfgam.ing hostname, so they are most likely run by the same operator.
08Where does RFG Troubleshooting show up in Rust Server Now lists and filters?
RFG Troubleshooting appears on the following Rust Server Now lists: Modded Rust servers. Under these filters, it appears on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
09On what timetable does RFG Troubleshooting wipe?
RFG Troubleshooting wipes on no fixed pattern, so the next wipe cannot be predicted. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 9 days 13 hours have passed since its current world began.
10On wipe day, what changes for RFG Troubleshooting?
1 players on average marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. If not, it dropped below half by day 2.
11The map for RFG Troubleshooting: which one?
For RFG Troubleshooting, the map is procedural at size 3,500 with seed 116945, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it. The name of the map is: Royal Family Gaming FPS+.
12The rules and settings of RFG Troubleshooting: what are they?
You will not find a gather rate in the name RFG Troubleshooting. The group limit is 12 players. This server runs survival, normal Rust: gather, build, raid. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. You will find Carbon plugins running here. Its self-description is vanilla: pure Facepunch Rust: rates, kits and rules unchanged. VAC, Valve's anti-cheat, is enabled.
13What is the process to join RFG Troubleshooting?
In Rust, press F1 and run client.connect 199.231.185.234:27500; or use Launch Rust on this page to connect through Steam. The server's website: https://royalfamilygaming.com.
