RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting
- Players now
- 6/50 12% full
- 7-day average
- 7 peak 27
- Rank
- #1,331 ▼ 28 this week
- Wiped
- 9d 7h ago · 1 Oct, 17:43 UTC
- Next wipe
- 25d 17h Thu 5 Nov, 19:00 UTC
- Team limit
- 8 monthly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population7 of 50 on average | 14 | |
|---|---|---|
| Standing#1,331 on player hours | 94 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance30 server fps on average | 50 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 28 places this week | 49 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 13 players.
Daily average and peak, UTC.
Wipe record
1 on recordThe force wipe · high confidence
- wipe-day peak
- 20 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 1 Oct FW | Thu 17:43 | 20 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 6% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 194.50.234.140:28015
- Region
- –
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- monthly
- Last wipe
- 1 Oct 2026, 17:43 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp50,ptrak,$r?,v2634,^m,^p,gmrust,cs167398,ts8,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp50 | Max players Slot count: 50. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs167398 | Build Build 167398. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code The region code is blank. | |
| Wipe schedule | ^m | Monthly Wipes monthly, on the same cycle as the Facepunch force wipe. |
| Gameplay | ^p | PvE No player-versus-player combat; the world is the threat. |
| Mods and access | ^o | Oxide Oxide (uMod) provides the plugin framework here. |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 74 on averageUnranked91/200
- 2[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 74 on averageUnranked36/200
- 3桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 72 on averageUnranked82/100
- 4[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 72 on averageUnranked105/200
- 5Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 67 on averageUnranked102/150
- 6Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 59 on averageUnranked77/100
Briefing
quick answers, from the figures on this page01Ranking of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting among Rust servers: what is it?
In the top 6% of all ranked servers, RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting holds #1,331 for player hours over the last seven days.
02Current population on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: how busy is it?
The current population on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is 6, against 50 slots. Averaging 7 players over seven days, it peaked at 27. Between the last 48 hours, 18:00 UTC saw the highest average: 11 players.
03Version of Rust on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: which one?
The Rust build on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is network protocol 2634 and build 167398, on Windows. Joining requires your game to be on the same protocol; Steam handles the update.
04How smooth is the performance on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
Average server fps for the last 48 hours was 30; the lowest was 27. Entities reached 188,625 - buildings, deployables and the rest. Peak memory: 4,378 MB. Players feel lag when fps drops and entities climb.
05Location of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: where?
For RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, no region is published. What Rust Server Now shows is a server's stated location, not where its machine is actually located. For this server, the address is 194.50.234.140:28015.
06Current online status and reliability of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: what is the data?
Live status: RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is up. About 16 hours ago was its last restart, based on reported uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. Its first appearance in Rust Server Now data was on 13 September 2026.
07How should you read the tags on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
For the in-game browser, RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167398 (Build): Build 167398; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): The region code is blank; ^m (Monthly): Wipes monthly, on the same cycle as the Facepunch force wipe; ^p (PvE): No player-versus-player combat; the world is the threat; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: plugins or settings make the difference. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
08Where does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting show up in Rust Server Now lists and filters?
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting appears on the following Rust Server Now lists: Modded Rust servers and Rust PvE servers, ranked by population. It appears on the server list when you apply these filters: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
09RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting wipes on what schedule?
Once a month, RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world is 9 days 7 hours old. A monthly wipe schedule is published in its tags.
10What happens on wipe day for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
20 players on average marked the busiest point of its recent wipes. 45 hours after the latest wipe, the crowd peaked.
11The map for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: which one?
The map on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is procedural, size 4,500 with seed 124032105, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page.
12The rules and settings of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: what are they?
No gather rate appears in the name RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. Up to 8 players can group, which is the game's default. pve is the game mode, fighting other players is disabled. The server browser lists it as Modded: plugins or settings change the game. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is enabled.
13To join RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, what must you do?
Press F1 in Rust and enter client.connect 194.50.234.140:28015, or click Launch Rust here to open Rust via Steam and join. You can find its website at https://shop.rflservers.com/.
![Map of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting](/servers/194.50.234.140:28016/map.webp?v=275486bd28)