Old Souls PVE AU
- Players now
- 0/50 0% full
- 7-day average
- 1 peak 6
- Rank
- #3,676 ▲ 934 this week
- Wiped
- 8d 7h ago · 1 Oct, 20:13 UTC
- Next wipe
- 26d 15h Thu 5 Nov, 19:00 UTC
- Team limit
- 8 monthly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population1 of 50 on average | 2 | |
|---|---|---|
| Standing#3,676 on player hours | 84 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance80 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 934 places this week | 63 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 3 players.
Daily average and peak, UTC.
Wipe record
2 on recordThe force wipe · high confidence
- usual gap
- 0.4 days between real wipes
- wipe-day peak
- 4 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 1 Oct FW | Thu 20:13 | 4 | running |
| 1 Oct | Thu 10:50 | 4 | 0.4 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 16% of all ranked servers, top 42% in OC. Ranked on player hours over the last seven days.
Intel
- Address
- 180.150.91.79:28050
- Region
- OC
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- monthly
- Last wipe
- 1 Oct 2026, 20:13 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp50,ptrak,$r?,v2634,^m,OC,^p,gmvanilla,cs167398,ts8,^o^z| Game | gmvanilla | Game mode Survival in vanilla form. |
mp50 | Max players Capacity: 50. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs167398 | Build Game build: 167398. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code Region code: none. | |
| Wipe schedule | ^m | Monthly Wipes monthly, on the same cycle as the Facepunch force wipe. |
| Gameplay | ^p | PvE No player-versus-player combat; the world is the threat. |
| Mods and access | ^o | Oxide Oxide (uMod) provides the plugin framework here. |
^z | Modded Modded listing: plugins or settings make the difference. | |
| Region | OC | Oceania Oceania is the browser listing for this server. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[AU] RustEZ Survival PvE | No Decay | No Raiding | No KillingOC · groups of 8+ · monthly · 28 on averageUnranked31/200
- 2[AU] RustEZ Scourge PvE | Zombies | No Raiding | No KillingOC · groups of 8+ · monthly · 22 on averageUnranked24/200
- 3[AU] Salty Zombies PvE | Skills | Raid | Jetpack | EventOC · groups of 8+ · monthly · 9 on averageUnranked14/100
- 4State of Flux | PVE | Kits | Events | +MoreOC · groups of 8+ · monthly · 3 on averageUnranked2/40
- 5BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|OC · groups of 8+ · monthly · 3 on averageUnranked4/50
- 6AUS PVE ZombielandOC · groups of 8+ · monthly · 1 on averageUnranked1/50
Briefing
quick answers, from the figures on this page01What is the rank position of Old Souls PVE AU?
The seven-day player-hour rank for Old Souls PVE AU is #3,676, top 16% of all ranked servers and #96 in Oceania.
02Current population on Old Souls PVE AU: how busy is it?
The current population on Old Souls PVE AU is 0, against 50 slots. The seven-day average is 1 players, with a peak of 6. Between the last 48 hours, 06:00 UTC saw the highest average: 2 players.
03The Rust version for Old Souls PVE AU: what is it?
Version for Old Souls PVE AU: Rust network protocol 2634 and build 167398 on Windows. Joining requires your game to be on the same protocol; Steam handles the update.
04Performance of Old Souls PVE AU: is it smooth?
Server fps over the last 48 hours: 80 average, 1 lowest. 228,427 entities at peak, counting buildings and deployables. The maximum memory used was 4,778 MB. Low fps plus a growing entity count equals lag for players.
05Location of Old Souls PVE AU: where?
With a OC tag, Old Souls PVE AU places itself in Oceania. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 180.150.91.79:28050.
06How reliable is Old Souls PVE AU, and is it online?
Old Souls PVE AU reports online at this moment. About 6 hours ago was its last restart, based on reported uptime. It was up 100% of the time over the last 7 full days: 168 of 168 hours. Its first appearance in Rust Server Now data was on 13 September 2026.
07The tags on Old Souls PVE AU: what do they mean?
The server browser reads these tags from Old Souls PVE AU: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): Capacity: 50; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Your game must run protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): Region code: none; ^m (Monthly): Wipes monthly, on the same cycle as the Facepunch force wipe; ^p (PvE): No player-versus-player combat; the world is the threat; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: plugins or settings make the difference; OC (Oceania): Oceania is the browser listing for this server. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08On which Rust Server Now lists does Old Souls PVE AU appear?
The Rust Server Now lists that carry Old Souls PVE AU are: Oceania Rust servers, live, Modded Rust servers and Rust PvE servers, ranked by population. Under these filters, it appears on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
09On what timetable does Old Souls PVE AU wipe?
Old Souls PVE AU takes a single wipe each month, the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives as its next wipe, wiping every Rust server. It has been running its current world for 8 days 7 hours. A monthly wipe schedule is published in its tags.
10On wipe day, what changes for Old Souls PVE AU?
4 players on average marked the busiest point of its recent wipes. 15 hours after the latest wipe, the crowd peaked.
11The map for Old Souls PVE AU: which one?
For Old Souls PVE AU, the map is procedural at size 6,000 with seed 6543523, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.
12Which rules apply on Old Souls PVE AU, and what settings?
The name Old Souls PVE AU does not state a gather rate. Up to 8 players can group, which is the game's default. pve is the game mode, no player-versus-player combat. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running. The VAC anti-cheat from Valve is on.
13To join Old Souls PVE AU, what must you do?
In Rust, press F1 and run client.connect 180.150.91.79:28050; or use Launch Rust on this page to connect through Steam. You can find its website at https://discord.com/invite/SQEEQUARS4.
