- Players now
- 0/? 0% full
- 7-day average
- 0 peak 1
- Rank
- #15,033 ▼ 6978 this week
- Wiped
- 7d 8h ago · 3 Oct, 16:40 UTC
- Next wipe
- – no rhythm it keeps
- Team limit
- 16 max no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#15,033 on player hours | 34 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance30 server fps on average | 50 | |
| Wipe hold0% of wipes kept half their crowd | 0 | |
| Momentumdown 6,978 places this week | 27 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
6 on recordIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.2 days between real wipes
- on rhythm
- 20% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1.5
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 3 Oct | Sat 16:40 | 1 | running |
| 2 Oct | Fri 11:22 | 1 | 1.2 days |
| 1 Oct | Thu 12:22 | 1 | 1 days |
| 1 Oct | Thu 05:28 | 1 | 0.3 days |
| 22 Sep | Tue 06:07 | 1 | 9 days |
| 4 Sep | Fri 16:17 | 1 | 17.6 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 22 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Custom Map
- Size
- 4500
- Seed
- –
- Address
- 162.222.17.4:30031
- Region
- –
- Max players
- –
- Group limit
- 16 max
- Wipe schedule
- –
- Last wipe
- 3 Oct 2026, 16:40 UTC
- Hostname
- pvemod.japantokyo.jp
- First seen
- 13 Sep 2026
- Japan Tokyo - Vanilla PvE|JP|Beginner61/100
- Japan Tokyo - Chill PvE|JP46/100
- Japan Tokyo - Hard PvE|BPdrop|JP20/100
4 servers publish a japantokyo.jp hostname.
Server tags
what each tag it publishes means ·mp0,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167231,ts16| Game | gmrust | Game mode Survival in the standard Rust format. |
mp0 | Max players Capacity: 0. | |
ts16 | Group limit 16 is the team cap. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs167231 | Build This server runs build 167231. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code The region code is blank. | |
| Gameplay | ^p | PvE No player-versus-player combat; the world is the threat. |
| Mods and access | ^z | Modded Modded listing: plugins or settings make the difference. |
^y | Carbon This server uses Carbon for plugins. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 227 on averageUnranked321/2000
- 2[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 222 on averageUnranked166/2000
- 3TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 02.10EU · groups of 30+ · biweekly · 75 on averageUnranked34/100
- 4[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 74 on averageUnranked97/200
- 5[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 74 on averageUnranked37/200
- 6桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 72 on averageUnranked82/100
Briefing
quick answers, from the figures on this page01Where does Hard sit in the rankings?
In the top 66% of all ranked servers, Hard holds #15,033 for player hours over the last seven days.
02What is the player count on Hard?
Hard shows 0 players right now. Its seven-day average is 0 players; the peak is 1.
03The Rust version for Hard: what is it?
Rust network protocol 2634 and build 167231 on Linux is what Hard runs. Steam updates your game so your protocol matches; that is required to join.
04Performance of Hard: is it smooth?
For the last 48 hours, average server fps was 30, with a minimum of 30. Entities reached 139,619 - buildings, deployables and the rest. Peak memory: 10,243 MB. Players feel lag when fps drops and entities climb.
05Where can you find Hard physically?
For Hard, no region is published. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 162.222.17.4:30031.
06Uptime and current status of Hard: what are they?
Live status: Hard is up. Reported uptime puts the last restart at roughly 2 days 12 hours ago. 151 of 168 hours up in the last 7 full days; that is 90%. Its first appearance in Rust Server Now data was on 13 September 2026.
07The tags on Hard: what do they mean?
gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): Capacity: 0; ts16 (Group limit): 16 is the team cap; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167231 (Build): This server runs build 167231; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): The region code is blank; ^p (PvE): No player-versus-player combat; the world is the threat; ^z (Modded): Modded listing: plugins or settings make the difference; ^y (Carbon): This server uses Carbon for plugins: that is the tag set Hard publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08By whom is Hard run?
3 other servers we track also publish a japantokyo.jp hostname alongside Hard, so they are most likely run by the same operator.
09On which Rust Server Now lists does Hard appear?
These Rust Server Now lists include Hard: Modded Rust servers and Rust PvE servers, ranked by population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
10Hard wipes on what schedule?
No next wipe can be predicted: Hard wipes at irregular times. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. It has been running its current world for 7 days 8 hours.
11What does Hard look like on wipe day?
The average busiest point of its recent wipes was 1 players. The latest wipe saw its peak 16 hours in. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, the crowd fell below half by day 1.5.
12What map is running on Hard?
For Hard, the map is procedural at size 4,500, generated by the game. The name of the map is: Custom Map.
13Which rules apply on Hard, and what settings?
You will not find a gather rate in the name Hard. A maximum of 16 players per group is set. This server runs pve, no combat between players. Plugins or settings change the game, so the browser lists it under Modded. You will find Carbon plugins running here. Valve's VAC anti-cheat is not active.
14What is the process to join Hard?
Press F1 in Rust and enter client.connect 162.222.17.4:30031, or click Launch Rust here to open Rust via Steam and join.