[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop
- Players now
- 0/100 0% full
- 7-day average
- 0 peak 3
- Rank
- #5,171 ▲ 1148 this week
- Wiped
- 8d 5h ago · 1 Oct, 20:26 UTC
- Next wipe
- 26d 17h Thu 5 Nov, 19:00 UTC
- Team limit
- 8 monthly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 100 on average | 0 | |
|---|---|---|
| Standing#5,171 on player hours | 77 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance75 server fps on average | 100 | |
| Wipe hold50% of wipes kept half their crowd | 50 | |
| Momentumup 1,148 places this week | 61 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Wipe record
4 on recordThe force wipe · high confidence
- usual gap
- 3.3 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 50% else halves by day 2
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 1 Oct FW | Thu 20:26 | 3 | running |
| 28 Sep | Mon 13:57 | 1 | 3.3 days |
| 26 Sep | Sat 22:33 | 1 | 1.6 days |
| 18 Sep | Fri 15:41 | 1 | 8.3 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 138.201.250.71:28015
- Region
- –
- Max players
- 100
- Group limit
- 8, the default
- Wipe schedule
- monthly
- Last wipe
- 1 Oct 2026, 20:26 UTC
- Hostname
- ^
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp100,ptrak,$r?,v2634,^m,^p,gmvanilla,cs167398,ts8,^o^z| Game | gmvanilla | Game mode Survival in vanilla form. |
mp100 | Max players Slot count: 100. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs167398 | Build This server runs build 167398. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code No region set. | |
| Wipe schedule | ^m | Monthly Wipes monthly, on the same cycle as the Facepunch force wipe. |
| Gameplay | ^p | PvE You won't fight other players - the world is what kills you. |
| Mods and access | ^o | Oxide This server uses Oxide (uMod) for plugins. |
^z | Modded Modded category: plugins or changed settings apply. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 77 on averageUnranked91/200
- 2[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 72 on averageUnranked86/200
- 3[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 71 on averageUnranked24/200
- 4Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 69 on averageUnranked120/150
- 5Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 62 on averageUnranked84/100
- 6[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 58 on averageUnranked73/300
Briefing
quick answers, from the figures on this page01What is the rank position of [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
The rank for [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop is #5,171 on seven-day player hours, in the top 23% of ranked servers.
02Current population on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop: how busy is it?
0 of 100 slots are filled on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop at this moment. The seven-day average is 0 players, with a peak of 3. Its busiest point in the last 48 hours was 17:00 UTC, averaging 1 players.
03The Rust version for [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop: what is it?
Version for [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop: Rust network protocol 2634 and build 167398 on Windows. Joining requires your game to be on the same protocol; Steam handles the update.
04How smooth is the performance on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
Average server fps for the last 48 hours was 75; the lowest was 60. Entities reached 159,590 - buildings, deployables and the rest. The maximum memory used was 5,772 MB. Players feel lag when fps drops and entities climb.
05Where can you find [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop physically?
For [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop, no region is published. What Rust Server Now shows is a server's stated location, not where its machine is actually located. You reach it at 138.201.250.71:28015.
06Uptime and current status of [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop: what are they?
[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop reports online at this moment. The last restart happened around 2 hours ago, according to uptime. It was up 82% of the time over the last 7 full days: 138 of 168 hours. Its first appearance in Rust Server Now data was on 13 September 2026.
07How should you read the tags on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
The server browser reads these tags from [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167398 (Build): This server runs build 167398; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): No region set; ^m (Monthly): Wipes monthly, on the same cycle as the Facepunch force wipe; ^p (PvE): You won't fight other players - the world is what kills you; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: plugins or changed settings apply. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08Where does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop show up in Rust Server Now lists and filters?
These Rust Server Now lists include [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop: Modded Rust servers and Rust PvE servers, ranked by population. It appears on the server list when you apply these filters: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
09On what timetable does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop wipe?
[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop takes a single wipe each month, the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives as its next wipe, wiping every Rust server. It has been running its current world for 8 days 5 hours. Its tags advertise a monthly wipe schedule.
10On wipe day, what changes for [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
On average, 2 players was the busiest its recent wipes got. 46 hours after the latest wipe, the crowd peaked. The crowd held above half that peak until the next wipe in 50% of its recent wipes. In the other cases, the crowd fell below half by day 2.
11What map is running on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
For [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop, the map is procedural at size 5,000 with seed 496957, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page.
12Which rules apply on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop, and what settings?
No gather rate appears in the name [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. Up to 8 players can group, which is the game's default. pve is the game mode, no combat between players. Modded is its browser category: plugins or settings change the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
13Joining [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop: what are the steps?
Press F1 in Rust and enter client.connect 138.201.250.71:28015, or click Launch Rust here to open Rust via Steam and join.
![Map of [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop](/servers/138.201.250.71:28017/map.webp?v=6877a5cd07)