RUSTARDED Zombie Hell Hordes • US
- Players now
- 0/42 0% full
- 7-day average
- 0 peak 1
- Rank
- #15,554 ▼ 7531 this week
- Wiped
- 9d 7h ago · 1 Oct, 18:21 UTC
- Next wipe
- 4d 16h Thu 15 Oct, 18:21 UTC
- Team limit
- 8 biweekly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 42 on average | 0 | |
|---|---|---|
| Standing#15,554 on player hours | 31 | |
| Uptime31 of the last 48 hours | 65 | |
| Performance180 server fps on average | 100 | |
| Wipe hold0% of wipes kept half their crowd | 0 | |
| Momentumdown 7,531 places this week | 26 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
2 on recordIts biweekly schedule tag · low confidence
- usual gap
- 14 days between real wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 2
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 1 Oct FW | Thu 18:21 | 1 | running |
| 17 Sep | Thu 18:23 | 1 | 14 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 98.247.137.177:30015
- Region
- –
- Max players
- 42
- Group limit
- 8, the default
- Wipe schedule
- biweekly
- Last wipe
- 1 Oct 2026, 18:21 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp42,ptrak,$r?,v2634,^b,gmrust,cs166652,ts8,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp42 | Max players Capacity: 42. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs166652 | Build Build 166652. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code No region set. | |
| Wipe schedule | ^b | Biweekly Wipes on a two-week cycle. |
| Mods and access | ^o | Oxide Oxide (uMod) provides the plugin framework here. |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 29 on averageUnranked28/100
- 2Lumber BoyzNA · groups of 8+ · biweekly · 5 on averageUnranked11/50
- 3Vanilla++ CobaltRust.GG Solo/Duo/TrioNA · groups of 8+ · biweekly · 2 on averageUnranked3/100
- 4[NA] WPG Boneyard [No Tech Tree][BiWeekly][Max 4]NA · groups of 8+ · biweekly · 1 on averageUnranked1/100
- 5Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 136 on averageUnranked79/200
- 6Rustoria.co - US Medium PremiumNA · groups of 12+ · biweekly · 81 on averageUnranked44/200
Briefing
quick answers, from the figures on this page01Ranking of RUSTARDED Zombie Hell Hordes • US among Rust servers: what is it?
In the top 69% of all ranked servers, RUSTARDED Zombie Hell Hordes • US holds #15,554 for player hours over the last seven days.
02How many players are on RUSTARDED Zombie Hell Hordes • US right now?
RUSTARDED Zombie Hell Hordes • US was last seen 16 hours ago and is offline at this moment. Averaging 0 players over seven days, it peaked at 1.
03What Rust version is RUSTARDED Zombie Hell Hordes • US on?
Version for RUSTARDED Zombie Hell Hordes • US: Rust network protocol 2634 and build 166652 on Linux. Joining requires your game to be on the same protocol; Steam handles the update.
04Performance of RUSTARDED Zombie Hell Hordes • US: is it smooth?
Server fps over the last 48 hours: 180 average, 164 lowest. 47,852 entities at peak, counting buildings and deployables. The maximum memory used was 6,474 MB. Players feel lag when fps drops and entities climb.
05Where can you find RUSTARDED Zombie Hell Hordes • US physically?
No region tag is published by RUSTARDED Zombie Hell Hordes • US, yet its name indicates North America. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 98.247.137.177:30015.
06Uptime and current status of RUSTARDED Zombie Hell Hordes • US: what are they?
Currently offline: RUSTARDED Zombie Hell Hordes • US; last seen 16 hours ago. The last restart happened around 4 days 2 hours ago, according to uptime. Over the last 7 full days, 154 of 168 hours were online, or 92%. First seen by Rust Server Now on 13 September 2026.
07How should you read the tags on RUSTARDED Zombie Hell Hordes • US?
The server browser reads these tags from RUSTARDED Zombie Hell Hordes • US: gmrust (Game mode): Standard Rust survival is the game mode; mp42 (Max players): Capacity: 42; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Your game must run protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): No region set; ^b (Biweekly): Wipes on a two-week cycle; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: plugins or settings make the difference. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08On which Rust Server Now lists does RUSTARDED Zombie Hell Hordes • US appear?
The Rust Server Now lists that carry RUSTARDED Zombie Hell Hordes • US are: Modded Rust servers, Rust servers with zombie in the name and North America Rust servers. Under these filters, it appears on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
09On what timetable does RUSTARDED Zombie Hell Hordes • US wipe?
Its tag drives the prediction because too few of RUSTARDED Zombie Hell Hordes • US's wipes are recorded to confirm the schedule. Expect the next wipe on Thursday 15 October at 18:21 UTC. It has been running its current world for 9 days 7 hours. Its tags show a wipe every two weeks.
10What does RUSTARDED Zombie Hell Hordes • US look like on wipe day?
The average busiest point of its recent wipes was 1 players. The latest wipe saw its peak 0 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. In the other cases, the crowd fell below half by day 2.
11The map for RUSTARDED Zombie Hell Hordes • US: which one?
A procedural map of size 2,000 with seed 1337, generated by the game, is in use on RUSTARDED Zombie Hell Hordes • US. Size and seed together determine the map, which can be viewed on RustMaps from this page. You will see the map name as: Bwana Dik.
12Which rules apply on RUSTARDED Zombie Hell Hordes • US, and what settings?
You will not find a gather rate in the name RUSTARDED Zombie Hell Hordes • US. 8 players per group is the default and the limit here. This server runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its browser category: plugins or settings change the game. Plugins in use: Oxide. Valve's VAC anti-cheat is active.
13To join RUSTARDED Zombie Hell Hordes • US, what must you do?
To connect, open Rust, press F1, and enter client.connect 98.247.137.177:30015. You can also click Launch Rust here to open the game via Steam and join. https://discord.com/invite/dxQB3h2TvB is where its website lives.
