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Offlinechecked 53m ago · scouted since 16 Oct 2026

Rust Devblog Server

Modded carbon
Join server
Evaluation 24 Bronze #10,664 on player hours
Players now
0/10
0% full
7-day average
0
peak 1
Rank
#10,664
top 49%
Wiped
21d 19h
ago · 28 Sep, 00:32 UTC
Next wipe
–
not predictable yet
Team limit
not published
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population3Standing51Uptime19Performance–Wipe hold–Momentum–
Population0 of 10 on average 3
Standing#10,664 on player hours 51
Uptime9 of the last 48 hours 19
Performanceno direct query answered –
Wipe holdtoo few wipes seen –
Momentumno rank a week ago –

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
00.250.50.75107:0016:0017:0019:0004:0019:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Wipe record

0 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

DateTimePeakLasted
No wipe seen yet.

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct18 Oct19 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Intel

No map picture published
Map
Procedural Map
Size
–
Seed
–
Address
94.249.198.156:28015
Region
–
Max players
10
Group limit
not published
Wipe schedule
–
Last wipe
28 Sep 2026, 00:32 UTC
Hostname
–
First seen
16 Oct 2026

Server tags

what each tag it publishes means · mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
GamegmrustGame mode Standard Rust survival is the game mode.
mp10Max players Slot count: 10.
v2362Protocol Protocol 2362: match it to join.
ptrakNetworking Network layer: RakNet, the game's default.
Mods and access^zModded Modded listing: plugins or settings make the difference.
^yCarbon Plugin framework: Carbon.
Otherhil2cppCustom tag A custom tag, not one of the standard Rust set, applied by the owner or a plugin.
stokCustom tag A custom tag, not one of the standard Rust set, applied by the owner or a plugin.

Flag meanings are Facepunch's.

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  4. 4
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Briefing

quick answers, from the figures on this page
Population
01Where does Rust Devblog Server sit in the rankings?

In the top 49% of all ranked servers, Rust Devblog Server holds #10,664 for player hours over the last seven days.

02How many players are on Rust Devblog Server right now?

Offline: Rust Devblog Server last responded 53 minutes ago. Its seven-day average is 0 players; the peak is 1. Between the last 48 hours, 07:00 UTC saw the highest average: 1 players.

About Server
03What Rust version is Rust Devblog Server on?

Rust network protocol 2362 on Windows is what Rust Devblog Server runs. Joining requires your game to be on the same protocol; Steam handles the update.

04What is the host location for Rust Devblog Server?

There is no region published by Rust Devblog Server. What Rust Server Now shows is a server's stated location, not where its machine is actually located. You reach it at 94.249.198.156:28015.

05How reliable is Rust Devblog Server, and is it online?

Currently offline: Rust Devblog Server; last seen 53 minutes ago. 10 of 48 hours up in the last 2 full days; that is 21%. First seen by Rust Server Now on 16 October 2026.

Lists & Tags
06The tags on Rust Devblog Server: what do they mean?

gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): Slot count: 10; v2362 (Protocol): Protocol 2362: match it to join; ptrak (Networking): Network layer: RakNet, the game's default; ^z (Modded): Modded listing: plugins or settings make the difference; ^y (Carbon): Plugin framework: Carbon; hil2cpp (Custom tag): A custom tag, not one of the standard Rust set, applied by the owner or a plugin; stok (Custom tag): A custom tag, not one of the standard Rust set, applied by the owner or a plugin: that is the tag set Rust Devblog Server publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

07Where does Rust Devblog Server show up in Rust Server Now lists and filters?

Rust Devblog Server appears on the following Rust Server Now lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Wipe Info
08Rust Devblog Server wipes on what schedule?

The record for Rust Devblog Server holds too few wipes to reveal a rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 21 days 19 hours have passed since its current world began.

Rules & Settings
09What map is running on Rust Devblog Server?

Procedural map: Rust Devblog Server uses one generated by the game.

10The rules and settings of Rust Devblog Server: what are they?

No gather rate appears in the name Rust Devblog Server. You will find no published group limit. survival is the game mode, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Carbon plugins running here. Valve's VAC anti-cheat is not active.

How to join
11To join Rust Devblog Server, what must you do?

In Rust, press F1 and run client.connect 94.249.198.156:28015; or use Launch Rust on this page to connect through Steam.