- Players now
- 0/20 0% full
- 7-day average
- 0 peak –
- Rank
- #16,363 ▼ 579 this week
- Wiped
- 17d 10h ago · 23 Sep, 09:30 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#16,363 on player hours | 29 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 579 places this week | 48 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 94.139.255.199:28015
- Region
- – · eu1
- Max players
- 20
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 23 Sep 2026, 09:30 UTC
- Hostname
- –
- First seen
- 24 Sep 2026
Server tags
what each tag it publishes means ·mp20,ptrak,$reu1,v2602,^p,gmrust,cs132924,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp20 | Max players The server holds 20. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2602 | Protocol Your game must run protocol 2602. | |
cs132924 | Build This server runs build 132924. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$reu1 | Region code Region code: eu1. | |
| Gameplay | ^p | PvE You won't fight other players - the world is what kills you. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 74 on averageUnranked129/200
- 2[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 66 on averageUnranked66/200
- 3ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 55 on averageUnranked54/200
- 4【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 33 on averageUnranked12/200
- 5Stillwater Shores PVE | PVPNA · groups of 30+ · monthly · 25 on averageUnranked29/100
- 6[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendlygroups of 8+ · monthly · 25 on averageUnranked29/150
Briefing
quick answers, from the figures on this page01Ranking of Devblog 301 LAN among Rust servers: what is it?
The rank for Devblog 301 LAN is #16,363 on seven-day player hours, in the top 71% of ranked servers.
02Current population on Devblog 301 LAN: how busy is it?
Offline: Devblog 301 LAN last responded 15 days 5 hours ago.
03What Rust version is Devblog 301 LAN on?
Version for Devblog 301 LAN: Rust network protocol 2602 and build 132924 on Windows. Steam updates your game so your protocol matches; that is required to join.
04Location of Devblog 301 LAN: where?
No region is published for Devblog 301 LAN. Its region code is eu1. What Rust Server Now shows is a server's stated location, not where its machine is actually located. You reach it at 94.139.255.199:28015.
05Uptime and current status of Devblog 301 LAN: what are they?
Live status: Devblog 301 LAN is down; last seen 15 days 5 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. Its first appearance in Rust Server Now data was on 24 September 2026.
06What is the meaning of each tag on Devblog 301 LAN?
For the in-game browser, Devblog 301 LAN declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): The server holds 20; ts8 (Group limit): The default applies: 8 to a team; v2602 (Protocol): Your game must run protocol 2602; cs132924 (Build): This server runs build 132924; ptrak (Networking): The network layer is RakNet, standard for Rust; $reu1 (Region code): Region code: eu1; ^p (PvE): You won't fight other players - the world is what kills you. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07On which Rust Server Now lists does Devblog 301 LAN appear?
These Rust Server Now lists include Devblog 301 LAN: Rust community servers, live and Rust PvE servers, ranked by population. It appears on the server list when you apply these filters: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
08Devblog 301 LAN wipes on what schedule?
The record for Devblog 301 LAN holds too few wipes to reveal a rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 17 days 10 hours have passed since its current world began.
09Map selection on Devblog 301 LAN: what is it?
Procedural map: Devblog 301 LAN uses one generated by the game.
10Which rules apply on Devblog 301 LAN, and what settings?
No gather rate appears in the name Devblog 301 LAN. Up to 8 players can group, which is the game's default. This server runs pve, no combat between players. Community is its browser category: it is a community server. The VAC anti-cheat from Valve is off.
11What is the process to join Devblog 301 LAN?
To connect, open Rust, press F1, and enter client.connect 94.139.255.199:28015. You can also click Launch Rust here to open the game via Steam and join.