Rust Server Now
119,714 playing Find a server
Offlinechecked 15d ago · scouted since 24 Sep 2026

Devblog 301 LAN

PvE
Join server
Evaluation 38 Bronze #16,363 on player hours
Players now
0/20
0% full
7-day average
0
peak –
Rank
#16,363
▼ 579 this week
Wiped
17d 10h
ago · 23 Sep, 09:30 UTC
Next wipe
–
not predictable yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population–Standing29Uptime–Performance–Wipe hold–Momentum48
Populationno average yet –
Standing#16,363 on player hours 29
Uptime0 of the last 48 hours –
Performanceno direct query answered –
Wipe holdtoo few wipes seen –
Momentumdown 579 places this week 48

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

No hourly history yet.

Hourly average and peak, UTC.

Wipe record

0 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

DateTimePeakLasted
No wipe seen yet.

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep26 Sep27 Sep29 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Intel

No map picture published
Map
Procedural Map
Size
–
Seed
–
Address
94.139.255.199:28015
Region
– · eu1
Max players
20
Group limit
8, the default
Wipe schedule
–
Last wipe
23 Sep 2026, 09:30 UTC
Hostname
–
First seen
24 Sep 2026

Server tags

what each tag it publishes means · mp20,ptrak,$reu1,v2602,^p,gmrust,cs132924,ts8
GamegmrustGame mode Survival in the standard Rust format.
mp20Max players The server holds 20.
ts8Group limit The default applies: 8 to a team.
v2602Protocol Your game must run protocol 2602.
cs132924Build This server runs build 132924.
ptrakNetworking The network layer is RakNet, standard for Rust.
$reu1Region code Region code: eu1.
Gameplay^pPvE You won't fight other players - the world is what kills you.

Flag meanings are Facepunch's.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    [EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 74 on average
    Unranked
    129/200
  2. 2
    [US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 66 on average
    Unranked
    66/200
  3. 3
    ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 55 on average
    Unranked
    54/200
  4. 4
    【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 33 on average
    Unranked
    12/200
  5. 5
    Stillwater Shores PVE | PVPNA · groups of 30+ · monthly · 25 on average
    Unranked
    29/100
  6. 6Unranked
    29/150

Briefing

quick answers, from the figures on this page
Player counts
01Ranking of Devblog 301 LAN among Rust servers: what is it?

The rank for Devblog 301 LAN is #16,363 on seven-day player hours, in the top 71% of ranked servers.

02Current population on Devblog 301 LAN: how busy is it?

Offline: Devblog 301 LAN last responded 15 days 5 hours ago.

About Server
03What Rust version is Devblog 301 LAN on?

Version for Devblog 301 LAN: Rust network protocol 2602 and build 132924 on Windows. Steam updates your game so your protocol matches; that is required to join.

04Location of Devblog 301 LAN: where?

No region is published for Devblog 301 LAN. Its region code is eu1. What Rust Server Now shows is a server's stated location, not where its machine is actually located. You reach it at 94.139.255.199:28015.

05Uptime and current status of Devblog 301 LAN: what are they?

Live status: Devblog 301 LAN is down; last seen 15 days 5 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. Its first appearance in Rust Server Now data was on 24 September 2026.

Tags & Lists
06What is the meaning of each tag on Devblog 301 LAN?

For the in-game browser, Devblog 301 LAN declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): The server holds 20; ts8 (Group limit): The default applies: 8 to a team; v2602 (Protocol): Your game must run protocol 2602; cs132924 (Build): This server runs build 132924; ptrak (Networking): The network layer is RakNet, standard for Rust; $reu1 (Region code): Region code: eu1; ^p (PvE): You won't fight other players - the world is what kills you. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

07On which Rust Server Now lists does Devblog 301 LAN appear?

These Rust Server Now lists include Devblog 301 LAN: Rust community servers, live and Rust PvE servers, ranked by population. It appears on the server list when you apply these filters: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Wipe data
08Devblog 301 LAN wipes on what schedule?

The record for Devblog 301 LAN holds too few wipes to reveal a rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 17 days 10 hours have passed since its current world began.

Server Rules
09Map selection on Devblog 301 LAN: what is it?

Procedural map: Devblog 301 LAN uses one generated by the game.

10Which rules apply on Devblog 301 LAN, and what settings?

No gather rate appears in the name Devblog 301 LAN. Up to 8 players can group, which is the game's default. This server runs pve, no combat between players. Community is its browser category: it is a community server. The VAC anti-cheat from Valve is off.

How to join
11What is the process to join Devblog 301 LAN?

To connect, open Rust, press F1, and enter client.connect 94.139.255.199:28015. You can also click Launch Rust here to open the game via Steam and join.