- Players now
- 0/10 0% full
- 7-day average
- 0 peak 1
- Rank
- #8,067 ▼ 1524 this week
- Wiped
- 7d 12h ago · 2 Oct, 08:30 UTC
- Next wipe
- 26d 21h Thu 5 Nov, 19:00 UTC
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 10 on average | 1 | |
|---|---|---|
| Standing#8,067 on player hours | 65 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance193 server fps on average | 100 | |
| Wipe hold50% of wipes kept half their crowd | 50 | |
| Momentumdown 1,524 places this week | 41 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
3 on recordThe force wipe · high confidence
- usual gap
- 9.9 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 50% else halves by day 5
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 2 Oct | Fri 07:27 | 1 | running |
| 17 Sep | Thu 23:21 | 2 | 14.3 days |
| 12 Sep | Sat 11:57 | 2 | 5.5 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 91.122.45.39:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 2 Oct 2026, 08:30 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp10 | Max players Slot count: 10. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs166586 | Build This server runs build 166586. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code Region code: none. | |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 158 on averageUnranked89/200
- 2404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 137 on averageUnranked61/1000
- 3ShockRust | Blue | NoLimitno group limit · 131 on averageUnranked162/400
- 4STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 130 on averageUnranked41/300
- 5RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on averageUnranked175/225
- 6666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 07.10EU · groups of 16+ · monthly · 108 on averageUnranked14/750
Briefing
quick answers, from the figures on this page01Ranking of LionForge dev among Rust servers: what is it?
The rank for LionForge dev is #8,067 on seven-day player hours, in the top 35% of ranked servers.
02Current population on LionForge dev: how busy is it?
Right now, 0 players occupy the 10 slots on LionForge dev. Its seven-day average is 0 players; the peak is 1. Its busiest point in the last 48 hours was 15:00 UTC, averaging 1 players.
03Version of Rust on LionForge dev: which one?
Version for LionForge dev: Rust network protocol 2634 and build 166586 on Linux. Joining requires your game to be on the same protocol; Steam handles the update.
04Is the performance on LionForge dev good?
Server fps over the last 48 hours: 193 average, 157 lowest. Entities reached 68,924 - buildings, deployables and the rest. Memory usage reached 2,950 MB at its highest. Players feel lag when fps drops and entities climb.
05What is the host location for LionForge dev?
For LionForge dev, no region is published. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 91.122.45.39:28015 is its address.
06Uptime and current status of LionForge dev: what are they?
Right now LionForge dev shows as online. About 3 days 4 hours ago was its last restart, based on reported uptime. 168 of 168 hours up in the last 7 full days; that is 100%. Its first appearance in Rust Server Now data was on 13 September 2026.
07The tags on LionForge dev: what do they mean?
For the in-game browser, LionForge dev declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs166586 (Build): This server runs build 166586; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): Region code: none; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: plugins or settings make the difference. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
08Where does LionForge dev show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry LionForge dev are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
09LionForge dev wipes on what schedule?
LionForge dev takes a single wipe each month, the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives as its next wipe, wiping every Rust server. 7 days 12 hours have passed since its current world began.
10On wipe day, what changes for LionForge dev?
The average busiest point of its recent wipes was 2 players. 2 hours after the latest wipe, the crowd peaked. The crowd held above half that peak until the next wipe in 50% of its recent wipes. In the other cases, the crowd fell below half by day 5.
11What map is running on LionForge dev?
The map on LionForge dev is procedural, size 3,500 with seed 1947659303, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page.
12The rules and settings of LionForge dev: what are they?
You will not find a gather rate in the name LionForge dev. The game's default group limit of 8 players applies. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it under Modded. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is disabled.
13To join LionForge dev, what must you do?
To connect, open Rust, press F1, and enter client.connect 91.122.45.39:28015. You can also click Launch Rust here to open the game via Steam and join. You can find its website at https://rust.lionforge.dev/en/.
