- Players now
- 0/2 0% full
- 7-day average
- 0 peak 1
- Rank
- #7,721 top 34%
- Wiped
- 9d 0h ago · 1 Oct, 23:16 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 2 on average | 20 | |
|---|---|---|
| Standing#7,721 on player hours | 66 | |
| Uptime33 of the last 48 hours | 69 | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 90.254.148.131:28025
- Region
- –
- Max players
- 2
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 1 Oct 2026, 23:16 UTC
- Hostname
- –
- First seen
- 9 Oct 2026
Server tags
what each tag it publishes means ·mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp2 | Max players Slot count: 2. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs166494 | Build This server runs build 166494. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code No region set. | |
| Mods and access | ^o | Oxide This server uses Oxide (uMod) for plugins. |
^z | Modded Modded category: plugins or changed settings apply. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1ShockRust | Blue | NoLimitno group limit · 133 on averageUnranked77/300
- 2Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 123 on averageUnranked58/200
- 3RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 113 on averageUnranked65/225
- 4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 106 on averageUnranked23/1000
- 5МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 91 on averageUnranked92/100
- 6404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 83 on averageUnranked79/1000
Briefing
quick answers, from the figures on this page01Ranking of RustSkinLab Content Studio among Rust servers: what is it?
In the top 34% of all ranked servers, RustSkinLab Content Studio holds #7,721 for player hours over the last seven days.
02How many players are on RustSkinLab Content Studio right now?
The current population on RustSkinLab Content Studio is 0, against 2 slots. The seven-day average is 0 players, with a peak of 1. Between the last 48 hours, 10:00 UTC saw the highest average: 1 players.
03Version of Rust on RustSkinLab Content Studio: which one?
Rust network protocol 2634 and build 166494 on Windows is what RustSkinLab Content Studio runs. Steam updates your game so your protocol matches; that is required to join.
04Where can you find RustSkinLab Content Studio physically?
No region is published by RustSkinLab Content Studio. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 90.254.148.131:28025.
05Current online status and reliability of RustSkinLab Content Studio: what is the data?
RustSkinLab Content Studio reports online at this moment. Availability hit 0% across the last 1 full day. It ran 0 of 24 hours. 9 October 2026 is when Rust Server Now first saw it.
06How should you read the tags on RustSkinLab Content Studio?
For the in-game browser, RustSkinLab Content Studio declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp2 (Max players): Slot count: 2; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Your game must run protocol 2634; cs166494 (Build): This server runs build 166494; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): No region set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: plugins or changed settings apply. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
07Where does RustSkinLab Content Studio show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry RustSkinLab Content Studio are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
08On what timetable does RustSkinLab Content Studio wipe?
RustSkinLab Content Studio does not have enough wipes on record to establish its rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. 9 days have passed since its current world began.
09What map is running on RustSkinLab Content Studio?
Procedural map: RustSkinLab Content Studio uses one generated by the game.
10The rules and settings of RustSkinLab Content Studio: what are they?
The name RustSkinLab Content Studio does not state a gather rate. 8 players per group is the default and the limit here. This server runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings change the game. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is enabled.
11What is the process to join RustSkinLab Content Studio?
Press F1 in Rust and enter client.connect 90.254.148.131:28025, or click Launch Rust here to open Rust via Steam and join.