- Players now
- 0/50 0% full
- 7-day average
- 0 peak 3
- Rank
- #7,301 ▼ 527 this week
- Wiped
- 8d 11h ago · 1 Oct, 18:09 UTC
- Next wipe
- 26d 12h Thu 5 Nov, 19:00 UTC
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 50 on average | 0 | |
|---|---|---|
| Standing#7,301 on player hours | 68 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance105 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 527 places this week | 46 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Wipe record
1 on recordThe force wipe · high confidence
- wipe-day peak
- 2 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 1 Oct FW | Thu 18:09 | 2 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 89.43.208.247:28015
- Region
- –
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 1 Oct 2026, 18:09 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp50,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp50 | Max players Capacity: 50. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs166586 | Build Game build: 166586. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code Region code: none. | |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 150 on averageUnranked30/200
- 2ShockRust | Blue | NoLimitno group limit · 132 on averageUnranked111/300
- 3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 122 on averageUnranked17/1000
- 4RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 113 on averageUnranked83/225
- 5STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 107 on averageUnranked13/300
- 6666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 07.10EU · groups of 16+ · monthly · 95 on averageUnranked4/750
Briefing
quick answers, from the figures on this page01Ranking of Savage Sands among Rust servers: what is it?
In the top 32% of all ranked servers, Savage Sands holds #7,301 for player hours over the last seven days.
02What is the player count on Savage Sands?
The current population on Savage Sands is 0, against 50 slots. Its seven-day average is 0 players; the peak is 3. The 48-hour peak time is 20:00 UTC, when it averaged 2 players.
03Version of Rust on Savage Sands: which one?
Version for Savage Sands: Rust network protocol 2634 and build 166586 on Linux. Joining requires your game to be on the same protocol; Steam handles the update.
04How smooth is the performance on Savage Sands?
For the last 48 hours, average server fps was 105, with a minimum of 79. 152,717 entities at peak, counting buildings and deployables. Peak memory: 6,013 MB. The lag players notice comes from low fps and rising entity counts.
05Where can you find Savage Sands physically?
No region is published by Savage Sands. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 89.43.208.247:28015.
06Uptime and current status of Savage Sands: what are they?
Savage Sands reports online at this moment. About 7 days 5 hours ago was its last restart, based on reported uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. First seen by Rust Server Now on 13 September 2026.
07The tags on Savage Sands: what do they mean?
For the in-game browser, Savage Sands declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): Capacity: 50; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs166586 (Build): Game build: 166586; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): Region code: none; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: plugins or settings make the difference. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
08Where does Savage Sands show up in Rust Server Now lists and filters?
Savage Sands appears on the following Rust Server Now lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
09Savage Sands wipes on what schedule?
The only wipe for Savage Sands is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world is 8 days 11 hours old.
10What happens on wipe day for Savage Sands?
On average, 2 players was the busiest its recent wipes got. 26 hours after the latest wipe, the crowd peaked.
11What map is running on Savage Sands?
The map on Savage Sands is procedural, size 5,000 with seed 1411653045, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it. You will see the map name as: Custom Map.
12The rules and settings of Savage Sands: what are they?
No gather rate appears in the name Savage Sands. 8 players per group is the default and the limit here. This server runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide plugins running here. The VAC anti-cheat from Valve is on.
13To join Savage Sands, what must you do?
Press F1 in Rust and enter client.connect 89.43.208.247:28015, or click Launch Rust here to open Rust via Steam and join.
