- Players now
- 0/50 0% full
- 7-day average
- 0 peak 1
- Rank
- #6,603 top 30%
- Wiped
- 3d 15h ago · 11 Oct, 21:22 UTC
- Next wipe
- – too few wipes seen yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 50 on average | 0 | |
|---|---|---|
| Standing#6,603 on player hours | 70 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance12 server fps on average | 21 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
1 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 11 Oct | Sun 21:22 | 1 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 11 Oct. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 85.190.163.140:11100
- Region
- –
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 11 Oct 2026, 21:22 UTC
- Hostname
- –
- First seen
- 11 Oct 2026
Server tags
what each tag it publishes means ·mp50,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z| Game | gmvanilla | Game mode The mode is vanilla survival. |
mp50 | Max players Capacity: 50. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs167781 | Build This server runs build 167781. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code The region code is blank. | |
| Mods and access | ^o | Oxide This server uses Oxide (uMod) for plugins. |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1ShockRust | Blue | NoLimitno group limit · 128 on averageUnranked139/300
- 2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on averageUnranked0/225
- 3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on averageUnranked88/100
- 4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on averageUnranked23/1000
- 5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on averageUnranked13/1000
- 6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on averageUnranked37/700
Briefing
quick answers, from the figures on this page01What is the rank position of PrCross PVE?
The rank for PrCross PVE is #6,603 on seven-day player hours, in the top 30% of ranked servers.
02How many players are on PrCross PVE right now?
Right now, 0 players occupy the 50 slots on PrCross PVE. The seven-day average is 0 players, with a peak of 1. Its busiest point in the last 48 hours was 22:00 UTC, averaging 1 players.
03The Rust version for PrCross PVE: what is it?
The Rust build on PrCross PVE is network protocol 2634 and build 167781, on Windows. Joining requires your game to be on the same protocol; Steam handles the update.
04Is the performance on PrCross PVE good?
Server fps over the last 48 hours: 12 average, 10 lowest. Entities peaked at 91,422, including buildings, deployables and all other world objects. The maximum memory used was 2,385 MB. The lag players notice comes from low fps and rising entity counts.
05Location of PrCross PVE: where?
No region is published by PrCross PVE. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 85.190.163.140:11100 is its address.
06How reliable is PrCross PVE, and is it online?
PrCross PVE reports online at this moment. Reported uptime puts the last restart at roughly 9 hours ago. It was up 100% of the time over the last 3 full days: 72 of 72 hours. Its first appearance in Rust Server Now data was on 11 October 2026.
07What is the meaning of each tag on PrCross PVE?
For the in-game browser, PrCross PVE declares the following tags: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Capacity: 50; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167781 (Build): This server runs build 167781; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): The region code is blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: plugins or settings make the difference. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08Where does PrCross PVE show up in Rust Server Now lists and filters?
PrCross PVE appears on the following Rust Server Now lists: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
09On what timetable does PrCross PVE wipe?
Too few wipes are recorded for PrCross PVE to show a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. This world is 3 days 15 hours old.
10On wipe day, what changes for PrCross PVE?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked.
11What map is running on PrCross PVE?
For PrCross PVE, the map is procedural at size 4,000 with seed 8739, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it.
12The rules and settings of PrCross PVE: what are they?
The name PrCross PVE does not state a gather rate. 8 players per group is the default and the limit here. survival is the game mode, normal Rust: gather, build, raid. You can fight and raid other players. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
13To join PrCross PVE, what must you do?
In Rust, press F1 and run client.connect 85.190.163.140:11100; or use Launch Rust on this page to connect through Steam.
