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Offlinechecked 4d ago · scouted since 28 Sep 2026

TroubleChute

Modded oxide
Join server
Evaluation 31 Bronze #15,053 on player hours
Players now
1/10
10% full
7-day average
0
peak 1
Rank
#15,053
▲ 1844 this week
Wiped
5d 0h
ago · 5 Oct, 11:57 UTC
Next wipe
–
too few wipes seen yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population2Standing34Uptime–Performance–Wipe hold–Momentum56
Population0 of 10 on average 2
Standing#15,053 on player hours 34
Uptime0 of the last 48 hours –
Performanceno direct query answered –
Wipe holdtoo few wipes seen –
Momentumup 1,844 places this week 56

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

No hourly history yet.

Hourly average and peak, UTC.

Wipe record

2 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

usual gap
6.9 days
between real wipes
wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctMon 28 Sep
01234+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
5 Oct Mon 11:57 1 running
28 Sep Mon 14:41 0 6.9 days

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep30 Sep3 Oct5 Oct8 Oct10 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Intel

No map picture published
Map
Procedural Map
Size
–
Seed
–
Address
85.172.88.156:28015
Region
–
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
5 Oct 2026, 11:57 UTC
Hostname
–
First seen
28 Sep 2026

Server tags

what each tag it publishes means · mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
GamegmrustGame mode Standard Rust survival is the game mode.
mp10Max players The server holds 10.
ts8Group limit Teams max out at 8, the game's default.
v2634Protocol Protocol 2634: match it to join.
cs166652Build Build 166652.
ptrakNetworking The network layer is RakNet, standard for Rust.
$r?Region code The region code is blank.
Mods and access^oOxide This server uses Oxide (uMod) for plugins.
^zModded Modded category: plugins or changed settings apply.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Player counts
01Ranking of TroubleChute among Rust servers: what is it?

The rank for TroubleChute is #15,053 on seven-day player hours, in the top 66% of ranked servers.

02How many players are on TroubleChute right now?

TroubleChute was last seen 4 days 22 hours ago and is offline at this moment. Averaging 0 players over seven days, it peaked at 1.

Server details
03What Rust version is TroubleChute on?

Rust network protocol 2634 and build 166652 on Windows is what TroubleChute runs. To join, your game must share the protocol; Steam takes care of updating it.

04What is the host location for TroubleChute?

No region is published by TroubleChute. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 85.172.88.156:28015 is its address.

05Current online status and reliability of TroubleChute: what is the data?

Currently offline: TroubleChute; last seen 4 days 22 hours ago. It was up 1% of the time over the last 7 full days: 2 of 168 hours. First seen by Rust Server Now on 28 September 2026.

Tags & Lists
06How should you read the tags on TroubleChute?

For the in-game browser, TroubleChute declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): The server holds 10; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Protocol 2634: match it to join; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): The region code is blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: plugins or changed settings apply. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.

07Where does TroubleChute show up in Rust Server Now lists and filters?

These Rust Server Now lists include TroubleChute: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Wipe Info
08TroubleChute wipes on what schedule?

TroubleChute does not have enough wipes on record to establish its rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. This world is 5 days old.

09What happens on wipe day for TroubleChute?

0 players on average marked the busiest point of its recent wipes. The latest wipe saw its peak 2 hours in.

Server Rules
10The map for TroubleChute: which one?

Procedural map: TroubleChute uses one generated by the game.

11The rules and settings of TroubleChute: what are they?

No gather rate appears in the name TroubleChute. 8 players per group is the default and the limit here. This server runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Joining Steps
12To join TroubleChute, what must you do?

To connect, open Rust, press F1, and enter client.connect 85.172.88.156:28015. You can also click Launch Rust here to open the game via Steam and join.