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Onlinechecked 6m ago · scouted since 10 Oct 2026

4Netplayers Rust Server

Modded oxide
Join server
Evaluation 58 Bronze #4,803 on player hours
Players now
0/10
0% full
7-day average
1
peak 4
Rank
#4,803
top 22%
Wiped
3d 9h
ago · 11 Oct, 12:09 UTC
Next wipe
–
too few wipes seen yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population5Standing78Uptime98Performance50Wipe hold–Momentum–
Population1 of 10 on average 5
Standing#4,803 on player hours 78
Uptime47 of the last 48 hours 98
Performance30 server fps on average 50
Wipe holdtoo few wipes seen –
Momentumno rank a week ago –

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
00.511.5222:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Wipe record

1 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

wipe-day peak
4
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
11 Oct Sun 12:09 4 running

Performance

01020304022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 10 Oct. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct12 Oct13 Oct14 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Map of 4Netplayers Rust Server
Map
Procedural Map
Size
4000
Seed
1234567890
Open on RustMaps
Address
85.14.216.84:23300
Region
–
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
11 Oct 2026, 12:09 UTC
Hostname
–
First seen
10 Oct 2026

Server tags

what each tag it publishes means · mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z
GamegmvanillaGame mode You play vanilla survival here.
mp10Max players The server holds 10.
ts8Group limit Team cap 8, which is the game default.
v2634Protocol Game protocol 2634 - same version required to connect.
cs167781Build Build 167781.
ptrakNetworking The network layer is RakNet, standard for Rust.
$r?Region code Region code: none.
Mods and access^oOxide Plugin framework: Oxide (uMod).
^zModded Modded category: plugins or changed settings apply.

Flag meanings are Facepunch's.

Similar servers

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Briefing

quick answers, from the figures on this page
Current Players
01What is the rank position of 4Netplayers Rust Server?

In the top 22% of all ranked servers, 4Netplayers Rust Server holds #4,803 for player hours over the last seven days.

02Current population on 4Netplayers Rust Server: how busy is it?

The current population on 4Netplayers Rust Server is 0, against 10 slots. Averaging 1 players over seven days, it peaked at 4. Its busiest point in the last 48 hours was 11:00 UTC, averaging 2 players.

Server Info
03The Rust version for 4Netplayers Rust Server: what is it?

The Rust build on 4Netplayers Rust Server is network protocol 2634 and build 167781, on Linux. Steam updates your game so your protocol matches; that is required to join.

04Performance of 4Netplayers Rust Server: is it smooth?

For the last 48 hours, average server fps was 30, with a minimum of 28. Entities reached 90,039 - buildings, deployables and the rest. Memory usage reached 2,851 MB at its highest. Low fps plus a growing entity count equals lag for players.

05What is the host location for 4Netplayers Rust Server?

No region is published by 4Netplayers Rust Server. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 85.14.216.84:23300 is its address.

06Uptime and current status of 4Netplayers Rust Server: what are they?

Right now 4Netplayers Rust Server shows as online. The last restart happened around 16 hours ago, according to uptime. 72 of 72 hours up in the last 3 full days; that is 100%. 10 October 2026 is when Rust Server Now first saw it.

Tags & Lists
07What is the meaning of each tag on 4Netplayers Rust Server?

For the in-game browser, 4Netplayers Rust Server declares the following tags: gmvanilla (Game mode): You play vanilla survival here; mp10 (Max players): The server holds 10; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): Region code: none; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded category: plugins or changed settings apply. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

08On which Rust Server Now lists does 4Netplayers Rust Server appear?

The Rust Server Now lists that carry 4Netplayers Rust Server are: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Wipe Schedule
094Netplayers Rust Server wipes on what schedule?

The record for 4Netplayers Rust Server holds too few wipes to reveal a rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. It has been running its current world for 3 days 9 hours.

10What happens on wipe day for 4Netplayers Rust Server?

On average, 4 players was the busiest its recent wipes got. The latest wipe saw its peak 29 hours in.

Rules & Settings
11What map is running on 4Netplayers Rust Server?

The map on 4Netplayers Rust Server is procedural, size 4,000 with seed 1234567890, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.

12The rules and settings of 4Netplayers Rust Server: what are they?

You will not find a gather rate in the name 4Netplayers Rust Server. Up to 8 players can group, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it under Modded. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is enabled.

Joining Steps
13Joining 4Netplayers Rust Server: what are the steps?

Press F1 in Rust and enter client.connect 85.14.216.84:23300, or click Launch Rust here to open Rust via Steam and join.