Rust Server Now
112,532 playing Find a server
Onlinechecked 12m ago · scouted since 10 Oct 2026

RustDev local test

Modded carbon
Join server
Evaluation 22 Bronze #12,221 on player hours
Players now
1/4
25% full
7-day average
0
peak 1
Rank
#12,221
top 54%
Wiped
1d 1h
ago · 10 Oct, 13:53 UTC
Next wipe
–
not predictable yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population9Standing46Uptime12Performance–Wipe hold–Momentum–
Population0 of 4 on average 9
Standing#12,221 on player hours 46
Uptime6 of the last 48 hours 12
Performanceno direct query answered –
Wipe holdtoo few wipes seen –
Momentumno rank a week ago –

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
00.250.50.75114:0015:0016:0017:0018:0019:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Wipe record

0 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

DateTimePeakLasted
No wipe seen yet.

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Intel

No map picture published
Map
Procedural Map
Size
–
Seed
–
Address
84.65.217.165:28015
Region
–
Max players
4
Group limit
8, the default
Wipe schedule
–
Last wipe
10 Oct 2026, 13:53 UTC
Hostname
–
First seen
10 Oct 2026

Server tags

what each tag it publishes means · mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y
GamegmrustGame mode Survival in the standard Rust format.
mp4Max players The server holds 4.
ts8Group limit Teams max out at 8, the game's default.
v2634Protocol Game protocol 2634 - same version required to connect.
cs167398Build Game build: 167398.
ptrakNetworking The network layer is RakNet, standard for Rust.
$r?Region code Region code: none.
Mods and access^zModded Modded listing: plugins or settings make the difference.
^yCarbon Plugin framework: Carbon.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Population
01Ranking of RustDev local test among Rust servers: what is it?

In the top 54% of all ranked servers, RustDev local test holds #12,221 for player hours over the last seven days.

02What is the player count on RustDev local test?

1 of 4 slots are filled on RustDev local test at this moment. The seven-day average is 0 players, with a peak of 1. Its busiest point in the last 48 hours was 18:00 UTC, averaging 1 players.

About Server
03Version of Rust on RustDev local test: which one?

Rust network protocol 2634 and build 167398 on Windows is what RustDev local test runs. Steam updates your game so your protocol matches; that is required to join.

04What is the host location for RustDev local test?

There is no region published by RustDev local test. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 84.65.217.165:28015.

05Current online status and reliability of RustDev local test: what is the data?

Right now RustDev local test shows as online. 10 October 2026 is when Rust Server Now first saw it.

Server Tags
06The tags on RustDev local test: what do they mean?

The server browser reads these tags from RustDev local test: gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): The server holds 4; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): Region code: none; ^z (Modded): Modded listing: plugins or settings make the difference; ^y (Carbon): Plugin framework: Carbon. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

07On which Rust Server Now lists does RustDev local test appear?

The Rust Server Now lists that carry RustDev local test are: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Wipe Info
08On what timetable does RustDev local test wipe?

RustDev local test does not have enough wipes on record to establish its rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. It has been running its current world for 25 hours.

Server Rules
09Map selection on RustDev local test: what is it?

A procedural map, generated by the game, is in use on RustDev local test.

10Which rules apply on RustDev local test, and what settings?

You will not find a gather rate in the name RustDev local test. Up to 8 players can group, which is the game's default. This server runs survival, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings change the game. Plugins in use: Carbon. Valve's VAC anti-cheat is not active.

How to join
11To join RustDev local test, what must you do?

Press F1 in Rust and enter client.connect 84.65.217.165:28015, or click Launch Rust here to open Rust via Steam and join.