- Players now
- 0/80 0% full
- 7-day average
- 0 peak 4
- Rank
- #6,744 ▲ 2374 this week
- World resets
- 6× new worlds this week
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 80 on average | 0 | |
|---|---|---|
| Standing#6,744 on player hours | 70 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance30 server fps on average | 50 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 2,374 places this week | 68 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 4 players.
Daily average and peak, UTC.
Reset record
18 on record| Date | Time | Peak | Lasted |
|---|---|---|---|
| 9 Oct | Fri 14:12 | 0 before | – |
| 9 Oct | Fri 12:25 | 0 before | – |
| 9 Oct | Fri 09:39 | 0 before | – |
| 6 Oct | Tue 05:38 | 3 | – |
| 5 Oct | Mon 10:19 | 0 before | – |
| 5 Oct | Mon 05:32 | 3 | 1 days |
| 1 Oct FW | Thu 18:10 | 1 | 3.5 days |
| 26 Sep | Sat 08:45 | 1 | 5.4 days |
| 24 Sep | Thu 13:50 | 1 | 1.8 days |
| 24 Sep | Thu 08:57 | 0 before | – |
| 24 Sep | Thu 06:29 | 1 | 0.3 days |
| 23 Sep | Wed 10:52 | 2 | 0.8 days |
| 22 Sep | Tue 07:02 | 3 | 1.2 days |
| 21 Sep | Mon 15:35 | 1 before | – |
| 21 Sep | Mon 14:50 | 3 | 0.7 days |
| 20 Sep | Sun 16:49 | 0 before | – |
| 20 Sep | Sun 13:04 | 1 | 1.1 days |
| 16 Sep | Wed 00:48 | 1 | 4.5 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 24 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 82.21.2.36:24939
- Region
- –
- Max players
- 80
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- resets constantly
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp80,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp80 | Max players The server holds 80. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs167398 | Build Game build: 167398. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code The region code is blank. | |
| Mods and access | ^z | Modded Modded category: plugins or changed settings apply. |
^y | Carbon This server uses Carbon for plugins. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Pickle Rust EU MonthlyEU · no group limit · 50 on averageUnranked43/100
- 2[LATAM] | RustField Vanilla Wipe Ful 09/10SA · groups of 8+ · weekly · 3 on averageUnranked2/125
- 3La Cueva Corp. | Eventosgroups of 8+ · 2 on averageUnranked0/100
- 4RustServer_11418groups of 8+ · 2 on averageUnranked2/50
- 5Sadiq Faisca Grimm Juninho Sangroups of 8+ · monthly · 2 on averageUnranked3/100
- 6My Untitled Rust Servergroups of 8+ · 2 on averageUnranked1/50
Briefing
quick answers, from the figures on this page01Where does SR Developed Server sit in the rankings?
In the top 30% of all ranked servers, SR Developed Server holds #6,744 for player hours over the last seven days.
02Current population on SR Developed Server: how busy is it?
Right now, 0 players occupy the 80 slots on SR Developed Server. Its seven-day average is 0 players; the peak is 4. Between the last 48 hours, 15:00 UTC saw the highest average: 4 players.
03What Rust version is SR Developed Server on?
The Rust build on SR Developed Server is network protocol 2634 and build 167398, on Linux. To join, your game must share the protocol; Steam takes care of updating it.
04How smooth is the performance on SR Developed Server?
Average server fps for the last 48 hours was 30; the lowest was 26. Entities peaked at 55,985, including buildings, deployables and all other world objects. Memory usage reached 2,583 MB at its highest. The lag players notice comes from low fps and rising entity counts.
05Location of SR Developed Server: where?
No region is published by SR Developed Server. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 82.21.2.36:24939.
06Current online status and reliability of SR Developed Server: what is the data?
Right now SR Developed Server shows as online. Reported uptime puts the last restart at roughly 1 hours ago. It was up 100% of the time over the last 7 full days: 168 of 168 hours. 13 September 2026 is when Rust Server Now first saw it.
07How should you read the tags on SR Developed Server?
The server browser reads these tags from SR Developed Server: gmrust (Game mode): Standard Rust survival is the game mode; mp80 (Max players): The server holds 80; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): The region code is blank; ^z (Modded): Modded category: plugins or changed settings apply; ^y (Carbon): This server uses Carbon for plugins. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08On which Rust Server Now lists does SR Developed Server appear?
These Rust Server Now lists include SR Developed Server: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
09SR Developed Server wipes on what schedule?
Every few hours SR Developed Server starts a new world, which leaves no wipe schedule to track and no reset that qualifies as a wipe.
10What map is running on SR Developed Server?
A procedural map of size 3,500 with seed 1337, generated by the game, is in use on SR Developed Server. The map is reproducible from its size and seed, and can be seen on RustMaps from this page. The name of the map is: Custom Map.
11Which rules apply on SR Developed Server, and what settings?
You will not find a gather rate in the name SR Developed Server. 8 players per group is the default and the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running. The VAC anti-cheat from Valve is on.
12To join SR Developed Server, what must you do?
To connect, open Rust, press F1, and enter client.connect 82.21.2.36:24939. You can also click Launch Rust here to open the game via Steam and join.
