Private Rust Development - 641 Blueprints
- Players now
- 0/10 0% full
- 7-day average
- 0 peak 1
- Rank
- #6,922 ▲ 1615 this week
- Wiped
- 7d 6h ago · 3 Oct, 16:25 UTC
- Next wipe
- – too few wipes seen yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 10 on average | 2 | |
|---|---|---|
| Standing#6,922 on player hours | 69 | |
| Uptime14 of the last 48 hours | 29 | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 1,615 places this week | 62 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
1 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 3 Oct | Sat 16:25 | 1 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 82.17.236.46:28115
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 3 Oct 2026, 16:25 UTC
- Hostname
- –
- First seen
- 29 Sep 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp10 | Max players The server holds 10. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs167398 | Build Build 167398. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code No region set. | |
| Mods and access | ^z | Modded Modded category: plugins or changed settings apply. |
^y | Carbon This server uses Carbon for plugins. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1ShockRust | Blue | NoLimitno group limit · 132 on averageUnranked116/300
- 2Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 124 on averageUnranked85/200
- 3RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on averageUnranked93/225
- 4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 107 on averageUnranked32/1000
- 5МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 91 on averageUnranked93/100
- 6STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 83 on averageUnranked15/300
Briefing
quick answers, from the figures on this page01Ranking of Private Rust Development - 641 Blueprints among Rust servers: what is it?
In the top 31% of all ranked servers, Private Rust Development - 641 Blueprints holds #6,922 for player hours over the last seven days.
02Current population on Private Rust Development - 641 Blueprints: how busy is it?
0 of 10 slots are filled on Private Rust Development - 641 Blueprints at this moment. Averaging 0 players over seven days, it peaked at 1. Between the last 48 hours, 20:00 UTC saw the highest average: 1 players.
03Version of Rust on Private Rust Development - 641 Blueprints: which one?
Version for Private Rust Development - 641 Blueprints: Rust network protocol 2634 and build 167398 on Windows. Steam updates your game so your protocol matches; that is required to join.
04Where can you find Private Rust Development - 641 Blueprints physically?
There is no region published by Private Rust Development - 641 Blueprints. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 82.17.236.46:28115.
05Current online status and reliability of Private Rust Development - 641 Blueprints: what is the data?
Live status: Private Rust Development - 641 Blueprints is up. Over the last 7 full days, 104 of 168 hours were online, or 62%. First seen by Rust Server Now on 29 September 2026.
06The tags on Private Rust Development - 641 Blueprints: what do they mean?
For the in-game browser, Private Rust Development - 641 Blueprints declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): The server holds 10; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Your game must run protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): No region set; ^z (Modded): Modded category: plugins or changed settings apply; ^y (Carbon): This server uses Carbon for plugins. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07Where does Private Rust Development - 641 Blueprints show up in Rust Server Now lists and filters?
Private Rust Development - 641 Blueprints appears on the following Rust Server Now lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
08Private Rust Development - 641 Blueprints wipes on what schedule?
Too few wipes are recorded for Private Rust Development - 641 Blueprints to show a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. 7 days 6 hours have passed since its current world began.
09On wipe day, what changes for Private Rust Development - 641 Blueprints?
1 players on average marked the busiest point of its recent wipes. The latest wipe saw its peak 0 hours in.
10What map is running on Private Rust Development - 641 Blueprints?
Procedural map: Private Rust Development - 641 Blueprints uses one generated by the game.
11Which rules apply on Private Rust Development - 641 Blueprints, and what settings?
The name Private Rust Development - 641 Blueprints does not state a gather rate. The game's default group limit of 8 players applies. This server runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Plugins in use: Carbon. The VAC anti-cheat from Valve is off.
12To join Private Rust Development - 641 Blueprints, what must you do?
Press F1 in Rust and enter client.connect 82.17.236.46:28115, or click Launch Rust here to open Rust via Steam and join.