- Players now
- 1/10 10% full
- 7-day average
- 0 peak 1
- Rank
- #9,413 top 43%
- World resets
- 6× new worlds this week
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 10 on average | 3 | |
|---|---|---|
| Standing#9,413 on player hours | 57 | |
| Uptime14 of the last 48 hours | 29 | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Reset record
6 on record| Date | Time | Peak | Lasted |
|---|---|---|---|
| 19 Oct | Mon 12:51 | 0 before | – |
| 19 Oct | Mon 11:06 | 0 before | – |
| 19 Oct | Mon 10:54 | 1 before | – |
| 19 Oct | Mon 10:06 | 1 before | – |
| 18 Oct | Sun 12:51 | 1 before | – |
| 18 Oct | Sun 11:33 | 1 before | – |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 81.38.214.79:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- resets constantly
- Hostname
- –
- First seen
- 17 Oct 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp10 | Max players The server holds 10. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs167781 | Build This server runs build 167781. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code The region code is blank. | |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1bro-testriggroups of 8+ · 411 on averageUnranked0/100
- 2EU Hub 01EU · groups of 1000+ · 19 on averageUnranked7/3300
- 3[Whitelist]KagiRust8groups of 20+ · 5 on averageUnranked246/300
- 4CracudosBRgroups of 8+ · weekly · 2 on averageUnranked2/7
- 5Test Servergroups of 8+ · 2 on averageUnranked0/200
- 6bombompower severgroups of 8+ · 2 on averageUnranked0/8
Briefing
quick answers, from the figures on this page01What is the rank position of Rust LAN?
In the top 43% of all ranked servers, Rust LAN holds #9,413 for player hours over the last seven days.
02How many players are on Rust LAN right now?
1 of 10 slots are filled on Rust LAN at this moment. Its seven-day average is 0 players; the peak is 1. Between the last 48 hours, 15:00 UTC saw the highest average: 1 players.
03What Rust version is Rust LAN on?
Rust network protocol 2634 and build 167781 on Windows is what Rust LAN runs. Joining requires your game to be on the same protocol; Steam handles the update.
04Location of Rust LAN: where?
For Rust LAN, no region is published. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 81.38.214.79:28015.
05Uptime and current status of Rust LAN: what are they?
Right now Rust LAN shows as online. 29% uptime over the last 1 full day: 7 of 24 hours online. Its first appearance in Rust Server Now data was on 17 October 2026.
06How should you read the tags on Rust LAN?
For the in-game browser, Rust LAN declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): The server holds 10; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Protocol 2634: match it to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: plugins or settings make the difference. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07Where does Rust LAN show up in Rust Server Now lists and filters?
These Rust Server Now lists include Rust LAN: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
08Rust LAN wipes on what schedule?
A new world appears on Rust LAN every few hours; with no wipe schedule, none of those resets is recorded as a wipe.
09Map selection on Rust LAN: what is it?
Procedural map: Rust LAN uses one generated by the game.
10Which rules apply on Rust LAN, and what settings?
You will not find a gather rate in the name Rust LAN. Up to 8 players can group, which is the game's default. This server runs survival, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is on.
11To join Rust LAN, what must you do?
To connect, open Rust, press F1, and enter client.connect 81.38.214.79:28015. You can also click Launch Rust here to open the game via Steam and join.