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Onlinechecked 12m ago · scouted since 13 Sep 2026

Facepunch Playtest

Community official
Join server
Evaluation 54 Bronze #8,762 on player hours
Players now
0/?
0% full
7-day average
0
peak 2
Rank
#8,762
▼ 3666 this week
Wiped
8d 16h
ago · 1 Oct, 17:40 UTC
Next wipe
–
no rhythm it keeps
Team limit
100 max
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population–Standing61Uptime98Performance84Wipe hold0Momentum29
Populationno average yet –
Standing#8,762 on player hours 61
Uptime47 of the last 48 hours 98
Performance50 server fps on average 84
Wipe hold0% of wipes kept half their crowd 0
Momentumdown 3,666 places this week 29

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
00.511.5211:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Wipe record

3 on record
Next wipe

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.6 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
9
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
1 Oct FW Thu 17:40 0 running
28 Sep Mon 07:20 28 3.4 days
24 Sep Thu 10:57 0 3.8 days

Performance

02040608011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep2 Oct6 Oct10 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Map of Facepunch Playtest
Map
Procedural Map
Size
4500
Seed
1377699477
Open on RustMaps
Address
79.137.98.20:28015
Region
–
Max players
–
Group limit
100 max
Wipe schedule
–
Last wipe
1 Oct 2026, 17:40 UTC
Hostname
facepunchplaytest.playrust.com
First seen
13 Sep 2026
Network · playrust.com

125 servers publish a playrust.com hostname.

In its own words
This is an official development test server owned and operated by Facepunch. Testing may interrupt gameplay and progress could be lost at any time. The Staging Branch in Rust is a separate version of Rust where new updates and features are tested before being published to the main game. To join, launch 'Rust - Staging Branch' from your Steam library. See more at https://rust.facepunch.com/staging

Server tags

what each tag it publishes means · mp0,ptrak,$r?,v2634,gmrust,cs167391,ts100
On Rust Server NowofficialRun by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
GamegmrustGame mode Standard Rust survival is the game mode.
mp0Max players The server holds 0.
ts100Group limit 100 is the team cap.
v2634Protocol Game protocol 2634 - same version required to connect.
cs167391Build Build 167391.
ptrakNetworking RakNet handles the network layer here, as standard for the game.
$r?Region code Region code: none.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Population
01What is the rank position of Facepunch Playtest?

The rank for Facepunch Playtest is #8,762 on seven-day player hours, in the top 39% of ranked servers.

02What is the player count on Facepunch Playtest?

0 is the current population on Facepunch Playtest. Averaging 0 players over seven days, it peaked at 2. The 48-hour peak time is 10:00 UTC, when it averaged 1 players.

Server details
03Version of Rust on Facepunch Playtest: which one?

Version for Facepunch Playtest: Rust network protocol 2634 and build 167391 on Windows. Joining requires your game to be on the same protocol; Steam handles the update.

04Is the performance on Facepunch Playtest good?

Average server fps for the last 48 hours was 50; the lowest was 30. Entities peaked at 391,553, including buildings, deployables and all other world objects. Memory usage reached 12,444 MB at its highest. Players feel lag when fps drops and entities climb.

05Where can you find Facepunch Playtest physically?

There is no region published by Facepunch Playtest. What Rust Server Now shows is a server's stated location, not where its machine is actually located. You reach it at 79.137.98.20:28015.

06How reliable is Facepunch Playtest, and is it online?

Facepunch Playtest reports online at this moment. Reported uptime puts the last restart at roughly 23 hours ago. It was up 100% of the time over the last 7 full days: 168 of 168 hours. First seen by Rust Server Now on 13 September 2026.

Lists & Tags
07What is the meaning of each tag on Facepunch Playtest?

For the in-game browser, Facepunch Playtest declares the following tags: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard Rust survival is the game mode; mp0 (Max players): The server holds 0; ts100 (Group limit): 100 is the team cap; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167391 (Build): Build 167391; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): Region code: none. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.

08By whom is Facepunch Playtest run?

124 other servers we track also publish a playrust.com hostname alongside Facepunch Playtest, so they are most likely run by the same operator.

09On which Rust Server Now lists does Facepunch Playtest appear?

Facepunch Playtest appears on the following Rust Server Now lists: Official Rust servers, ranked live. It appears on the server list when you apply these filters: Type: No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks; Boxes: Official only.

Wipe data
10Facepunch Playtest wipes on what schedule?

Facepunch Playtest wipes on no fixed pattern, so the next wipe cannot be predicted. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. 8 days 16 hours have passed since its current world began.

11What happens on wipe day for Facepunch Playtest?

The average busiest point of its recent wipes was 9 players. 0 hours after the latest wipe, the crowd peaked. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. If not, it dropped below half by day 1.

Settings & Rules
12The map for Facepunch Playtest: which one?

A procedural map of size 4,500 with seed 1377699477, generated by the game, is in use on Facepunch Playtest. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.

13The rules and settings of Facepunch Playtest: what are they?

No gather rate appears in the name Facepunch Playtest. The group limit is 100 players. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Rust's in-game Official tab includes it. The VAC anti-cheat from Valve is on.

Join Info
14To join Facepunch Playtest, what must you do?

In Rust, press F1 and run client.connect 79.137.98.20:28015; or use Launch Rust on this page to connect through Steam.