Rust Server Now
112,307 playing Find a server
Offlinechecked 4d ago · scouted since 4 Oct 2026

Local storage validation

Modded oxide
Join server
Evaluation 30 Bronze #16,015 on player hours
Players now
0/?
0% full
7-day average
0
peak –
Rank
#16,015
top 70%
Wiped
5d 22h
ago · 4 Oct, 15:53 UTC
Next wipe
–
not predictable yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population–Standing30Uptime–Performance–Wipe hold–Momentum–
Populationno average yet –
Standing#16,015 on player hours 30
Uptime0 of the last 48 hours –
Performanceno direct query answered –
Wipe holdtoo few wipes seen –
Momentumno rank a week ago –

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

No hourly history yet.

Hourly average and peak, UTC.

Wipe record

0 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

DateTimePeakLasted
No wipe seen yet.

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct6 Oct8 Oct9 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Intel

No map picture published
Map
Procedural Map
Size
–
Seed
–
Address
78.63.13.236:28175
Region
–
Max players
–
Group limit
8, the default
Wipe schedule
–
Last wipe
4 Oct 2026, 15:53 UTC
Hostname
–
First seen
4 Oct 2026

Server tags

what each tag it publishes means · mp0,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z
GamegmrustGame mode Standard Rust survival is the game mode.
mp0Max players The server holds 0.
ts8Group limit The default applies: 8 to a team.
v2634Protocol Protocol 2634: match it to join.
cs166586Build Build 166586.
ptrakNetworking Network layer: RakNet, the game's default.
$r?Region code The region code is blank.
Mods and access^oOxide Oxide (uMod) provides the plugin framework here.
^zModded Modded listing: plugins or settings make the difference.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Population
01Ranking of Local storage validation among Rust servers: what is it?

The rank for Local storage validation is #16,015 on seven-day player hours, in the top 70% of ranked servers.

02How many players are on Local storage validation right now?

Offline: Local storage validation last responded 4 days 20 hours ago. The average population for the last seven days is 0.

About Server
03The Rust version for Local storage validation: what is it?

The Rust build on Local storage validation is network protocol 2634 and build 166586, on Windows. Steam updates your game so your protocol matches; that is required to join.

04What is the host location for Local storage validation?

For Local storage validation, no region is published. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 78.63.13.236:28175.

05How reliable is Local storage validation, and is it online?

Right now Local storage validation shows as offline; last seen 4 days 20 hours ago. 16 of 120 hours up in the last 5 full days; that is 13%. Its first appearance in Rust Server Now data was on 4 October 2026.

Server Tags
06The tags on Local storage validation: what do they mean?

The server browser reads these tags from Local storage validation: gmrust (Game mode): Standard Rust survival is the game mode; mp0 (Max players): The server holds 0; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Protocol 2634: match it to join; cs166586 (Build): Build 166586; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: plugins or settings make the difference. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.

07On which Rust Server Now lists does Local storage validation appear?

The Rust Server Now lists that carry Local storage validation are: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Wipe Info
08On what timetable does Local storage validation wipe?

Too few wipes are recorded for Local storage validation to show a rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. 5 days 22 hours have passed since its current world began.

Settings & Rules
09Map selection on Local storage validation: what is it?

Procedural map: Local storage validation uses one generated by the game.

10Which rules apply on Local storage validation, and what settings?

No gather rate appears in the name Local storage validation. The game's default group limit of 8 players applies. This server runs survival, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it under Modded. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is enabled.

Joining Steps
11To join Local storage validation, what must you do?

Press F1 in Rust and enter client.connect 78.63.13.236:28175, or click Launch Rust here to open Rust via Steam and join.