Rust Server Now
105,884 playing Find a server
Onlinechecked 8m ago · scouted since 13 Sep 2026

Peace, Then War

Modded carbon
Join server
Evaluation 51 Bronze #4,099 on player hours
Players now
0/50
0% full
7-day average
1
peak 5
Rank
#4,099
▼ 58 this week
Wiped
8d 17h
ago · 1 Oct, 19:43 UTC
Next wipe
–
too few wipes seen yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population1Standing82Uptime98Performance78Wipe hold0Momentum49
Population1 of 50 on average 1
Standing#4,099 on player hours 82
Uptime47 of the last 48 hours 98
Performance47 server fps on average 78
Wipe hold0% of wipes kept half their crowd 0
Momentumdown 58 places this week 49

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
00.511.5213:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Wipe record

2 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

usual gap
25 days
between real wipes
wipe-day peak
4
players, last three wipes
crowd held
0%
else halves by day 8

The first 48 hours of its last wipes

Thu 1 OctSun 6 Sep
01234+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
1 Oct FW Thu 19:43 5 running
6 Sep Sun 19:56 3 25 days

Performance

025507510013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep24 Sep28 Sep2 Oct6 Oct10 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Map of Peace, Then War
Map
Procedural Map
Size
4800
Seed
2056159002
Open on RustMaps
Address
74.244.31.245:28025
Region
–
Max players
50
Group limit
8, the default
Wipe schedule
–
Last wipe
1 Oct 2026, 19:43 UTC
Hostname
–
First seen
13 Sep 2026
In its own words
PVE-No raiding, no KOS, unless mutually consensual. No decay, Armored Train, Convoy, Guarded Crate, Remover Tool, Skinbox, Sign Artist, & more. All are welcome.

Server tags

what each tag it publishes means · mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y
GamegmrustGame mode Survival in the standard Rust format.
mp50Max players Capacity: 50.
ts8Group limit Team cap 8, which is the game default.
v2634Protocol Protocol 2634: match it to join.
cs166494Build Game build: 166494.
ptrakNetworking Network layer: RakNet, the game's default.
$r?Region code Region code: none.
Mods and access^zModded Modded category: plugins or changed settings apply.
^yCarbon Carbon is the plugin framework in use.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Population
01Ranking of Peace, Then War among Rust servers: what is it?

In the top 18% of all ranked servers, Peace, Then War holds #4,099 for player hours over the last seven days.

02What is the player count on Peace, Then War?

0 of 50 slots are filled on Peace, Then War at this moment. Averaging 1 players over seven days, it peaked at 5. The 48-hour peak time is 20:00 UTC, when it averaged 1 players.

About Server
03The Rust version for Peace, Then War: what is it?

The Rust build on Peace, Then War is network protocol 2634 and build 166494, on Windows. Joining requires your game to be on the same protocol; Steam handles the update.

04Performance of Peace, Then War: is it smooth?

Server fps over the last 48 hours: 47 average, 34 lowest. 183,974 entities at peak, counting buildings and deployables. Peak memory: 7,969 MB. Low fps plus a growing entity count equals lag for players.

05What is the host location for Peace, Then War?

There is no region published by Peace, Then War. Rust Server Now does not verify machine locations; it only shows where a server says it is. 74.244.31.245:28025 is its address.

06Uptime and current status of Peace, Then War: what are they?

Peace, Then War reports online at this moment. About 52 minutes ago was its last restart, based on reported uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. 13 September 2026 is when Rust Server Now first saw it.

Server Tags
07How should you read the tags on Peace, Then War?

The server browser reads these tags from Peace, Then War: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Protocol 2634: match it to join; cs166494 (Build): Game build: 166494; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): Region code: none; ^z (Modded): Modded category: plugins or changed settings apply; ^y (Carbon): Carbon is the plugin framework in use. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

08Where does Peace, Then War show up in Rust Server Now lists and filters?

The Rust Server Now lists that carry Peace, Then War are: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe Schedule
09Peace, Then War wipes on what schedule?

The record for Peace, Then War holds too few wipes to reveal a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. It has been running its current world for 8 days 17 hours.

10What does Peace, Then War look like on wipe day?

The average busiest point of its recent wipes was 4 players. The latest wipe saw its peak 1 hours in. The crowd held above half that peak until the next wipe in 0% of its recent wipes. If not, it dropped below half by day 8.

Server Rules
11What map is running on Peace, Then War?

The map on Peace, Then War is procedural, size 4,800 with seed 2056159002, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it.

12Which rules apply on Peace, Then War, and what settings?

No gather rate appears in the name Peace, Then War. The game's default group limit of 8 players applies. survival is the game mode, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it under Modded. You will find Carbon plugins running here. VAC, Valve's anti-cheat, is enabled.

Joining Steps
13Joining Peace, Then War: what are the steps?

In Rust, press F1 and run client.connect 74.244.31.245:28025; or use Launch Rust on this page to connect through Steam.