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Offlinechecked 24d ago · scouted since 15 Sep 2026

Chip's Test Server

Modded oxide
Join server
Evaluation – Bronze #15,420 on player hours
Players now
0/5
0% full
7-day average
0
peak –
Rank
#15,420
not ranked yet
Wiped
29d 16h
ago · 10 Sep, 20:14 UTC
Next wipe
–
not predictable yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population–Standing–Uptime–Performance–Wipe hold–Momentum–
Populationno average yet –
Standing#15,420 on player hours –
Uptime0 of the last 48 hours –
Performanceno direct query answered –
Wipe holdtoo few wipes seen –
Momentumno rank a week ago –

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

No hourly history yet.

Hourly average and peak, UTC.

Wipe record

0 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

DateTimePeakLasted
No wipe seen yet.

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep

Intel

No map picture published
Map
Procedural Map
Size
–
Seed
–
Address
73.82.177.252:28015
Region
–
Max players
5
Group limit
8, the default
Wipe schedule
–
Last wipe
10 Sep 2026, 20:14 UTC
Hostname
–
First seen
15 Sep 2026

Server tags

what each tag it publishes means · mp5,ptrak,$r?,v2633,gmprimitive,cs163794,ts8,^o^z
GamegmprimitiveGame mode The mode is primitive: bows, spears and melee, with guns removed.
mp5Max players Capacity: 5.
ts8Group limit Team cap 8, which is the game default.
v2633Protocol Protocol 2633: match it to join.
cs163794Build This server runs build 163794.
ptrakNetworking RakNet handles the network layer here, as standard for the game.
$r?Region code Region code: none.
Mods and access^oOxide Oxide (uMod) provides the plugin framework here.
^zModded Modded category: plugins or changed settings apply.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Population
01Ranking of Chip's Test Server among Rust servers: what is it?

In the top – of all ranked servers, Chip's Test Server holds #15,420 for player hours over the last seven days.

02What is the player count on Chip's Test Server?

Offline: Chip's Test Server last responded 24 days 21 hours ago.

Server Info
03What Rust version is Chip's Test Server on?

Rust network protocol 2633 and build 163794 on Linux is what Chip's Test Server runs. To join, your game must share the protocol; Steam takes care of updating it.

04Location of Chip's Test Server: where?

For Chip's Test Server, no region is published. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 73.82.177.252:28015 is its address.

05Uptime and current status of Chip's Test Server: what are they?

Right now Chip's Test Server shows as offline; last seen 24 days 21 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. First seen by Rust Server Now on 15 September 2026.

Server Tags
06The tags on Chip's Test Server: what do they mean?

gmprimitive (Game mode): The mode is primitive: bows, spears and melee, with guns removed; mp5 (Max players): Capacity: 5; ts8 (Group limit): Team cap 8, which is the game default; v2633 (Protocol): Protocol 2633: match it to join; cs163794 (Build): This server runs build 163794; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): Region code: none; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded category: plugins or changed settings apply: that is the tag set Chip's Test Server publishes for the game's server browser. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.

07On which Rust Server Now lists does Chip's Test Server appear?

Chip's Test Server appears on the following Rust Server Now lists: Modded Rust servers and Primitive Rust servers: live populations. It appears on the server list when you apply these filters: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe Info
08Chip's Test Server wipes on what schedule?

The record for Chip's Test Server holds too few wipes to reveal a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. It has been running its current world for 29 days 16 hours.

Rules & Settings
09The map for Chip's Test Server: which one?

Procedural map: Chip's Test Server uses one generated by the game.

10The rules and settings of Chip's Test Server: what are they?

The name Chip's Test Server does not state a gather rate. 8 players per group is the default and the limit here. primitive is the game mode, guns are out; bows, spears and melee are in. PvP and raiding are enabled. Modded is its browser category: plugins or settings change the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Join Info
11To join Chip's Test Server, what must you do?

To connect, open Rust, press F1, and enter client.connect 73.82.177.252:28015. You can also click Launch Rust here to open the game via Steam and join.