Rust Server Now
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Offlinechecked 6d ago · scouted since 4 Oct 2026

RustSkinLab Content Studio

Modded oxide
Join server
Evaluation 48 Bronze #11,078 on player hours
Players now
1/2
50% full
7-day average
1
peak 1
Rank
#11,078
top 49%
Wiped
8d 23h
ago · 1 Oct, 23:16 UTC
Next wipe
–
not predictable yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population44Standing51Uptime–Performance–Wipe hold–Momentum–
Population1 of 2 on average 44
Standing#11,078 on player hours 51
Uptime0 of the last 48 hours –
Performanceno direct query answered –
Wipe holdtoo few wipes seen –
Momentumno rank a week ago –

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

No hourly history yet.

Hourly average and peak, UTC.

Wipe record

0 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

DateTimePeakLasted
No wipe seen yet.

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct6 Oct8 Oct9 Oct10 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Intel

No map picture published
Map
Procedural Map
Size
–
Seed
–
Address
72.251.221.49:28025
Region
–
Max players
2
Group limit
8, the default
Wipe schedule
–
Last wipe
1 Oct 2026, 23:16 UTC
Hostname
–
First seen
4 Oct 2026

Server tags

what each tag it publishes means · mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
GamegmrustGame mode Survival in the standard Rust format.
mp2Max players Slot count: 2.
ts8Group limit The default applies: 8 to a team.
v2634Protocol Game protocol 2634 - same version required to connect.
cs166494Build Build 166494.
ptrakNetworking Network layer: RakNet, the game's default.
$r?Region code Region code: none.
Mods and access^oOxide This server uses Oxide (uMod) for plugins.
^zModded Modded category: plugins or changed settings apply.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Population
01Ranking of RustSkinLab Content Studio among Rust servers: what is it?

The rank for RustSkinLab Content Studio is #11,078 on seven-day player hours, in the top 49% of ranked servers.

02How many players are on RustSkinLab Content Studio right now?

Right now RustSkinLab Content Studio is not online; its last appearance was 6 days 9 hours ago. Averaging 1 players over seven days, it peaked at 1.

Server details
03What Rust version is RustSkinLab Content Studio on?

The Rust build on RustSkinLab Content Studio is network protocol 2634 and build 166494, on Windows. Joining requires your game to be on the same protocol; Steam handles the update.

04What is the host location for RustSkinLab Content Studio?

No region is published by RustSkinLab Content Studio. What Rust Server Now shows is a server's stated location, not where its machine is actually located. 72.251.221.49:28025 is its address.

05How reliable is RustSkinLab Content Studio, and is it online?

Currently offline: RustSkinLab Content Studio; last seen 6 days 9 hours ago. 0 of 120 hours up in the last 5 full days; that is 0%. Its first appearance in Rust Server Now data was on 4 October 2026.

Server Tags
06How should you read the tags on RustSkinLab Content Studio?

For the in-game browser, RustSkinLab Content Studio declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Slot count: 2; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs166494 (Build): Build 166494; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): Region code: none; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: plugins or changed settings apply. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.

07Where does RustSkinLab Content Studio show up in Rust Server Now lists and filters?

RustSkinLab Content Studio appears on the following Rust Server Now lists: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe data
08On what timetable does RustSkinLab Content Studio wipe?

Too few wipes are recorded for RustSkinLab Content Studio to show a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. It has been running its current world for 8 days 23 hours.

Rules & Settings
09The map for RustSkinLab Content Studio: which one?

A procedural map, generated by the game, is in use on RustSkinLab Content Studio.

10The rules and settings of RustSkinLab Content Studio: what are they?

You will not find a gather rate in the name RustSkinLab Content Studio. 8 players per group is the default and the limit here. survival is the game mode, normal Rust: gather, build, raid. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running. Valve's VAC anti-cheat is active.

Join Info
11Joining RustSkinLab Content Studio: what are the steps?

In Rust, press F1 and run client.connect 72.251.221.49:28025; or use Launch Rust on this page to connect through Steam.