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Offlinechecked 1d ago · scouted since 13 Sep 2026

prv

Modded oxide
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Evaluation 61 Bronze #5,617 on player hours
Players now
1/2
50% full
7-day average
1
peak 2
Rank
#5,617
▲ 542 this week
Wiped
5d 4h
ago · 4 Oct, 20:27 UTC
Next wipe
–
no rhythm it keeps
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population65Standing75Uptime6Performance100Wipe hold67Momentum55
Population1 of 2 on average 65
Standing#5,617 on player hours 75
Uptime3 of the last 48 hours 6
Performance146 server fps on average 100
Wipe hold67% of wipes kept half their crowd 67
Momentumup 542 places this week 55

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
00.511.5222:0023:0000:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Wipe record

7 on record
Next wipe

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.4 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
67%
else halves by day 2

The first 48 hours of its last wipes

Sun 4 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
4 Oct Sun 20:27 2 running
1 Oct FW Thu 18:10 2 3.1 days
25 Sep Fri 13:27 2 6.2 days
18 Sep Fri 20:26 2 6.7 days
17 Sep Thu 22:07 2 0.9 days
17 Sep Thu 14:38 2 0.3 days
15 Sep Tue 21:54 2 1.7 days

Performance

05010015020022:0023:0000:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep24 Sep28 Sep2 Oct6 Oct10 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Map of prv
Map
Custom Map
Size
3000
Seed
1337
Address
70.177.109.60:28012
Region
–
Max players
2
Group limit
8, the default
Wipe schedule
–
Last wipe
4 Oct 2026, 20:27 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

what each tag it publishes means · mp2,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z
GamegmrustGame mode Survival in the standard Rust format.
mp2Max players Capacity: 2.
ts8Group limit Teams max out at 8, the game's default.
v2634Protocol Game protocol 2634 - same version required to connect.
cs167231Build Game build: 167231.
ptrakNetworking RakNet handles the network layer here, as standard for the game.
$r?Region code No region set.
Mods and access^oOxide Oxide (uMod) provides the plugin framework here.
^zModded Modded category: plugins or changed settings apply.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Population
01Ranking of prv among Rust servers: what is it?

The rank for prv is #5,617 on seven-day player hours, in the top 25% of ranked servers.

02Current population on prv: how busy is it?

Right now prv is not online; its last appearance was 24 hours ago. Averaging 1 players over seven days, it peaked at 2. Between the last 48 hours, 23:00 UTC saw the highest average: 2 players.

About Server
03The Rust version for prv: what is it?

Rust network protocol 2634 and build 167231 on Windows is what prv runs. To join, your game must share the protocol; Steam takes care of updating it.

04Performance of prv: is it smooth?

Average server fps for the last 48 hours was 146; the lowest was 136. Entities reached 47,883 - buildings, deployables and the rest. The maximum memory used was 1,599 MB. Players feel lag when fps drops and entities climb.

05Where can you find prv physically?

No region is published by prv. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 70.177.109.60:28012.

06How reliable is prv, and is it online?

Right now prv shows as offline; last seen 24 hours ago. Reported uptime puts the last restart at roughly 1 hours ago. It was up 18% of the time over the last 7 full days: 31 of 168 hours. First seen by Rust Server Now on 13 September 2026.

Lists & Tags
07How should you read the tags on prv?

The server browser reads these tags from prv: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Capacity: 2; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167231 (Build): Game build: 167231; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): No region set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded category: plugins or changed settings apply. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

08Where does prv show up in Rust Server Now lists and filters?

These Rust Server Now lists include prv: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Wipe Info
09prv wipes on what schedule?

No next wipe can be predicted: prv wipes at irregular times. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. It has been running its current world for 5 days 4 hours.

10On wipe day, what changes for prv?

2 players on average marked the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd peaked. The crowd held above half that peak until the next wipe in 67% of its recent wipes. If not, it dropped below half by day 2.

Server Rules
11Map selection on prv: what is it?

The map on prv is procedural, size 3,000 with seed 1337, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page. The name of the map is: Custom Map.

12The rules and settings of prv: what are they?

The name prv does not state a gather rate. 8 players per group is the default and the limit here. This server runs survival, normal Rust: gather, build, raid. You can fight and raid other players. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Valve's VAC anti-cheat is active.

Join Info
13To join prv, what must you do?

Press F1 in Rust and enter client.connect 70.177.109.60:28012, or click Launch Rust here to open Rust via Steam and join.