[US] The Salvaged Few
- Players now
- 0/50 0% full
- 7-day average
- 0 peak 3
- Rank
- #5,235 ▲ 77 this week
- Wiped
- 7d 7h ago · 2 Oct, 22:49 UTC
- Next wipe
- 26d 12h Thu 5 Nov, 19:00 UTC
- Team limit
- 8 monthly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 50 on average | 1 | |
|---|---|---|
| Standing#5,235 on player hours | 77 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance59 server fps on average | 98 | |
| Wipe hold100% of wipes kept half their crowd | 100 | |
| Momentumup 77 places this week | 51 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Wipe record
6 on recordThe force wipe · high confidence
- usual gap
- 0.9 days between real wipes
- on rhythm
- 40% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 2 Oct | Fri 20:31 | 3 | running |
| 1 Oct FW | Thu 22:38 | 2 | 0.9 days |
| 24 Sep | Thu 20:29 | 1 | 7.1 days |
| 23 Sep | Wed 09:04 | 1 | 1.5 days |
| 22 Sep | Tue 23:04 | 2 | 0.4 days |
| 22 Sep | Tue 01:22 | 2 | 0.9 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 22 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 23% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.
Intel
- Address
- 66.51.99.82:28035
- Region
- NA
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- monthly
- Last wipe
- 2 Oct 2026, 22:49 UTC
- Hostname
- –
- First seen
- 21 Sep 2026
Server tags
what each tag it publishes means ·mp50,ptrak,$r?,v2634,^z,^y,^m,NA,^p,gmrust,cs167398,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp50 | Max players Capacity: 50. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs167398 | Build Game build: 167398. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code Region code: none. | |
| Wipe schedule | ^m | Monthly Monthly wipes, timed to Facepunch's force wipe. |
| Gameplay | ^p | PvE PvE: the world supplies the danger, not other players. |
| Mods and access | ^z | Modded Modded listing: plugins or settings make the difference. |
^y | Carbon Carbon is the plugin framework in use. | |
| Region | NA | North America In the server browser it appears under North America. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 76 on averageUnranked67/200
- 2[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 72 on averageUnranked81/200
- 3Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 69 on averageUnranked65/125
- 4Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 62 on averageUnranked53/100
- 5[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 43 on averageUnranked40/150
- 6RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 33 on averageUnranked22/420
Briefing
quick answers, from the figures on this page01Where does [US] The Salvaged Few sit in the rankings?
The seven-day player-hour rank for [US] The Salvaged Few is #5,235, top 23% of all ranked servers and #939 in North America.
02Current population on [US] The Salvaged Few: how busy is it?
The current population on [US] The Salvaged Few is 0, against 50 slots. Its seven-day average is 0 players; the peak is 3. Its busiest point in the last 48 hours was 23:00 UTC, averaging 2 players.
03Version of Rust on [US] The Salvaged Few: which one?
Version for [US] The Salvaged Few: Rust network protocol 2634 and build 167398 on Linux. To join, your game must share the protocol; Steam takes care of updating it.
04Performance of [US] The Salvaged Few: is it smooth?
Average server fps for the last 48 hours was 59; the lowest was 16. Entities peaked at 101,274, including buildings, deployables and all other world objects. The maximum memory used was 4,460 MB. The lag players notice comes from low fps and rising entity counts.
05Where can you find [US] The Salvaged Few physically?
With a NA tag, [US] The Salvaged Few places itself in North America. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 66.51.99.82:28035.
06Uptime and current status of [US] The Salvaged Few: what are they?
Live status: [US] The Salvaged Few is up. The last restart happened around 2 hours ago, according to uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. Its first appearance in Rust Server Now data was on 21 September 2026.
07The tags on [US] The Salvaged Few: what do they mean?
For the in-game browser, [US] The Salvaged Few declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): Region code: none; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^p (PvE): PvE: the world supplies the danger, not other players; ^z (Modded): Modded listing: plugins or settings make the difference; ^y (Carbon): Carbon is the plugin framework in use; NA (North America): In the server browser it appears under North America. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08Where does [US] The Salvaged Few show up in Rust Server Now lists and filters?
These Rust Server Now lists include [US] The Salvaged Few: Modded Rust servers, Rust PvE servers, ranked by population and North America Rust servers. It appears on the server list when you apply these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
09[US] The Salvaged Few wipes on what schedule?
The only wipe for [US] The Salvaged Few is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world is 7 days 7 hours old. The tags list monthly wipes.
10What does [US] The Salvaged Few look like on wipe day?
2 players on average marked the busiest point of its recent wipes. 45 hours after the latest wipe, the crowd peaked. The crowd held above half that peak until the next wipe in 100% of its recent wipes.
11Map selection on [US] The Salvaged Few: what is it?
The map on [US] The Salvaged Few is procedural, size 4,500 with seed 1337, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page. The name of the map is: Custom Map.
12Which rules apply on [US] The Salvaged Few, and what settings?
The name [US] The Salvaged Few does not state a gather rate. 8 players per group is the default and the limit here. pve is the game mode, no combat between players. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. The VAC anti-cheat from Valve is on.
13To join [US] The Salvaged Few, what must you do?
In Rust, press F1 and run client.connect 66.51.99.82:28035; or use Launch Rust on this page to connect through Steam.
![Map of [US] The Salvaged Few](/servers/66.51.99.82:28036/map.webp?v=08953b5120)