Bearly Surviving
- Players now
- 0/50 0% full
- 7-day average
- 0 peak 5
- Rank
- #4,852 ▼ 1028 this week
- Wiped
- 8d 13h ago · 1 Oct, 18:04 UTC
- Next wipe
- 26d 11h Thu 5 Nov, 19:00 UTC
- Team limit
- 8 monthly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 50 on average | 1 | |
|---|---|---|
| Standing#4,852 on player hours | 79 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance59 server fps on average | 98 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 1,028 places this week | 39 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Wipe record
1 on recordThe force wipe · high confidence
- wipe-day peak
- 5 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 1 Oct FW | Thu 18:04 | 5 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 21% of all ranked servers, top 48% in NA. Ranked on player hours over the last seven days.
Intel
- Address
- 66.51.99.76:28045
- Region
- NA
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- monthly
- Last wipe
- 1 Oct 2026, 18:04 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp50,ptrak,$r?,v2634,^m,NA,^p,gmrust,cs167398,ts8,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp50 | Max players Capacity: 50. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs167398 | Build Build 167398. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code The region code is blank. | |
| Wipe schedule | ^m | Monthly Every month it wipes, together with Facepunch's force wipe. |
| Gameplay | ^p | PvE PvE: the world supplies the danger, not other players. |
| Mods and access | ^o | Oxide Oxide (uMod) provides the plugin framework here. |
^z | Modded Modded listing: plugins or settings make the difference. | |
| Region | NA | North America The browser files it under North America. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 76 on averageUnranked70/200
- 2[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 72 on averageUnranked69/200
- 3Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 69 on averageUnranked56/125
- 4Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 62 on averageUnranked48/100
- 5[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 43 on averageUnranked35/150
- 6RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 33 on averageUnranked24/420
Briefing
quick answers, from the figures on this page01Ranking of Bearly Surviving among Rust servers: what is it?
In North America, Bearly Surviving is #888; globally, #4,852 on player hours over the last seven days, in the top 21% of ranked servers.
02Current population on Bearly Surviving: how busy is it?
Right now, 0 players occupy the 50 slots on Bearly Surviving. The seven-day average is 0 players, with a peak of 5. Its busiest point in the last 48 hours was 05:00 UTC, averaging 2 players.
03The Rust version for Bearly Surviving: what is it?
Version for Bearly Surviving: Rust network protocol 2634 and build 167398 on Linux. Steam updates your game so your protocol matches; that is required to join.
04Performance of Bearly Surviving: is it smooth?
Server fps over the last 48 hours: 59 average, 14 lowest. Entities peaked at 76,460, including buildings, deployables and all other world objects. Memory usage reached 3,146 MB at its highest. Low fps plus a growing entity count equals lag for players.
05What is the host location for Bearly Surviving?
Bearly Surviving declares North America as its location via the NA tag. Rust Server Now does not verify machine locations; it only shows where a server says it is. For this server, the address is 66.51.99.76:28045.
06How reliable is Bearly Surviving, and is it online?
Bearly Surviving reports online at this moment. Reported uptime puts the last restart at roughly 18 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. First seen by Rust Server Now on 13 September 2026.
07What is the meaning of each tag on Bearly Surviving?
gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): Capacity: 50; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167398 (Build): Build 167398; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): The region code is blank; ^m (Monthly): Every month it wipes, together with Facepunch's force wipe; ^p (PvE): PvE: the world supplies the danger, not other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: plugins or settings make the difference; NA (North America): The browser files it under North America: that is the tag set Bearly Surviving publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08Where does Bearly Surviving show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry Bearly Surviving are: Modded Rust servers, Rust PvE servers, ranked by population and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
09On what timetable does Bearly Surviving wipe?
Once a month, Bearly Surviving wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. It has been running its current world for 8 days 13 hours. The tags list monthly wipes.
10On wipe day, what changes for Bearly Surviving?
5 players on average marked the busiest point of its recent wipes. 4 hours after the latest wipe, the crowd peaked.
11The map for Bearly Surviving: which one?
The map on Bearly Surviving is procedural, size 4,096 with seed 1337, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page. The name of the map is: Custom Map.
12Which rules apply on Bearly Surviving, and what settings?
The name Bearly Surviving does not state a gather rate. Up to 8 players can group, which is the game's default. This server runs pve, no combat between players. The server browser lists it as Modded: plugins or settings change the game. Plugins in use: Oxide. Valve's VAC anti-cheat is active.
13To join Bearly Surviving, what must you do?
To connect, open Rust, press F1, and enter client.connect 66.51.99.76:28045. You can also click Launch Rust here to open the game via Steam and join. The server's website: https://discord.com/invite/pwQP862VSA.
