[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing
- Players now
- 8/100 8% full
- 7-day average
- 6 peak 14
- Rank
- #1,451 ▲ 1526 this week
- Wiped
- 8d 1h ago · 1 Oct, 18:32 UTC
- Next wipe
- 26d 23h Thu 5 Nov, 19:00 UTC
- Team limit
- 30 max monthly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population6 of 100 on average | 6 | |
|---|---|---|
| Standing#1,451 on player hours | 94 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance60 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 1,526 places this week | 100 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 12 players.
Daily average and peak, UTC.
Wipe record
0 on recordThe force wipe
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 1 Oct. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 6% of all ranked servers, top 12% in NA. Ranked on player hours over the last seven days.
Intel
- Address
- 66.51.99.119:28015
- Region
- NA
- Max players
- 100
- Group limit
- 30 max
- Wipe schedule
- monthly
- Last wipe
- 1 Oct 2026, 18:32 UTC
- Hostname
- evo.relicpve.com
- First seen
- 1 Oct 2026
- [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl67/300
- [PvE] Relic Europe | No Killing | No Raiding | No Decay44/200
- [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing3/100
4 servers publish a relicpve.com hostname.
Server tags
what each tag it publishes means ·mp100,ptrak,$r?,v2634,^m,^r,NA,^p,gmrust,cs166652,ts30,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp100 | Max players Capacity: 100. | |
ts30 | Group limit 30 is the team cap. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs166652 | Build This server runs build 166652. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code Region code: none. | |
| Wipe schedule | ^m | Monthly Monthly wipes, timed to Facepunch's force wipe. |
| Gameplay | ^r | Roleplay Roleplay server. |
^p | PvE No player-versus-player combat; the world is the threat. | |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded category: plugins or changed settings apply. | |
| Region | NA | North America In the server browser it appears under North America. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 77 on averageUnranked72/200
- 2[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 72 on averageUnranked80/200
- 3Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 69 on averageUnranked76/125
- 4Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 63 on averageUnranked58/100
- 5[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 43 on averageUnranked53/150
- 6RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 34 on averageUnranked28/420
Briefing
quick answers, from the figures on this page01What is the rank position of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
The seven-day player-hour rank for [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is #1,451, top 6% of all ranked servers and #230 in North America.
02What is the player count on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
8 of 100 slots are filled on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing at this moment. Averaging 6 players over seven days, it peaked at 14. The 48-hour peak time is 19:00 UTC, when it averaged 12 players.
03Version of Rust on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: which one?
The Rust build on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is network protocol 2634 and build 166652, on Linux. To join, your game must share the protocol; Steam takes care of updating it.
04Performance of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: is it smooth?
For the last 48 hours, average server fps was 60, with a minimum of 59. Entities peaked at 118,129, including buildings, deployables and all other world objects. The maximum memory used was 7,420 MB. Low fps plus a growing entity count equals lag for players.
05Where can you find [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing physically?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing declares North America as its location via the NA tag. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 66.51.99.119:28015 is its address.
06Uptime and current status of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: what are they?
Right now [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing shows as online. The last restart happened around 4 days 7 hours ago, according to uptime. 168 of 168 hours up in the last 7 full days; that is 100%. First seen by Rust Server Now on 1 October 2026.
07The tags on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: what do they mean?
gmrust (Game mode): Standard Rust survival is the game mode; mp100 (Max players): Capacity: 100; ts30 (Group limit): 30 is the team cap; v2634 (Protocol): Protocol 2634: match it to join; cs166652 (Build): This server runs build 166652; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): Region code: none; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^r (Roleplay): Roleplay server; ^p (PvE): No player-versus-player combat; the world is the threat; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded category: plugins or changed settings apply; NA (North America): In the server browser it appears under North America: that is the tag set [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08Who is the operator of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
The same operator most likely runs [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing and 3 other servers we track, as both publish a relicpve.com hostname.
09Where does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing show up in Rust Server Now lists and filters?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing appears on the following Rust Server Now lists: Modded Rust servers, Rust PvE servers, ranked by population, Roleplay Rust servers, Rust servers with zombie in the name and North America Rust servers. Under these filters, it appears on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
10On what timetable does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing wipe?
The estimate for [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing's next wipe comes from the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives as its next wipe, wiping every Rust server. This world is 8 days 1 hours old. Its tags advertise a monthly wipe schedule.
11What map is running on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
The map on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is procedural, size 4,500 with seed 92507869, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.
12The rules and settings of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: what are they?
You will not find a gather rate in the name [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. A maximum of 30 players per group is set. roleplay is the game mode, roleplay rules with towns and jobs. The server browser lists it as Modded: plugins or settings change the game. Plugins in use: Oxide. Valve's VAC anti-cheat is active.
13Joining [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: what are the steps?
In Rust, press F1 and run client.connect 66.51.99.119:28015; or use Launch Rust on this page to connect through Steam. You can find its website at https://relicpve.com.
![Map of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing](/servers/66.51.99.119:28017/map.webp?v=5ad150fa19)