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Offlinechecked 1d ago · scouted since 19 Sep 2026

4Netplayers Rust Server

Modded oxide
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Evaluation 20 Bronze #16,002 on player hours
Players now
0/16
0% full
7-day average
0
peak –
Rank
#16,002
▼ 5221 this week
Wiped
5d 7h
ago · 6 Oct, 03:29 UTC
Next wipe
–
no rhythm it keeps
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing29Uptime10Performance50Wipe hold0Momentum34
Population0 of 16 on average 0
Standing#16,002 on player hours 29
Uptime5 of the last 48 hours 10
Performance30 server fps on average 50
Wipe hold0% of wipes kept half their crowd 0
Momentumdown 5,221 places this week 34

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
0123411:0012:0013:0014:0015:00

Hourly average and peak, UTC.

Wipe record

3 on record
Next wipe

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
8.2 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 2

The first 48 hours of its last wipes

Tue 6 OctMon 28 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
6 Oct Tue 03:29 0 running
28 Sep Mon 13:50 2 7.6 days
19 Sep Sat 18:29 1 8.8 days

Performance

01020304011:0012:0013:0014:0015:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 19 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Map of 4Netplayers Rust Server
Map
Procedural Map
Size
3950
Seed
796949041
Open on RustMaps
Address
65.109.20.244:40100
Region
–
Max players
16
Group limit
8, the default
Wipe schedule
–
Last wipe
6 Oct 2026, 03:29 UTC
Hostname
–
First seen
19 Sep 2026

Server tags

what each tag it publishes means · mp16,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z
GamegmvanillaGame mode The mode is vanilla survival.
mp16Max players Capacity: 16.
ts8Group limit Teams max out at 8, the game's default.
v2634Protocol Your game must run protocol 2634.
cs166652Build This server runs build 166652.
ptrakNetworking Network layer: RakNet, the game's default.
$r?Region code No region set.
Mods and access^oOxide Oxide (uMod) provides the plugin framework here.
^zModded Modded category: plugins or changed settings apply.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Player counts
01What is the rank position of 4Netplayers Rust Server?

In the top 71% of all ranked servers, 4Netplayers Rust Server holds #16,002 for player hours over the last seven days.

02How many players are on 4Netplayers Rust Server right now?

Right now 4Netplayers Rust Server is not online; its last appearance was 43 hours ago. 0 players is the seven-day average.

Server Info
03The Rust version for 4Netplayers Rust Server: what is it?

Version for 4Netplayers Rust Server: Rust network protocol 2634 and build 166652 on Linux. Steam updates your game so your protocol matches; that is required to join.

04Performance of 4Netplayers Rust Server: is it smooth?

For the last 48 hours, average server fps was 30, with a minimum of 30. 90,788 entities at peak, counting buildings and deployables. Peak memory: 2,950 MB. Players feel lag when fps drops and entities climb.

05Location of 4Netplayers Rust Server: where?

No region is published by 4Netplayers Rust Server. What Rust Server Now shows is a server's stated location, not where its machine is actually located. 65.109.20.244:40100 is its address.

06Current online status and reliability of 4Netplayers Rust Server: what is the data?

Right now 4Netplayers Rust Server shows as offline; last seen 43 hours ago. Reported uptime puts the last restart at roughly 3 days 11 hours ago. 136 of 168 hours up in the last 7 full days; that is 81%. 19 September 2026 is when Rust Server Now first saw it.

Tags & Lists
07How should you read the tags on 4Netplayers Rust Server?

The server browser reads these tags from 4Netplayers Rust Server: gmvanilla (Game mode): The mode is vanilla survival; mp16 (Max players): Capacity: 16; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Your game must run protocol 2634; cs166652 (Build): This server runs build 166652; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): No region set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded category: plugins or changed settings apply. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

08On which Rust Server Now lists does 4Netplayers Rust Server appear?

4Netplayers Rust Server appears on the following Rust Server Now lists: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Wipe Schedule
094Netplayers Rust Server wipes on what schedule?

Wipes on 4Netplayers Rust Server happen irregularly, leaving no next wipe to forecast. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. This world is 5 days 7 hours old.

10What does 4Netplayers Rust Server look like on wipe day?

1 players on average marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. If not, it dropped below half by day 2.

Server Rules
11What map is running on 4Netplayers Rust Server?

For 4Netplayers Rust Server, the map is procedural at size 3,950 with seed 796949041, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.

12The rules and settings of 4Netplayers Rust Server: what are they?

The name 4Netplayers Rust Server does not state a gather rate. Up to 8 players can group, which is the game's default. survival is the game mode, gather, build and raid in the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it under Modded. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is enabled.

How to join
13Joining 4Netplayers Rust Server: what are the steps?

Press F1 in Rust and enter client.connect 65.109.20.244:40100, or click Launch Rust here to open Rust via Steam and join.