[EU] Raid Simulator 2.0 (Raidsim)
- Players now
- 91/500 18% full
- 7-day average
- 187 peak 379
- Rank
- #58 ▼ 10 this week
- World resets
- 12× new worlds this week
- Next wipe
- – not predictable yet
- Team limit
- 100 max no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population187 of 500 on average | 37 | |
|---|---|---|
| Standing#58 on player hours | 100 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance99 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 10 places this week | 41 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 377 players.
Daily average and peak, UTC.
Reset record
20 on record| Date | Time | Peak | Lasted |
|---|---|---|---|
| 9 Oct | Fri 04:01 | 79 before | – |
| 8 Oct | Thu 04:00 | 83 before | – |
| 7 Oct | Wed 04:00 | 70 before | – |
| 6 Oct | Tue 04:04 | 73 before | – |
| 5 Oct | Mon 05:21 | 0 before | – |
| 5 Oct | Mon 04:00 | 84 before | – |
| 4 Oct | Sun 16:24 | 329 before | – |
| 4 Oct | Sun 14:24 | 270 before | – |
| 4 Oct | Sun 13:33 | 291 before | – |
| 4 Oct | Sun 11:57 | 0 before | – |
| 4 Oct | Sun 11:52 | 290 before | – |
| 4 Oct | Sun 04:01 | 69 before | – |
| 3 Oct | Sat 04:00 | 97 before | – |
| 2 Oct | Fri 04:00 | 57 before | – |
| 1 Oct | Thu 20:32 | 169 before | – |
| 1 Oct FW | Thu 17:55 | 452 before | – |
| 1 Oct | Thu 04:00 | 93 before | – |
| 30 Sep | Wed 04:00 | 62 before | – |
| 29 Sep | Tue 07:07 | 68 before | – |
| 28 Sep | Mon 17:27 | 0 before | – |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 0.3% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- discord.gg/raidsim
- Size
- 4096
- Seed
- 1337
- Address
- 64.40.9.35:28014
- Region
- –
- Max players
- 500
- Group limit
- 100 max
- Wipe schedule
- –
- Last wipe
- resets constantly
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp500,ptrak,$r?,v2634,^e,^d,gmrust,cs167231,ts100,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp500 | Max players Slot count: 500. | |
ts100 | Group limit 100 is the team cap. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs167231 | Build Game build: 167231. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code Region code: none. | |
| Gameplay | ^e | Minigames The server hosts minigames such as arenas, Bedwars and parkour. |
^d | Combat training Training for aim and PvP, loot handed to you. | |
| Mods and access | ^o | Oxide This server uses Oxide (uMod) for plugins. |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOWEU · no group limit · 141 on averageUnranked40/300
- 2UKN.GG - EU Training Grounds - MainEU · groups of 8+ · 55 on averageUnranked0/250
- 3EU | Perfect Aim Train Main | 1v1 Facecheck FFA TargetsEU · groups of 10+ · 44 on averageUnranked6/200
- 4DOGFIGHT | BATTLEFIELD/HELI/MINI/AIMTRAIN/PVP/BOWEU · groups of 30+ · 33 on averageUnranked3/150
- 5UKN.GG - EU Training Grounds - Main 2EU · groups of 8+ · 16 on averageUnranked2/250
- 6[EU-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/09EU · groups of 100+ · 10 on averageUnranked1/200
Briefing
quick answers, from the figures on this page01Ranking of [EU] Raid Simulator 2.0 (Raidsim) among Rust servers: what is it?
The rank for [EU] Raid Simulator 2.0 (Raidsim) is #58 on seven-day player hours, in the top 0.3% of ranked servers.
02What is the player count on [EU] Raid Simulator 2.0 (Raidsim)?
The current population on [EU] Raid Simulator 2.0 (Raidsim) is 91, against 500 slots. Averaging 187 players over seven days, it peaked at 379. The 48-hour peak time is 18:00 UTC, when it averaged 351 players.
03What Rust version is [EU] Raid Simulator 2.0 (Raidsim) on?
The Rust build on [EU] Raid Simulator 2.0 (Raidsim) is network protocol 2634 and build 167231, on Linux. Joining requires your game to be on the same protocol; Steam handles the update.
04Performance of [EU] Raid Simulator 2.0 (Raidsim): is it smooth?
Average server fps for the last 48 hours was 99; the lowest was 68. Entities peaked at 284,329, including buildings, deployables and all other world objects. Memory usage reached 6,192 MB at its highest. Low fps plus a growing entity count equals lag for players.
05Where can you find [EU] Raid Simulator 2.0 (Raidsim) physically?
Its name points to Europe, even though [EU] Raid Simulator 2.0 (Raidsim) publishes no region tag. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 64.40.9.35:28014.
06Uptime and current status of [EU] Raid Simulator 2.0 (Raidsim): what are they?
Right now [EU] Raid Simulator 2.0 (Raidsim) shows as online. About 22 hours ago was its last restart, based on reported uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. 13 September 2026 is when Rust Server Now first saw it.
07How should you read the tags on [EU] Raid Simulator 2.0 (Raidsim)?
The server browser reads these tags from [EU] Raid Simulator 2.0 (Raidsim): gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): Slot count: 500; ts100 (Group limit): 100 is the team cap; v2634 (Protocol): Your game must run protocol 2634; cs167231 (Build): Game build: 167231; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): Region code: none; ^e (Minigames): The server hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): Training for aim and PvP, loot handed to you; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: plugins or settings make the difference. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08On which Rust Server Now lists does [EU] Raid Simulator 2.0 (Raidsim) appear?
These Rust Server Now lists include [EU] Raid Simulator 2.0 (Raidsim): Best EU Rust servers, Modded Rust servers and Combat training servers by live count. It appears on the server list when you apply these filters: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Players now: At least 50; Average players: 100+ on average.
09[EU] Raid Simulator 2.0 (Raidsim) wipes on what schedule?
A new world appears on [EU] Raid Simulator 2.0 (Raidsim) every few hours; with no wipe schedule, none of those resets is recorded as a wipe.
10What map is running on [EU] Raid Simulator 2.0 (Raidsim)?
The map on [EU] Raid Simulator 2.0 (Raidsim) is procedural, size 4,096 with seed 1337, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page. You will see the map name as: discord.gg/raidsim.
11The rules and settings of [EU] Raid Simulator 2.0 (Raidsim): what are they?
You will not find a gather rate in the name [EU] Raid Simulator 2.0 (Raidsim). A maximum of 100 players per group is set. minigames & battle royale is the game mode, arenas and parkour, plus Bedwars and battle royale. The server browser lists it as Modded: plugins or settings change the game. You will find Oxide plugins running here. Valve's VAC anti-cheat is active.
12Joining [EU] Raid Simulator 2.0 (Raidsim): what are the steps?
To connect, open Rust, press F1, and enter client.connect 64.40.9.35:28014. You can also click Launch Rust here to open the game via Steam and join. The server's website: https://raidsimulator.com.