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Onlinechecked 11m ago · scouted since 13 Sep 2026

[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C

Modded oxide
Join server Website
Evaluation 64 Silver #1,942 on player hours
Players now
4/300
1% full
7-day average
3
peak 22
Rank
#1,942
▼ 781 this week
World resets
7×
new worlds this week
Next wipe
–
not predictable yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population1Standing91Uptime98Performance100Wipe hold–Momentum30
Population3 of 300 on average 1
Standing#1,942 on player hours 91
Uptime47 of the last 48 hours 98
Performance120 server fps on average 100
Wipe holdtoo few wipes seen –
Momentumdown 781 places this week 30

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
0510152022:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC. Busiest hour of the two days: 20 players.

Reset record

20 on record
DateTimePeakLasted
9 Oct Fri 03:01 0 before –
8 Oct Thu 03:01 0 before –
7 Oct Wed 03:01 1 before –
6 Oct Tue 03:01 0 before –
5 Oct Mon 03:01 0 before –
4 Oct Sun 03:01 0 before –
3 Oct Sat 03:01 0 before –
2 Oct Fri 10:00 2 before –
2 Oct Fri 08:47 1 before –
2 Oct Fri 08:35 0 before –
2 Oct Fri 07:11 1 before –
2 Oct Fri 03:01 0 before –

Performance

05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 9% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Map of [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C
Map
THE WAR MAP
Size
6000
Seed
1337
Address
168.100.161.129:28189
Region
–
Max players
300
Group limit
8, the default
Wipe schedule
–
Last wipe
resets constantly
Hostname
–
First seen
13 Sep 2026
In its own words
Welcome to THE WAR server to train your aim and gameplay! - Combat Arenas - FaceChecks - Scrims - FFA - GunGame - AimTrain - Creative - HeliBattles - Lobby Parkour - https://thewar.tip4serv.com

Server tags

what each tag it publishes means · mp300,ptrak,$r?,v2634,^e,^d,gmrust,cs167231,ts8,^o^z
GamegmrustGame mode Survival in the standard Rust format.
mp300Max players The server holds 300.
ts8Group limit Team cap 8, which is the game default.
v2634Protocol Protocol 2634: match it to join.
cs167231Build Build 167231.
ptrakNetworking The network layer is RakNet, standard for Rust.
$r?Region code No region set.
Gameplay^eMinigames Expect minigames - arenas, Bedwars, parkour and similar.
^dCombat training Training for aim and PvP, loot handed to you.
Mods and access^oOxide Plugin framework: Oxide (uMod).
^zModded Modded listing: plugins or settings make the difference.

Flag meanings are Facepunch's.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
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  2. 2Unranked
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  5. 5
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  6. 6
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Briefing

quick answers, from the figures on this page
Population
01What is the rank position of [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

The rank for [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is #1,942 on seven-day player hours, in the top 9% of ranked servers.

02What is the player count on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

The current population on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is 4, against 300 slots. Averaging 3 players over seven days, it peaked at 22. Between the last 48 hours, 15:00 UTC saw the highest average: 16 players.

Server Info
03Version of Rust on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C: which one?

Version for [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C: Rust network protocol 2634 and build 167231 on Linux. Joining requires your game to be on the same protocol; Steam handles the update.

04Performance of [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C: is it smooth?

Average server fps for the last 48 hours was 120; the lowest was 120. Entities reached 3,260 - buildings, deployables and the rest. The maximum memory used was 2,495 MB. Low fps plus a growing entity count equals lag for players.

05Where can you find [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C physically?

Its name points to Europe, even though [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C publishes no region tag. What Rust Server Now shows is a server's stated location, not where its machine is actually located. You reach it at 168.100.161.129:28189.

06Current online status and reliability of [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C: what is the data?

Right now [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C shows as online. The last restart happened around 17 hours ago, according to uptime. 168 of 168 hours up in the last 7 full days; that is 100%. 13 September 2026 is when Rust Server Now first saw it.

Lists & Tags
07How should you read the tags on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

The server browser reads these tags from [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C: gmrust (Game mode): Survival in the standard Rust format; mp300 (Max players): The server holds 300; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Protocol 2634: match it to join; cs167231 (Build): Build 167231; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): No region set; ^e (Minigames): Expect minigames - arenas, Bedwars, parkour and similar; ^d (Combat training): Training for aim and PvP, loot handed to you; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: plugins or settings make the difference. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.

08Where does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C show up in Rust Server Now lists and filters?

[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C appears on the following Rust Server Now lists: Best EU Rust servers, Modded Rust servers and Combat training servers by live count. It appears on the server list when you apply these filters: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Wipe data
09[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C wipes on what schedule?

No wipe schedule: [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C builds a fresh world every few hours, and those resets do not count as wipes.

Settings & Rules
10Map selection on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C: what is it?

A procedural map of size 6,000 with seed 1337, generated by the game, is in use on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C. Size and seed together determine the map, which can be viewed on RustMaps from this page. You will see the map name as: THE WAR MAP.

11Which rules apply on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, and what settings?

The name [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C does not state a gather rate. 8 players per group is the default and the limit here. This server runs minigames & battle royale, arenas and parkour, plus Bedwars and battle royale. Plugins or settings change the game, so the browser lists it under Modded. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is enabled.

Joining Steps
12To join [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, what must you do?

In Rust, press F1 and run client.connect 168.100.161.129:28189; or use Launch Rust on this page to connect through Steam. https://thewar.tip4serv.com is where its website lives.