- Players now
- 0/? 0% full
- 7-day average
- 0 peak 2
- Rank
- #8,979 ▼ 1288 this week
- Wiped
- 4d 19h ago · 5 Oct, 23:57 UTC
- Next wipe
- – no rhythm it keeps
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#8,979 on player hours | 60 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance30 server fps on average | 50 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 1,288 places this week | 43 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
10 on recordIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.6 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 5 Oct | Mon 23:57 | 0 before | running |
| 4 Oct | Sun 15:37 | 1 before | – |
| 3 Oct | Sat 23:05 | 0 before | – |
| 3 Oct | Sat 02:31 | 1 before | – |
| 30 Sep | Wed 22:51 | 0 | 2.2 days |
| 29 Sep | Tue 00:22 | 1 | 1.9 days |
| 28 Sep | Mon 02:10 | 1 | 0.9 days |
| 22 Sep | Tue 02:25 | 3 | 6 days |
| 15 Sep | Tue 10:14 | 0 | 6.7 days |
| 13 Sep | Sun 17:24 | 1 | 1.7 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 64.40.8.191:29015
- Region
- –
- Max players
- –
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 5 Oct 2026, 23:57 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp0,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp0 | Max players Slot count: 0. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs166652 | Build This server runs build 166652. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code No region set. | |
| Mods and access | ^o | Oxide This server uses Oxide (uMod) for plugins. |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1ShockRust | Blue | NoLimitno group limit · 132 on averageUnranked18/400
- 2Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 130 on averageUnranked137/200
- 3RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on averageUnranked184/225
- 4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 110 on averageUnranked63/1000
- 5МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 91 on averageUnranked91/100
- 6STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 87 on averageUnranked29/300
Briefing
quick answers, from the figures on this page01What is the rank position of Lost In Rust Test Server?
The rank for Lost In Rust Test Server is #8,979 on seven-day player hours, in the top 40% of ranked servers.
02Current population on Lost In Rust Test Server: how busy is it?
Lost In Rust Test Server shows 0 players right now. Its seven-day average is 0 players; the peak is 2.
03What Rust version is Lost In Rust Test Server on?
Version for Lost In Rust Test Server: Rust network protocol 2634 and build 166652 on Linux. To join, your game must share the protocol; Steam takes care of updating it.
04Performance of Lost In Rust Test Server: is it smooth?
For the last 48 hours, average server fps was 30, with a minimum of 28. Entities reached 75,263 - buildings, deployables and the rest. The maximum memory used was 4,912 MB. The lag players notice comes from low fps and rising entity counts.
05Location of Lost In Rust Test Server: where?
For Lost In Rust Test Server, no region is published. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 64.40.8.191:29015 is its address.
06Current online status and reliability of Lost In Rust Test Server: what is the data?
Live status: Lost In Rust Test Server is up. About 4 days 17 hours ago was its last restart, based on reported uptime. 167 of 168 hours up in the last 7 full days; that is 99%. Its first appearance in Rust Server Now data was on 13 September 2026.
07What is the meaning of each tag on Lost In Rust Test Server?
The server browser reads these tags from Lost In Rust Test Server: gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): Slot count: 0; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Your game must run protocol 2634; cs166652 (Build): This server runs build 166652; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): No region set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: plugins or settings make the difference. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08Where does Lost In Rust Test Server show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry Lost In Rust Test Server are: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
09Lost In Rust Test Server wipes on what schedule?
Lost In Rust Test Server wipes on no fixed pattern, so the next wipe cannot be predicted. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. It has been running its current world for 4 days 19 hours.
10On wipe day, what changes for Lost In Rust Test Server?
2 players on average marked the busiest point of its recent wipes. The latest wipe saw its peak 0 hours in.
11Map selection on Lost In Rust Test Server: what is it?
A procedural map of size 5,000 with seed 1337, generated by the game, is in use on Lost In Rust Test Server. Size and seed together determine the map, which can be viewed on RustMaps from this page. You will see the map name as: Custom Map.
12The rules and settings of Lost In Rust Test Server: what are they?
The name Lost In Rust Test Server does not state a gather rate. Up to 8 players can group, which is the game's default. This server runs survival, normal Rust: gather, build, raid. PvP and raiding are enabled. Modded is its browser category: plugins or settings change the game. You will find Oxide plugins running here. Valve's VAC anti-cheat is active.
13Joining Lost In Rust Test Server: what are the steps?
In Rust, press F1 and run client.connect 64.40.8.191:29015; or use Launch Rust on this page to connect through Steam.
