PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1
- Players now
- 19/200 10% full
- 7-day average
- 14 peak 36
- Rank
- #968 ▼ 93 this week
- Wiped
- 1d 12h ago · 8 Oct, 19:11 UTC
- Next wipe
- 5d 11h Thu 15 Oct, 19:11 UTC
- Team limit
- 100 max weekly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population14 of 200 on average | 7 | |
|---|---|---|
| Standing#968 on player hours | 96 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance40 server fps on average | 66 | |
| Wipe hold33% of wipes kept half their crowd | 33 | |
| Momentumdown 93 places this week | 45 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 36 players.
Daily average and peak, UTC.
Wipe record
4 on recordEvery Thursday at 19:11 UTC · medium confidence
- usual gap
- 7 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 38 players, last three wipes
- crowd held
- 33% else halves by day 5.5
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 8 Oct | Thu 19:11 | 10 before | running |
| 1 Oct FW | Thu 18:03 | 30 | 7 days |
| 24 Sep | Thu 19:10 | 35 | 7 days |
| 17 Sep | Thu 19:11 | 49 | 7 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 64.40.8.156:24014
- Region
- – · us1
- Max players
- 200
- Group limit
- 100 max
- Wipe schedule
- weekly
- Last wipe
- 8 Oct 2026, 19:11 UTC
- Hostname
- eu.theprojectlazarus.com
- First seen
- 13 Sep 2026
- PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN0/50
- PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON0/50
3 servers publish a theprojectlazarus.com hostname.
Server tags
what each tag it publishes means ·mp200,ptrak,$rus1,v2634,^w,gmvanilla,cs167231,ts100,^o^z| Game | gmvanilla | Game mode You play vanilla survival here. |
mp200 | Max players The server holds 200. | |
ts100 | Group limit 100 is the team cap. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs167231 | Build This server runs build 167231. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$rus1 | Region code You see us1 as the region code. | |
| Wipe schedule | ^w | Weekly Wipes weekly. |
| Mods and access | ^o | Oxide This server uses Oxide (uMod) for plugins. |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Magic Rust #18 — Vanilla 2x | Baйп 07.10EU · groups of 150+ · 2x · weekly · 308 on averageUnranked160/180
- 2MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 05.10EU · groups of 300+ · 2x · weekly · 281 on averageUnranked14/1400
- 3MIRAGE RUST | MAIN 2x | VANILLA+ | Wipe 09.10EU · groups of 300+ · 2x · weekly · 239 on averageUnranked927/1300
- 4Magic Rust #14 — Modded 2x (No limit) | Baйп 09.10EU · groups of 300+ · 2x · weekly · 233 on averageUnranked554/600
- 5РОССИЯ / КЛАССИКА X2 / THIS IS RUST! (09.10)EU · groups of 12+ · 2x · weekly · 214 on averageUnranked489/550
- 6AQRUX RUST GREEN | X2 | SEMI-CLASSIC | 08.10EU · groups of 50+ · 2x · weekly · 107 on averageUnranked143/250
Briefing
quick answers, from the figures on this page01Ranking of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 among Rust servers: what is it?
The rank for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 is #968 on seven-day player hours, in the top 4% of ranked servers.
02How many players are on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 right now?
19 of 200 slots are filled on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 at this moment. Its seven-day average is 14 players; the peak is 36. Between the last 48 hours, 19:00 UTC saw the highest average: 34 players.
03What Rust version is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 on?
The Rust build on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 is network protocol 2634 and build 167231, on Linux. Joining requires your game to be on the same protocol; Steam handles the update.
04Performance of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1: is it smooth?
For the last 48 hours, average server fps was 40, with a minimum of 36. Entities peaked at 73,921, including buildings, deployables and all other world objects. The maximum memory used was 4,989 MB. The lag players notice comes from low fps and rising entity counts.
05What is the host location for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?
With its region code as us1, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 publishes no region. What Rust Server Now shows is a server's stated location, not where its machine is actually located. You reach it at 64.40.8.156:24014.
06Current online status and reliability of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1: what is the data?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 reports online at this moment. The last restart happened around 6 hours ago, according to uptime. 168 of 168 hours up in the last 7 full days; that is 100%. Its first appearance in Rust Server Now data was on 13 September 2026.
07The tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1: what do they mean?
gmvanilla (Game mode): You play vanilla survival here; mp200 (Max players): The server holds 200; ts100 (Group limit): 100 is the team cap; v2634 (Protocol): Protocol 2634: match it to join; cs167231 (Build): This server runs build 167231; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $rus1 (Region code): You see us1 as the region code; ^w (Weekly): Wipes weekly; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: plugins or settings make the difference: that is the tag set PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08Operator of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1: who runs it?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 and 2 other servers we track share a theprojectlazarus.com hostname, so they are most likely run by the same operator.
09Where does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 show up in Rust Server Now lists and filters?
These Rust Server Now lists include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1: 2× Rust servers, ranked live and Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 2x; Players now: At least 10; Average players: 10+ on average.
10PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 wipes on what schedule?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 runs a every Thursday at 19:11 UTC wipe cycle. Thursday 15 October at 19:11 UTC is when the next wipe is due. This world is 36 hours old. A weekly wipe schedule is published in its tags.
11What happens on wipe day for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?
38 players on average marked the busiest point of its recent wipes. The latest wipe saw its peak 46 hours in. Half that peak was held until the next wipe in 33% of its recent wipes. In the other cases, the crowd fell below half by day 5.5.
12Map selection on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1: what is it?
The map on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 is procedural, size 3,250 with seed 1, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page. You will see the map name as: Custom Mods / FPS+ / 4 Max.
13Which rules apply on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1, and what settings?
A 2x gather rate is what PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 lists in its name. A maximum of 100 players per group is set. This server runs survival, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are running. The VAC anti-cheat from Valve is on.
14To join PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1, what must you do?
Press F1 in Rust and enter client.connect 64.40.8.156:24014, or click Launch Rust here to open Rust via Steam and join. https://theprojectlazarus.com/ is where its website lives.
