PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN
- Players now
- 0/50 0% full
- 7-day average
- 0 peak –
- Rank
- #15,960 ▲ 579 this week
- Wiped
- 29d 2h ago · 10 Sep, 20:32 UTC
- Next wipe
- 5d 21h Thu 15 Oct, 20:32 UTC
- Team limit
- 100 max weekly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 50 on average | 0 | |
|---|---|---|
| Standing#15,960 on player hours | 30 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance40 server fps on average | 66 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 579 places this week | 52 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordWeekly: 7 days after its last wipe
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 64.40.8.156:23014
- Region
- – · us1
- Max players
- 50
- Group limit
- 100 max
- Wipe schedule
- weekly
- Last wipe
- 10 Sep 2026, 20:32 UTC
- Hostname
- rust-original.theprojectlazarus.com
- First seen
- 13 Sep 2026
- PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/125/200
- PROJECT LAZARUS LIFE | REVAMP IN PROGRESS | REOPENING SOON0/50
3 servers publish a theprojectlazarus.com hostname.
Server tags
what each tag it publishes means ·mp50,ptrak,$rus1,v2633,^w,gmvanilla,cs163493,ts100,^o^z| Game | gmvanilla | Game mode You play vanilla survival here. |
mp50 | Max players Slot count: 50. | |
ts100 | Group limit Teams cap at 100. | |
v2633 | Protocol Game protocol 2633 - same version required to connect. | |
cs163493 | Build Game build: 163493. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$rus1 | Region code You see us1 as the region code. | |
| Wipe schedule | ^w | Weekly The wipe comes each week. |
| Mods and access | ^o | Oxide Oxide (uMod) provides the plugin framework here. |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on averageUnranked118/225
- 2МИНИ-КАРТА 2Х | STORM | FPS+ 07.10EU · groups of 8+ · weekly · 91 on averageUnranked91/100
- 3『芬达』100000倍/10.9/枪战/蓝图全解/萌新/建造EA · groups of 20+ · weekly · 34 on averageUnranked26/100
- 4【蛋壳】10倍|10.9档|爆枪|礼包|新手推荐EA · groups of 8+ · weekly · 25 on averageUnranked21/200
- 5[EU] Willjum's Solo Only | Thursday WipesEU · groups of 8+ · weekly · 25 on averageUnranked43/175
- 6[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 22 on averageUnranked46/100
Briefing
quick answers, from the figures on this page01Ranking of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN among Rust servers: what is it?
The rank for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is #15,960 on seven-day player hours, in the top 70% of ranked servers.
02What is the player count on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
Right now, 0 players occupy the 50 slots on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN. The average population for the last seven days is 0.
03The Rust version for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN: what is it?
Version for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN: Rust network protocol 2633 and build 163493 on Linux. Joining requires your game to be on the same protocol; Steam handles the update.
04How smooth is the performance on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
Average server fps for the last 48 hours was 40; the lowest was 31. Entities peaked at 85,969, including buildings, deployables and all other world objects. Memory usage reached 2,859 MB at its highest. The lag players notice comes from low fps and rising entity counts.
05Where can you find PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN physically?
With its region code as us1, PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN publishes no region. Rust Server Now does not verify machine locations; it only shows where a server says it is. For this server, the address is 64.40.8.156:23014.
06Current online status and reliability of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN: what is the data?
Live status: PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is up. About 21 hours ago was its last restart, based on reported uptime. It was up 100% of the time over the last 7 full days: 168 of 168 hours. Its first appearance in Rust Server Now data was on 13 September 2026.
07The tags on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN: what do they mean?
The server browser reads these tags from PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN: gmvanilla (Game mode): You play vanilla survival here; mp50 (Max players): Slot count: 50; ts100 (Group limit): Teams cap at 100; v2633 (Protocol): Game protocol 2633 - same version required to connect; cs163493 (Build): Game build: 163493; ptrak (Networking): The network layer is RakNet, standard for Rust; $rus1 (Region code): You see us1 as the region code; ^w (Weekly): The wipe comes each week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: plugins or settings make the difference. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08Who is the operator of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
2 other servers we track also publish a theprojectlazarus.com hostname alongside PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, so they are most likely run by the same operator.
09Where does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
10PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN wipes on what schedule?
The next wipe for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is an estimate based on weekly: 7 days after its last wipe. Expect the next wipe on Thursday 15 October at 20:32 UTC. 29 days 2 hours have passed since its current world began. The tags list wipes every week.
11What map is running on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
The map on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is procedural, size 3,500 with seed 1, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page. You will see the map name as: Custom Mods / FPS+ / 4 Max.
12Which rules apply on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, and what settings?
No gather rate appears in the name PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN. The group limit is 100 players. survival is the game mode, normal Rust: gather, build, raid. You can fight and raid other players. Modded is its browser category: plugins or settings change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
13Joining PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN: what are the steps?
To connect, open Rust, press F1, and enter client.connect 64.40.8.156:23014. You can also click Launch Rust here to open the game via Steam and join.
