Rust Zombie Raids Test Server
- Players now
- 1/2 50% full
- 7-day average
- 0 peak 1
- Rank
- #11,178 top 49%
- Wiped
- 2h ago · 11 Oct, 12:26 UTC
- Next wipe
- – too few wipes seen yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 2 on average | 13 | |
|---|---|---|
| Standing#11,178 on player hours | 51 | |
| Uptime13 of the last 48 hours | 27 | |
| Performance148 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
2 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- usual gap
- 0.4 days between real wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 11 Oct | Sun 11:32 | 0 before | running |
| 11 Oct | Sun 01:25 | 0 before | – |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 49% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 58.169.156.96:28015
- Region
- –
- Max players
- 2
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 11 Oct 2026, 12:26 UTC
- Hostname
- –
- First seen
- 11 Oct 2026
Server tags
what each tag it publishes means ·mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp2 | Max players Capacity: 2. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs167398 | Build Build 167398. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code The region code is blank. | |
| Mods and access | ^o | Oxide Oxide (uMod) provides the plugin framework here. |
^z | Modded Modded category: plugins or changed settings apply. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1ShockRust | Blue | NoLimitno group limit · 131 on averageUnranked20/350
- 2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 111 on averageUnranked189/225
- 3SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 109 on averageUnranked153/200
- 4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 94 on averageUnranked38/1000
- 5МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 91 on averageUnranked93/100
- 6404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 80 on averageUnranked103/1000
Briefing
quick answers, from the figures on this page01Ranking of Rust Zombie Raids Test Server among Rust servers: what is it?
In the top 49% of all ranked servers, Rust Zombie Raids Test Server holds #11,178 for player hours over the last seven days.
02Current population on Rust Zombie Raids Test Server: how busy is it?
1 of 2 slots are filled on Rust Zombie Raids Test Server at this moment. Its seven-day average is 0 players; the peak is 1. Between the last 48 hours, 13:00 UTC saw the highest average: 1 players.
03The Rust version for Rust Zombie Raids Test Server: what is it?
Rust network protocol 2634 and build 167398 on Windows is what Rust Zombie Raids Test Server runs. To join, your game must share the protocol; Steam takes care of updating it.
04Performance of Rust Zombie Raids Test Server: is it smooth?
Server fps over the last 48 hours: 148 average, 148 lowest. Entities reached 44,973 - buildings, deployables and the rest. Memory usage reached 1,206 MB at its highest. Low fps plus a growing entity count equals lag for players.
05Location of Rust Zombie Raids Test Server: where?
No region is published by Rust Zombie Raids Test Server. What Rust Server Now shows is a server's stated location, not where its machine is actually located. You reach it at 58.169.156.96:28015.
06How reliable is Rust Zombie Raids Test Server, and is it online?
Rust Zombie Raids Test Server reports online at this moment. Reported uptime puts the last restart at roughly 41 minutes ago. First seen by Rust Server Now on 11 October 2026.
07The tags on Rust Zombie Raids Test Server: what do they mean?
For the in-game browser, Rust Zombie Raids Test Server declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp2 (Max players): Capacity: 2; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Your game must run protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded category: plugins or changed settings apply. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
08Where does Rust Zombie Raids Test Server show up in Rust Server Now lists and filters?
These Rust Server Now lists include Rust Zombie Raids Test Server: Modded Rust servers and Rust servers with zombie in the name. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
09Rust Zombie Raids Test Server wipes on what schedule?
The record for Rust Zombie Raids Test Server holds too few wipes to reveal a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. It has been running its current world for 2 hours.
10The map for Rust Zombie Raids Test Server: which one?
The map on Rust Zombie Raids Test Server is procedural, size 3,000 with seed 1301457773, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it.
11The rules and settings of Rust Zombie Raids Test Server: what are they?
The name Rust Zombie Raids Test Server does not state a gather rate. The game's default group limit of 8 players applies. survival is the game mode, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is on.
12To join Rust Zombie Raids Test Server, what must you do?
Press F1 in Rust and enter client.connect 58.169.156.96:28015, or click Launch Rust here to open Rust via Steam and join.
