Rust Server Now
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Onlinechecked 9m ago · scouted since 13 Sep 2026

4Netplayers Rust Server

Modded oxide
Join server
Evaluation 53 Bronze #6,464 on player hours
Players now
0/10
0% full
7-day average
0
peak 2
Rank
#6,464
▼ 437 this week
Wiped
9d 7h
ago · 1 Oct, 19:24 UTC
Next wipe
25d 15h
Thu 5 Nov, 19:00 UTC
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population1Standing71Uptime96Performance50Wipe hold–Momentum47
Population0 of 10 on average 1
Standing#6,464 on player hours 71
Uptime46 of the last 48 hours 96
Performance30 server fps on average 50
Wipe holdtoo few wipes seen –
Momentumdown 437 places this week 47

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
00.511.5204:0013:0022:0007:0016:0001:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Wipe record

1 on record
Next wipe
Thursday 5 November19:00 UTC · in 25d 15h

The force wipe · high confidence

wipe-day peak
3
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
1 Oct FW Thu 18:43 3 running

Performance

01020304004:0013:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Map of 4Netplayers Rust Server
Map
Procedural Map
Size
4000
Seed
1234567890
Open on RustMaps
Address
54.37.245.171:22000
Region
–
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
1 Oct 2026, 19:24 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

what each tag it publishes means · mp10,ptrak,$r?,v2634,gmvanilla,cs167058,ts8,^o^z
GamegmvanillaGame mode The mode is vanilla survival.
mp10Max players Capacity: 10.
ts8Group limit Teams max out at 8, the game's default.
v2634Protocol Your game must run protocol 2634.
cs167058Build Build 167058.
ptrakNetworking RakNet handles the network layer here, as standard for the game.
$r?Region code The region code is blank.
Mods and access^oOxide This server uses Oxide (uMod) for plugins.
^zModded Modded category: plugins or changed settings apply.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Player counts
01What is the rank position of 4Netplayers Rust Server?

In the top 29% of all ranked servers, 4Netplayers Rust Server holds #6,464 for player hours over the last seven days.

02What is the player count on 4Netplayers Rust Server?

Right now, 0 players occupy the 10 slots on 4Netplayers Rust Server. Its seven-day average is 0 players; the peak is 2. Between the last 48 hours, 15:00 UTC saw the highest average: 2 players.

Server details
03The Rust version for 4Netplayers Rust Server: what is it?

Version for 4Netplayers Rust Server: Rust network protocol 2634 and build 167058 on Linux. Joining requires your game to be on the same protocol; Steam handles the update.

04How smooth is the performance on 4Netplayers Rust Server?

Server fps over the last 48 hours: 30 average, 30 lowest. 90,028 entities at peak, counting buildings and deployables. The maximum memory used was 3,209 MB. Players feel lag when fps drops and entities climb.

05Location of 4Netplayers Rust Server: where?

There is no region published by 4Netplayers Rust Server. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 54.37.245.171:22000.

06How reliable is 4Netplayers Rust Server, and is it online?

4Netplayers Rust Server reports online at this moment. Reported uptime puts the last restart at roughly 2 days 18 hours ago. 168 of 168 hours up in the last 7 full days; that is 100%. Its first appearance in Rust Server Now data was on 13 September 2026.

Lists & Tags
07What is the meaning of each tag on 4Netplayers Rust Server?

The server browser reads these tags from 4Netplayers Rust Server: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Capacity: 10; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Your game must run protocol 2634; cs167058 (Build): Build 167058; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): The region code is blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: plugins or changed settings apply. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.

08Where does 4Netplayers Rust Server show up in Rust Server Now lists and filters?

These Rust Server Now lists include 4Netplayers Rust Server: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe Schedule
09On what timetable does 4Netplayers Rust Server wipe?

The only wipe for 4Netplayers Rust Server is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives as its next wipe, wiping every Rust server. It has been running its current world for 9 days 7 hours.

10On wipe day, what changes for 4Netplayers Rust Server?

On average, 3 players was the busiest its recent wipes got. The latest wipe saw its peak 24 hours in.

Rules & Settings
11Map selection on 4Netplayers Rust Server: what is it?

For 4Netplayers Rust Server, the map is procedural at size 4,000 with seed 1234567890, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it.

12The rules and settings of 4Netplayers Rust Server: what are they?

You will not find a gather rate in the name 4Netplayers Rust Server. 8 players per group is the default and the limit here. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

How to join
13To join 4Netplayers Rust Server, what must you do?

Press F1 in Rust and enter client.connect 54.37.245.171:22000, or click Launch Rust here to open Rust via Steam and join.