NON-PRODUCTION Pocket Mines Feasibility
- Players now
- 0/2 0% full
- 7-day average
- 0 peak –
- Rank
- #16,015 ▲ 882 this week
- Wiped
- 20d 20h ago · 19 Sep, 17:27 UTC
- Next wipe
- – too few wipes seen yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 2 on average | 0 | |
|---|---|---|
| Standing#16,015 on player hours | 30 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance236 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 882 places this week | 53 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
1 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 19 Sep | Sat 17:27 | 0 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 51.91.74.194:25570
- Region
- –
- Max players
- 2
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 19 Sep 2026, 17:27 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y| Game | gmrust | Game mode Survival in the standard Rust format. |
mp2 | Max players Slot count: 2. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2633 | Protocol Game protocol 2633 - same version required to connect. | |
cs164530 | Build This server runs build 164530. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code The region code is blank. | |
| Mods and access | ^z | Modded Modded listing: plugins or settings make the difference. |
^y | Carbon This server uses Carbon for plugins. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 139 on averageUnranked103/200
- 2ShockRust | Blue | NoLimitno group limit · 131 on averageUnranked329/400
- 3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 113 on averageUnranked62/1000
- 4RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on averageUnranked198/225
- 5STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 93 on averageUnranked31/300
- 6МИНИ-КАРТА 2Х | STORM | FPS+ 07.10EU · groups of 8+ · weekly · 91 on averageUnranked92/100
Briefing
quick answers, from the figures on this page01What is the rank position of NON-PRODUCTION Pocket Mines Feasibility?
In the top 70% of all ranked servers, NON-PRODUCTION Pocket Mines Feasibility holds #16,015 for player hours over the last seven days.
02What is the player count on NON-PRODUCTION Pocket Mines Feasibility?
0 of 2 slots are filled on NON-PRODUCTION Pocket Mines Feasibility at this moment. The average population for the last seven days is 0.
03Version of Rust on NON-PRODUCTION Pocket Mines Feasibility: which one?
Rust network protocol 2633 and build 164530 on Linux is what NON-PRODUCTION Pocket Mines Feasibility runs. To join, your game must share the protocol; Steam takes care of updating it.
04Is the performance on NON-PRODUCTION Pocket Mines Feasibility good?
For the last 48 hours, average server fps was 236, with a minimum of 207. 14,064 entities at peak, counting buildings and deployables. The maximum memory used was 3,993 MB. The lag players notice comes from low fps and rising entity counts.
05Where can you find NON-PRODUCTION Pocket Mines Feasibility physically?
No region is published by NON-PRODUCTION Pocket Mines Feasibility. What Rust Server Now shows is a server's stated location, not where its machine is actually located. You reach it at 51.91.74.194:25570.
06How reliable is NON-PRODUCTION Pocket Mines Feasibility, and is it online?
NON-PRODUCTION Pocket Mines Feasibility reports online at this moment. The last restart happened around 20 days 18 hours ago, according to uptime. It was up 100% of the time over the last 7 full days: 168 of 168 hours. Its first appearance in Rust Server Now data was on 13 September 2026.
07What is the meaning of each tag on NON-PRODUCTION Pocket Mines Feasibility?
For the in-game browser, NON-PRODUCTION Pocket Mines Feasibility declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Slot count: 2; ts8 (Group limit): Teams max out at 8, the game's default; v2633 (Protocol): Game protocol 2633 - same version required to connect; cs164530 (Build): This server runs build 164530; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): The region code is blank; ^z (Modded): Modded listing: plugins or settings make the difference; ^y (Carbon): This server uses Carbon for plugins. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
08Where does NON-PRODUCTION Pocket Mines Feasibility show up in Rust Server Now lists and filters?
These Rust Server Now lists include NON-PRODUCTION Pocket Mines Feasibility: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
09On what timetable does NON-PRODUCTION Pocket Mines Feasibility wipe?
Too few wipes are recorded for NON-PRODUCTION Pocket Mines Feasibility to show a rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. This world is 20 days 20 hours old.
10What happens on wipe day for NON-PRODUCTION Pocket Mines Feasibility?
On average, 0 players was the busiest its recent wipes got. 0 hours after the latest wipe, the crowd peaked.
11The map for NON-PRODUCTION Pocket Mines Feasibility: which one?
A procedural map of size 2,000 with seed 20260808, generated by the game, is in use on NON-PRODUCTION Pocket Mines Feasibility. You can look at the map on RustMaps from this page: identical size and seed reproduce it.
12The rules and settings of NON-PRODUCTION Pocket Mines Feasibility: what are they?
The name NON-PRODUCTION Pocket Mines Feasibility does not state a gather rate. Up to 8 players can group, which is the game's default. This server runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Plugins in use: Carbon. The VAC anti-cheat from Valve is on.
13What is the process to join NON-PRODUCTION Pocket Mines Feasibility?
In Rust, press F1 and run client.connect 51.91.74.194:25570; or use Launch Rust on this page to connect through Steam.
