- Players now
- 0/50 0% full
- 7-day average
- 0 peak 2
- Rank
- #10,413 ▲ 6013 this week
- Wiped
- 3d 0h ago · 7 Oct, 16:12 UTC
- Next wipe
- – too few wipes seen yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 50 on average | 0 | |
|---|---|---|
| Standing#10,413 on player hours | 54 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance30 server fps on average | 49 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 6,013 places this week | 79 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Wipe record
1 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 7 Oct | Wed 16:12 | 1 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 2 Oct. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 51.91.234.88:21650
- Region
- –
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 7 Oct 2026, 16:12 UTC
- Hostname
- –
- First seen
- 2 Oct 2026
Server tags
what each tag it publishes means ·mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp50 | Max players The server holds 50. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs167398 | Build Build 167398. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code Region code: none. | |
| Mods and access | ^o | Oxide This server uses Oxide (uMod) for plugins. |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 136 on averageUnranked107/200
- 2ShockRust | Blue | NoLimitno group limit · 131 on averageUnranked316/400
- 3RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on averageUnranked196/225
- 4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 112 on averageUnranked60/1000
- 5МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 91 on averageUnranked89/100
- 6STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 90 on averageUnranked25/300
Briefing
quick answers, from the figures on this page01Ranking of Dev-The Walking Life among Rust servers: what is it?
The rank for Dev-The Walking Life is #10,413 on seven-day player hours, in the top 46% of ranked servers.
02Current population on Dev-The Walking Life: how busy is it?
Right now, 0 players occupy the 50 slots on Dev-The Walking Life. Its seven-day average is 0 players; the peak is 2. The 48-hour peak time is 20:00 UTC, when it averaged 2 players.
03The Rust version for Dev-The Walking Life: what is it?
The Rust build on Dev-The Walking Life is network protocol 2634 and build 167398, on Linux. To join, your game must share the protocol; Steam takes care of updating it.
04Performance of Dev-The Walking Life: is it smooth?
For the last 48 hours, average server fps was 30, with a minimum of 16. Entities reached 214,718 - buildings, deployables and the rest. The maximum memory used was 4,383 MB. Players feel lag when fps drops and entities climb.
05Location of Dev-The Walking Life: where?
There is no region published by Dev-The Walking Life. What Rust Server Now shows is a server's stated location, not where its machine is actually located. You reach it at 51.91.234.88:21650.
06Current online status and reliability of Dev-The Walking Life: what is the data?
Dev-The Walking Life reports online at this moment. The last restart happened around 1 hours ago, according to uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. Its first appearance in Rust Server Now data was on 2 October 2026.
07The tags on Dev-The Walking Life: what do they mean?
For the in-game browser, Dev-The Walking Life declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): The server holds 50; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Protocol 2634: match it to join; cs167398 (Build): Build 167398; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): Region code: none; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: plugins or settings make the difference. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08Where does Dev-The Walking Life show up in Rust Server Now lists and filters?
Dev-The Walking Life appears on the following Rust Server Now lists: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
09Dev-The Walking Life wipes on what schedule?
Too few wipes are recorded for Dev-The Walking Life to show a rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 3 days have passed since its current world began.
10What does Dev-The Walking Life look like on wipe day?
On average, 1 players was the busiest its recent wipes got. The latest wipe saw its peak 0 hours in.
11What map is running on Dev-The Walking Life?
For Dev-The Walking Life, the map is procedural at size 6,000 with seed 395335856, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.
12Which rules apply on Dev-The Walking Life, and what settings?
The name Dev-The Walking Life does not state a gather rate. 8 players per group is the default and the limit here. survival is the game mode, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
13What is the process to join Dev-The Walking Life?
In Rust, press F1 and run client.connect 51.91.234.88:21650; or use Launch Rust on this page to connect through Steam.
