- Players now
- 0/10 0% full
- 7-day average
- 0 peak 1
- Rank
- #13,905 ▼ 5748 this week
- Wiped
- 1d 17h ago · 8 Oct, 22:12 UTC
- Next wipe
- – no rhythm it keeps
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 10 on average | 0 | |
|---|---|---|
| Standing#13,905 on player hours | 39 | |
| Uptime41 of the last 48 hours | 85 | |
| Performance120 server fps on average | 100 | |
| Wipe hold33% of wipes kept half their crowd | 33 | |
| Momentumdown 5,748 places this week | 29 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
4 on recordIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 8.6 days between real wipes
- on rhythm
- 67% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 33% else halves by day 2
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 8 Oct | Thu 22:12 | 0 before | running |
| 29 Sep | Tue 23:18 | 1 | 9 days |
| 27 Sep | Sun 19:31 | 2 | 2.2 days |
| 19 Sep | Sat 06:17 | 2 | 8.6 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 19 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 51.81.179.39:27196
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 8 Oct 2026, 22:12 UTC
- Hostname
- –
- First seen
- 19 Sep 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp10 | Max players Capacity: 10. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs167231 | Build This server runs build 167231. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code The region code is blank. | |
| Mods and access | ^o | Oxide This server uses Oxide (uMod) for plugins. |
^z | Modded Modded category: plugins or changed settings apply. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 136 on averageUnranked106/200
- 2ShockRust | Blue | NoLimitno group limit · 131 on averageUnranked319/400
- 3RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on averageUnranked197/225
- 4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 112 on averageUnranked63/1000
- 5МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 91 on averageUnranked93/100
- 6STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 90 on averageUnranked27/300
Briefing
quick answers, from the figures on this page01Ranking of A Shockbyte Rust Server among Rust servers: what is it?
In the top 61% of all ranked servers, A Shockbyte Rust Server holds #13,905 for player hours over the last seven days.
02Current population on A Shockbyte Rust Server: how busy is it?
The current population on A Shockbyte Rust Server is 0, against 10 slots. The seven-day average is 0 players, with a peak of 1. Between the last 48 hours, 22:00 UTC saw the highest average: 1 players.
03What Rust version is A Shockbyte Rust Server on?
The Rust build on A Shockbyte Rust Server is network protocol 2634 and build 167231, on Linux. Joining requires your game to be on the same protocol; Steam handles the update.
04Performance of A Shockbyte Rust Server: is it smooth?
Server fps over the last 48 hours: 120 average, 106 lowest. Entities reached 48,584 - buildings, deployables and the rest. The maximum memory used was 2,074 MB. Low fps plus a growing entity count equals lag for players.
05What is the host location for A Shockbyte Rust Server?
No region is published by A Shockbyte Rust Server. Rust Server Now does not verify machine locations; it only shows where a server says it is. For this server, the address is 51.81.179.39:27196.
06How reliable is A Shockbyte Rust Server, and is it online?
Live status: A Shockbyte Rust Server is up. About 39 hours ago was its last restart, based on reported uptime. 101 of 168 hours up in the last 7 full days; that is 60%. First seen by Rust Server Now on 19 September 2026.
07The tags on A Shockbyte Rust Server: what do they mean?
For the in-game browser, A Shockbyte Rust Server declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Protocol 2634: match it to join; cs167231 (Build): This server runs build 167231; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): The region code is blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: plugins or changed settings apply. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08On which Rust Server Now lists does A Shockbyte Rust Server appear?
The Rust Server Now lists that carry A Shockbyte Rust Server are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
09A Shockbyte Rust Server wipes on what schedule?
A Shockbyte Rust Server wipes on no fixed pattern, so the next wipe cannot be predicted. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. 41 hours have passed since its current world began.
10What happens on wipe day for A Shockbyte Rust Server?
The average busiest point of its recent wipes was 2 players. 21 hours after the latest wipe, the crowd peaked. Until the next wipe, the crowd stayed above half that peak in 33% of its recent wipes. If not, it dropped below half by day 2.
11Map selection on A Shockbyte Rust Server: what is it?
The map on A Shockbyte Rust Server is procedural, size 3,000 with seed 50000, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it.
12Which rules apply on A Shockbyte Rust Server, and what settings?
The name A Shockbyte Rust Server does not state a gather rate. Up to 8 players can group, which is the game's default. survival is the game mode, normal Rust: gather, build, raid. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Valve's VAC anti-cheat is active.
13Joining A Shockbyte Rust Server: what are the steps?
To connect, open Rust, press F1, and enter client.connect 51.81.179.39:27196. You can also click Launch Rust here to open the game via Steam and join.
