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Onlinechecked 8m ago · scouted since 13 Sep 2026

4Netplayers Rust Server

Modded oxide
Join server
Evaluation 47 Bronze #15,710 on player hours
Players now
0/10
0% full
7-day average
0
peak 1
Rank
#15,710
▲ 1187 this week
Wiped
5d 19h
ago · 5 Oct, 03:33 UTC
Next wipe
–
no rhythm it keeps
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing31Uptime98Performance50Wipe hold50Momentum54
Population0 of 10 on average 0
Standing#15,710 on player hours 31
Uptime47 of the last 48 hours 98
Performance30 server fps on average 50
Wipe hold50% of wipes kept half their crowd 50
Momentumup 1,187 places this week 54

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Wipe record

3 on record
Next wipe

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
10.2 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
3
players, last three wipes
crowd held
50%
else halves by day 1

The first 48 hours of its last wipes

Mon 5 OctSun 20 SepMon 14 Sep
01234+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
5 Oct Mon 03:33 1 running
20 Sep Sun 13:37 4 14.6 days
14 Sep Mon 16:14 4 5.9 days

Performance

01020304023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep2 Oct6 Oct10 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Map of 4Netplayers Rust Server
Map
Custom Map
Size
1800
Seed
1234567890
Address
51.195.61.139:22300
Region
–
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
5 Oct 2026, 03:33 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

what each tag it publishes means · mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z
GamegmvanillaGame mode The mode is vanilla survival.
mp10Max players Slot count: 10.
ts8Group limit The default applies: 8 to a team.
v2634Protocol Your game must run protocol 2634.
cs166652Build Build 166652.
ptrakNetworking The network layer is RakNet, standard for Rust.
$r?Region code No region set.
Mods and access^oOxide This server uses Oxide (uMod) for plugins.
^zModded Modded listing: plugins or settings make the difference.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Current Players
01Ranking of 4Netplayers Rust Server among Rust servers: what is it?

The rank for 4Netplayers Rust Server is #15,710 on seven-day player hours, in the top 69% of ranked servers.

02How many players are on 4Netplayers Rust Server right now?

0 of 10 slots are filled on 4Netplayers Rust Server at this moment. Its seven-day average is 0 players; the peak is 1.

Server Info
03Version of Rust on 4Netplayers Rust Server: which one?

Rust network protocol 2634 and build 166652 on Linux is what 4Netplayers Rust Server runs. To join, your game must share the protocol; Steam takes care of updating it.

04Is the performance on 4Netplayers Rust Server good?

Average server fps for the last 48 hours was 30; the lowest was 30. 14,766 entities at peak, counting buildings and deployables. Memory usage reached 1,678 MB at its highest. Players feel lag when fps drops and entities climb.

05Location of 4Netplayers Rust Server: where?

There is no region published by 4Netplayers Rust Server. Rust Server Now does not verify machine locations; it only shows where a server says it is. For this server, the address is 51.195.61.139:22300.

06How reliable is 4Netplayers Rust Server, and is it online?

4Netplayers Rust Server reports online at this moment. Reported uptime puts the last restart at roughly 4 days 17 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. Its first appearance in Rust Server Now data was on 13 September 2026.

Server Tags
07How should you read the tags on 4Netplayers Rust Server?

The server browser reads these tags from 4Netplayers Rust Server: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Your game must run protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): No region set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: plugins or settings make the difference. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.

08On which Rust Server Now lists does 4Netplayers Rust Server appear?

The Rust Server Now lists that carry 4Netplayers Rust Server are: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Wipe Schedule
09On what timetable does 4Netplayers Rust Server wipe?

4Netplayers Rust Server wipes on no fixed pattern, so the next wipe cannot be predicted. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. This world is 5 days 19 hours old.

10What happens on wipe day for 4Netplayers Rust Server?

3 players on average marked the busiest point of its recent wipes. 5 hours after the latest wipe, the crowd peaked. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. In the other cases, the crowd fell below half by day 1.

Settings & Rules
11What map is running on 4Netplayers Rust Server?

The map on 4Netplayers Rust Server is procedural, size 1,800 with seed 1234567890, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page. The name of the map is: Custom Map.

12Which rules apply on 4Netplayers Rust Server, and what settings?

No gather rate appears in the name 4Netplayers Rust Server. The game's default group limit of 8 players applies. survival is the game mode, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings change the game. You will find Oxide plugins running here. Valve's VAC anti-cheat is active.

Joining Steps
13To join 4Netplayers Rust Server, what must you do?

In Rust, press F1 and run client.connect 51.195.61.139:22300; or use Launch Rust on this page to connect through Steam.