- Players now
- 1/40 2% full
- 7-day average
- 0 peak 3
- Rank
- #7,467 ▲ 1403 this week
- Wiped
- 46d 16h ago · 24 Aug, 03:04 UTC
- Next wipe
- – no rhythm it keeps
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 40 on average | 0 | |
|---|---|---|
| Standing#7,467 on player hours | 67 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance234 server fps on average | 100 | |
| Wipe hold0% of wipes kept half their crowd | 0 | |
| Momentumup 1,403 places this week | 59 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 3 players.
Daily average and peak, UTC.
Wipe record
3 on recordIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 5.3 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 2
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 8 Oct | Thu 23:38 | 1 before | running |
| 5 Oct | Mon 00:10 | 1 | 4 days |
| 28 Sep | Mon 11:30 | 1 | 6.5 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 5.196.92.108:28005
- Region
- –
- Max players
- 40
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 24 Aug 2026, 03:04 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp40,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y| Game | gmrust | Game mode Survival in the standard Rust format. |
mp40 | Max players Capacity: 40. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs167398 | Build Game build: 167398. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code Region code: none. | |
| Mods and access | ^z | Modded Modded category: plugins or changed settings apply. |
^y | Carbon Plugin framework: Carbon. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 160 on averageUnranked112/200
- 2404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 138 on averageUnranked102/1000
- 3STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 132 on averageUnranked69/300
- 4ShockRust | Blue | NoLimitno group limit · 130 on averageUnranked265/400
- 5RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on averageUnranked183/225
- 6666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 07.10EU · groups of 16+ · monthly · 110 on averageUnranked16/750
Briefing
quick answers, from the figures on this page01Where does Rabbit Hole sit in the rankings?
In the top 33% of all ranked servers, Rabbit Hole holds #7,467 for player hours over the last seven days.
02Current population on Rabbit Hole: how busy is it?
The current population on Rabbit Hole is 1, against 40 slots. The seven-day average is 0 players, with a peak of 3. The 48-hour peak time is 17:00 UTC, when it averaged 2 players.
03Version of Rust on Rabbit Hole: which one?
The Rust build on Rabbit Hole is network protocol 2634 and build 167398, on Linux. Steam updates your game so your protocol matches; that is required to join.
04Is the performance on Rabbit Hole good?
Server fps over the last 48 hours: 234 average, 223 lowest. Entities peaked at 79,974, including buildings, deployables and all other world objects. Peak memory: 3,012 MB. The lag players notice comes from low fps and rising entity counts.
05What is the host location for Rabbit Hole?
For Rabbit Hole, no region is published. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 5.196.92.108:28005.
06How reliable is Rabbit Hole, and is it online?
Rabbit Hole reports online at this moment. Reported uptime puts the last restart at roughly 21 minutes ago. It was up 57% of the time over the last 7 full days: 96 of 168 hours. Its first appearance in Rust Server Now data was on 13 September 2026.
07How should you read the tags on Rabbit Hole?
The server browser reads these tags from Rabbit Hole: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Capacity: 40; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): Region code: none; ^z (Modded): Modded category: plugins or changed settings apply; ^y (Carbon): Plugin framework: Carbon. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08Where does Rabbit Hole show up in Rust Server Now lists and filters?
These Rust Server Now lists include Rabbit Hole: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
09On what timetable does Rabbit Hole wipe?
Wipes on Rabbit Hole happen irregularly, leaving no next wipe to forecast. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. This world is 46 days 16 hours old.
10On wipe day, what changes for Rabbit Hole?
On average, 1 players was the busiest its recent wipes got. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, the crowd fell below half by day 2.
11The map for Rabbit Hole: which one?
The map on Rabbit Hole is procedural, size 1,000 with seed 1337, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page. You will see the map name as: Custom Map.
12The rules and settings of Rabbit Hole: what are they?
The name Rabbit Hole does not state a gather rate. Up to 8 players can group, which is the game's default. survival is the game mode, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings change the game. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.
13To join Rabbit Hole, what must you do?
In Rust, press F1 and run client.connect 5.196.92.108:28005; or use Launch Rust on this page to connect through Steam.
