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Onlinechecked 10m ago · scouted since 13 Sep 2026

Rabbit Hole

Modded carbon
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Evaluation 54 Bronze #7,467 on player hours
Players now
1/40
2% full
7-day average
0
peak 3
Rank
#7,467
▲ 1403 this week
Wiped
46d 16h
ago · 24 Aug, 03:04 UTC
Next wipe
–
no rhythm it keeps
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing67Uptime98Performance100Wipe hold0Momentum59
Population0 of 40 on average 0
Standing#7,467 on player hours 67
Uptime47 of the last 48 hours 98
Performance234 server fps on average 100
Wipe hold0% of wipes kept half their crowd 0
Momentumup 1,403 places this week 59

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeakWipe
0123420:0005:0014:0000:0009:0018:00Wiped Thu 8 Oct, 23:38 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 3 players.

Wipe record

3 on record
Next wipe

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5.3 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 2

The first 48 hours of its last wipes

Mon 5 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
8 Oct Thu 23:38 1 before running
5 Oct Mon 00:10 1 4 days
28 Sep Mon 11:30 1 6.5 days

Performance

Server fpsWipe
010020030040020:0005:0014:0000:0009:0018:00Wiped Thu 8 Oct, 23:38 UTCWIPE

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Map of Rabbit Hole
Map
Custom Map
Size
1000
Seed
1337
Address
5.196.92.108:28005
Region
–
Max players
40
Group limit
8, the default
Wipe schedule
–
Last wipe
24 Aug 2026, 03:04 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

what each tag it publishes means · mp40,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y
GamegmrustGame mode Survival in the standard Rust format.
mp40Max players Capacity: 40.
ts8Group limit Teams max out at 8, the game's default.
v2634Protocol Game protocol 2634 - same version required to connect.
cs167398Build Game build: 167398.
ptrakNetworking Network layer: RakNet, the game's default.
$r?Region code Region code: none.
Mods and access^zModded Modded category: plugins or changed settings apply.
^yCarbon Plugin framework: Carbon.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Population
01Where does Rabbit Hole sit in the rankings?

In the top 33% of all ranked servers, Rabbit Hole holds #7,467 for player hours over the last seven days.

02Current population on Rabbit Hole: how busy is it?

The current population on Rabbit Hole is 1, against 40 slots. The seven-day average is 0 players, with a peak of 3. The 48-hour peak time is 17:00 UTC, when it averaged 2 players.

Server Info
03Version of Rust on Rabbit Hole: which one?

The Rust build on Rabbit Hole is network protocol 2634 and build 167398, on Linux. Steam updates your game so your protocol matches; that is required to join.

04Is the performance on Rabbit Hole good?

Server fps over the last 48 hours: 234 average, 223 lowest. Entities peaked at 79,974, including buildings, deployables and all other world objects. Peak memory: 3,012 MB. The lag players notice comes from low fps and rising entity counts.

05What is the host location for Rabbit Hole?

For Rabbit Hole, no region is published. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 5.196.92.108:28005.

06How reliable is Rabbit Hole, and is it online?

Rabbit Hole reports online at this moment. Reported uptime puts the last restart at roughly 21 minutes ago. It was up 57% of the time over the last 7 full days: 96 of 168 hours. Its first appearance in Rust Server Now data was on 13 September 2026.

Server Tags
07How should you read the tags on Rabbit Hole?

The server browser reads these tags from Rabbit Hole: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Capacity: 40; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): Region code: none; ^z (Modded): Modded category: plugins or changed settings apply; ^y (Carbon): Plugin framework: Carbon. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.

08Where does Rabbit Hole show up in Rust Server Now lists and filters?

These Rust Server Now lists include Rabbit Hole: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Wipe Info
09On what timetable does Rabbit Hole wipe?

Wipes on Rabbit Hole happen irregularly, leaving no next wipe to forecast. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. This world is 46 days 16 hours old.

10On wipe day, what changes for Rabbit Hole?

On average, 1 players was the busiest its recent wipes got. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, the crowd fell below half by day 2.

Rules & Settings
11The map for Rabbit Hole: which one?

The map on Rabbit Hole is procedural, size 1,000 with seed 1337, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page. You will see the map name as: Custom Map.

12The rules and settings of Rabbit Hole: what are they?

The name Rabbit Hole does not state a gather rate. Up to 8 players can group, which is the game's default. survival is the game mode, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings change the game. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.

Joining Steps
13To join Rabbit Hole, what must you do?

In Rust, press F1 and run client.connect 5.196.92.108:28005; or use Launch Rust on this page to connect through Steam.