- Players now
- 0/40 0% full
- 7-day average
- 0 peak –
- Rank
- #15,954 ▼ 7141 this week
- Wiped
- 17d 23h ago · 22 Sep, 00:45 UTC
- Next wipe
- 26d 18h Thu 5 Nov, 19:00 UTC
- Team limit
- 8 monthly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 40 on average | 0 | |
|---|---|---|
| Standing#15,954 on player hours | 30 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance75 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 7,141 places this week | 28 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
1 on recordThe force wipe · high confidence
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 22 Sep | Tue 00:45 | 0 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Intel
- Address
- 45.45.237.89:28015
- Region
- NA
- Max players
- 40
- Group limit
- 8, the default
- Wipe schedule
- monthly
- Last wipe
- 22 Sep 2026, 00:45 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp40,ptrak,$r?,v2633,^z,^y,^m,NA,^p,gmrust,cs165217,ts8| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp40 | Max players The server holds 40. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2633 | Protocol Your game must run protocol 2633. | |
cs165217 | Build This server runs build 165217. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code Region code: none. | |
| Wipe schedule | ^m | Monthly Monthly wipes, timed to Facepunch's force wipe. |
| Gameplay | ^p | PvE PvE: the world supplies the danger, not other players. |
| Mods and access | ^z | Modded Modded category: plugins or changed settings apply. |
^y | Carbon Plugin framework: Carbon. | |
| Region | NA | North America The browser files it under North America. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 77 on averageUnranked84/200
- 2[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 72 on averageUnranked85/200
- 3Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 69 on averageUnranked98/125
- 4Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 62 on averageUnranked79/100
- 5[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 43 on averageUnranked65/150
- 6RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 33 on averageUnranked53/420
Briefing
quick answers, from the figures on this page01Where does Project Pulsar sit in the rankings?
The seven-day player-hour rank for Project Pulsar is #15,954, top 70% of all ranked servers and #1,583 in North America.
02What is the player count on Project Pulsar?
Right now, 0 players occupy the 40 slots on Project Pulsar. It has averaged 0 players across the last seven days.
03What Rust version is Project Pulsar on?
The Rust build on Project Pulsar is network protocol 2633 and build 165217, on Linux. Steam updates your game so your protocol matches; that is required to join.
04Performance of Project Pulsar: is it smooth?
Average server fps for the last 48 hours was 75; the lowest was 57. 92,277 entities at peak, counting buildings and deployables. Peak memory: 9,484 MB. The lag players notice comes from low fps and rising entity counts.
05Where can you find Project Pulsar physically?
Project Pulsar declares North America as its location via the NA tag. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 45.45.237.89:28015.
06Uptime and current status of Project Pulsar: what are they?
Live status: Project Pulsar is up. Reported uptime puts the last restart at roughly 16 days 9 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. Its first appearance in Rust Server Now data was on 13 September 2026.
07The tags on Project Pulsar: what do they mean?
The server browser reads these tags from Project Pulsar: gmrust (Game mode): Standard Rust survival is the game mode; mp40 (Max players): The server holds 40; ts8 (Group limit): The default applies: 8 to a team; v2633 (Protocol): Your game must run protocol 2633; cs165217 (Build): This server runs build 165217; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): Region code: none; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^p (PvE): PvE: the world supplies the danger, not other players; ^z (Modded): Modded category: plugins or changed settings apply; ^y (Carbon): Plugin framework: Carbon; NA (North America): The browser files it under North America. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08Where does Project Pulsar show up in Rust Server Now lists and filters?
These Rust Server Now lists include Project Pulsar: Modded Rust servers, Rust PvE servers, ranked by population and North America Rust servers. Under these filters, it appears on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
09Project Pulsar wipes on what schedule?
The only wipe for Project Pulsar is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world is 17 days 23 hours old. A monthly wipe schedule is published in its tags.
10What does Project Pulsar look like on wipe day?
0 players on average marked the busiest point of its recent wipes. The latest wipe saw its peak 0 hours in.
11Map selection on Project Pulsar: what is it?
The map on Project Pulsar is procedural, size 4,000 with seed 1, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page.
12Which rules apply on Project Pulsar, and what settings?
No gather rate appears in the name Project Pulsar. Up to 8 players can group, which is the game's default. pve is the game mode, fighting other players is disabled. The server browser lists it as Modded: plugins or settings change the game. Plugins in use: Carbon. Valve's VAC anti-cheat is active.
13What is the process to join Project Pulsar?
In Rust, press F1 and run client.connect 45.45.237.89:28015; or use Launch Rust on this page to connect through Steam.
