Rust Server Now
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Onlinechecked 10m ago · scouted since 13 Sep 2026

Project Pulsar

Modded NA carbon
Join server
Evaluation 51 Bronze #15,954 on player hours
Players now
0/40
0% full
7-day average
0
peak –
Rank
#15,954
▼ 7141 this week
Wiped
17d 23h
ago · 22 Sep, 00:45 UTC
Next wipe
26d 18h
Thu 5 Nov, 19:00 UTC
Team limit
8
monthly

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing30Uptime98Performance100Wipe hold–Momentum28
Population0 of 40 on average 0
Standing#15,954 on player hours 30
Uptime47 of the last 48 hours 98
Performance75 server fps on average 100
Wipe holdtoo few wipes seen –
Momentumdown 7,141 places this week 28

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
0123401:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Wipe record

1 on record
Next wipe
Thursday 5 November19:00 UTC · in 26d 18h

The force wipe · high confidence

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
22 Sep Tue 00:45 0 running

Performance

05010015020001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep2 Oct6 Oct10 Oct

Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Intel

Map of Project Pulsar
Map
Procedural Map
Size
4000
Seed
1
Open on RustMaps
Address
45.45.237.89:28015
Region
NA
Max players
40
Group limit
8, the default
Wipe schedule
monthly
Last wipe
22 Sep 2026, 00:45 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

what each tag it publishes means · mp40,ptrak,$r?,v2633,^z,^y,^m,NA,^p,gmrust,cs165217,ts8
GamegmrustGame mode Standard Rust survival is the game mode.
mp40Max players The server holds 40.
ts8Group limit The default applies: 8 to a team.
v2633Protocol Your game must run protocol 2633.
cs165217Build This server runs build 165217.
ptrakNetworking The network layer is RakNet, standard for Rust.
$r?Region code Region code: none.
Wipe schedule^mMonthly Monthly wipes, timed to Facepunch's force wipe.
Gameplay^pPvE PvE: the world supplies the danger, not other players.
Mods and access^zModded Modded category: plugins or changed settings apply.
^yCarbon Plugin framework: Carbon.
RegionNANorth America The browser files it under North America.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Current Players
01Where does Project Pulsar sit in the rankings?

The seven-day player-hour rank for Project Pulsar is #15,954, top 70% of all ranked servers and #1,583 in North America.

02What is the player count on Project Pulsar?

Right now, 0 players occupy the 40 slots on Project Pulsar. It has averaged 0 players across the last seven days.

About Server
03What Rust version is Project Pulsar on?

The Rust build on Project Pulsar is network protocol 2633 and build 165217, on Linux. Steam updates your game so your protocol matches; that is required to join.

04Performance of Project Pulsar: is it smooth?

Average server fps for the last 48 hours was 75; the lowest was 57. 92,277 entities at peak, counting buildings and deployables. Peak memory: 9,484 MB. The lag players notice comes from low fps and rising entity counts.

05Where can you find Project Pulsar physically?

Project Pulsar declares North America as its location via the NA tag. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 45.45.237.89:28015.

06Uptime and current status of Project Pulsar: what are they?

Live status: Project Pulsar is up. Reported uptime puts the last restart at roughly 16 days 9 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. Its first appearance in Rust Server Now data was on 13 September 2026.

Lists & Tags
07The tags on Project Pulsar: what do they mean?

The server browser reads these tags from Project Pulsar: gmrust (Game mode): Standard Rust survival is the game mode; mp40 (Max players): The server holds 40; ts8 (Group limit): The default applies: 8 to a team; v2633 (Protocol): Your game must run protocol 2633; cs165217 (Build): This server runs build 165217; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): Region code: none; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^p (PvE): PvE: the world supplies the danger, not other players; ^z (Modded): Modded category: plugins or changed settings apply; ^y (Carbon): Plugin framework: Carbon; NA (North America): The browser files it under North America. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

08Where does Project Pulsar show up in Rust Server Now lists and filters?

These Rust Server Now lists include Project Pulsar: Modded Rust servers, Rust PvE servers, ranked by population and North America Rust servers. Under these filters, it appears on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Wipe Schedule
09Project Pulsar wipes on what schedule?

The only wipe for Project Pulsar is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world is 17 days 23 hours old. A monthly wipe schedule is published in its tags.

10What does Project Pulsar look like on wipe day?

0 players on average marked the busiest point of its recent wipes. The latest wipe saw its peak 0 hours in.

Settings & Rules
11Map selection on Project Pulsar: what is it?

The map on Project Pulsar is procedural, size 4,000 with seed 1, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page.

12Which rules apply on Project Pulsar, and what settings?

No gather rate appears in the name Project Pulsar. Up to 8 players can group, which is the game's default. pve is the game mode, fighting other players is disabled. The server browser lists it as Modded: plugins or settings change the game. Plugins in use: Carbon. Valve's VAC anti-cheat is active.

How to join
13What is the process to join Project Pulsar?

In Rust, press F1 and run client.connect 45.45.237.89:28015; or use Launch Rust on this page to connect through Steam.