- Players now
- 0/10 0% full
- 7-day average
- 1 peak 1
- Rank
- #7,444 top 34%
- Wiped
- 1d 2h ago · 16 Oct, 14:40 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population1 of 10 on average | 6 | |
|---|---|---|
| Standing#7,444 on player hours | 66 | |
| Uptime26 of the last 48 hours | 54 | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 45.170.75.121:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 16 Oct 2026, 14:40 UTC
- Hostname
- –
- First seen
- 16 Oct 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp10 | Max players The server holds 10. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs167781 | Build Game build: 167781. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code The region code is blank. | |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded category: plugins or changed settings apply. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1bro-testriggroups of 8+ · 873 on averageUnranked0/100
- 2ShockRust | Blue | NoLimitno group limit · 127 on averageUnranked282/400
- 3RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 16.10EU · groups of 16+ · weekly · 105 on averageUnranked206/245
- 4МИНИ-КАРТА 2Х | STORM | FPS+ 17.10EU · groups of 8+ · weekly · 91 on averageUnranked135/100
- 5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 17.10EU · groups of 16+ · monthly · 85 on averageUnranked543/1000
- 6404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 13.10EU · groups of 16+ · monthly · 73 on averageUnranked50/700
Briefing
quick answers, from the figures on this page01Ranking of BotWorld Dev among Rust servers: what is it?
The rank for BotWorld Dev is #7,444 on seven-day player hours, in the top 34% of ranked servers.
02Current population on BotWorld Dev: how busy is it?
Offline: BotWorld Dev last responded 55 minutes ago. The seven-day average is 1 players, with a peak of 1. Its busiest point in the last 48 hours was 15:00 UTC, averaging 1 players.
03What Rust version is BotWorld Dev on?
The Rust build on BotWorld Dev is network protocol 2634 and build 167781, on Windows. Steam updates your game so your protocol matches; that is required to join.
04Where can you find BotWorld Dev physically?
No region is published by BotWorld Dev. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 45.170.75.121:28015.
05Current online status and reliability of BotWorld Dev: what is the data?
Right now BotWorld Dev shows as offline; last seen 55 minutes ago. First seen by Rust Server Now on 16 October 2026.
06How should you read the tags on BotWorld Dev?
The server browser reads these tags from BotWorld Dev: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): The server holds 10; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Your game must run protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded category: plugins or changed settings apply. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
07Where does BotWorld Dev show up in Rust Server Now lists and filters?
These Rust Server Now lists include BotWorld Dev: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
08BotWorld Dev wipes on what schedule?
The record for BotWorld Dev holds too few wipes to reveal a rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. This world is 26 hours old.
09Map selection on BotWorld Dev: what is it?
Procedural map: BotWorld Dev uses one generated by the game.
10Which rules apply on BotWorld Dev, and what settings?
You will not find a gather rate in the name BotWorld Dev. The game's default group limit of 8 players applies. This server runs survival, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide plugins running here. The VAC anti-cheat from Valve is on.
11To join BotWorld Dev, what must you do?
To connect, open Rust, press F1, and enter client.connect 45.170.75.121:28015. You can also click Launch Rust here to open the game via Steam and join.