- Players now
- 0/5 0% full
- 7-day average
- 0 peak –
- Rank
- #16,290 ▼ 1504 this week
- Wiped
- 33d 10h ago · 7 Sep, 17:13 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#16,290 on player hours | 32 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 1,504 places this week | 45 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 37.73.53.33:28015
- Region
- –
- Max players
- 5
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 7 Sep 2026, 17:13 UTC
- Hostname
- –
- First seen
- 28 Sep 2026
Server tags
what each tag it publishes means ·mp5,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp5 | Max players Capacity: 5. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2633 | Protocol Your game must run protocol 2633. | |
cs163207 | Build Build 163207. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code No region set. | |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1ShockRust | Blue | NoLimitno group limit · 133 on averageUnranked47/300
- 2Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 121 on averageUnranked26/200
- 3RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 113 on averageUnranked32/225
- 4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 103 on averageUnranked12/1000
- 5МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 91 on averageUnranked91/100
- 6404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 83 on averageUnranked30/1000
Briefing
quick answers, from the figures on this page01Ranking of TroubleChute among Rust servers: what is it?
In the top 68% of all ranked servers, TroubleChute holds #16,290 for player hours over the last seven days.
02How many players are on TroubleChute right now?
Offline: TroubleChute last responded 12 days 7 hours ago.
03What Rust version is TroubleChute on?
The Rust build on TroubleChute is network protocol 2633 and build 163207, on Windows. Joining requires your game to be on the same protocol; Steam handles the update.
04Where can you find TroubleChute physically?
There is no region published by TroubleChute. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 37.73.53.33:28015.
05How reliable is TroubleChute, and is it online?
Currently offline: TroubleChute; last seen 12 days 7 hours ago. 0 of 168 hours up in the last 7 full days; that is 0%. First seen by Rust Server Now on 28 September 2026.
06The tags on TroubleChute: what do they mean?
The server browser reads these tags from TroubleChute: gmrust (Game mode): Standard Rust survival is the game mode; mp5 (Max players): Capacity: 5; ts8 (Group limit): Teams max out at 8, the game's default; v2633 (Protocol): Your game must run protocol 2633; cs163207 (Build): Build 163207; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): No region set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: plugins or settings make the difference. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
07Where does TroubleChute show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry TroubleChute are: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
08TroubleChute wipes on what schedule?
Too few wipes are recorded for TroubleChute to show a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. It has been running its current world for 33 days 10 hours.
09The map for TroubleChute: which one?
A procedural map, generated by the game, is in use on TroubleChute.
10Which rules apply on TroubleChute, and what settings?
You will not find a gather rate in the name TroubleChute. The game's default group limit of 8 players applies. This server runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings change the game. You will find Oxide plugins running here. Valve's VAC anti-cheat is active.
11What is the process to join TroubleChute?
In Rust, press F1 and run client.connect 37.73.53.33:28015; or use Launch Rust on this page to connect through Steam.