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Offlinechecked 1d ago · scouted since 10 Oct 2026

Mars Colony LOCAL DEVELOPMENT

Modded oxide
Join server
Evaluation 10 Bronze #16,001 on player hours
Players now
0/4
0% full
7-day average
0
peak –
Rank
#16,001
top 71%
Wiped
1d 3h
ago · 10 Oct, 11:17 UTC
Next wipe
–
too few wipes seen yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing29Uptime2Performance–Wipe hold–Momentum–
Population0 of 4 on average 0
Standing#16,001 on player hours 29
Uptime1 of the last 48 hours 2
Performanceno direct query answered –
Wipe holdtoo few wipes seen –
Momentumno rank a week ago –

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

No hourly history yet.

Hourly average and peak, UTC.

Wipe record

1 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

DateTimePeakLasted
10 Oct Sat 11:17 0 before running

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Custom map, no picture published
Map
Custom Map
Size
–
Seed
–
Address
37.142.145.147:28115
Region
–
Max players
4
Group limit
8, the default
Wipe schedule
–
Last wipe
10 Oct 2026, 11:17 UTC
Hostname
–
First seen
10 Oct 2026

Server tags

what each tag it publishes means · mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
GamegmrustGame mode Standard Rust survival is the game mode.
mp4Max players The server holds 4.
ts8Group limit Teams max out at 8, the game's default.
v2634Protocol Game protocol 2634 - same version required to connect.
cs167398Build Build 167398.
ptrakNetworking RakNet handles the network layer here, as standard for the game.
$r?Region code No region set.
Mods and access^oOxide Plugin framework: Oxide (uMod).
^zModded Modded listing: plugins or settings make the difference.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Current Players
01Ranking of Mars Colony LOCAL DEVELOPMENT among Rust servers: what is it?

The rank for Mars Colony LOCAL DEVELOPMENT is #16,001 on seven-day player hours, in the top 71% of ranked servers.

02How many players are on Mars Colony LOCAL DEVELOPMENT right now?

Mars Colony LOCAL DEVELOPMENT was last seen 27 hours ago and is offline at this moment. 0 players is the seven-day average.

Server Info
03What Rust version is Mars Colony LOCAL DEVELOPMENT on?

Version for Mars Colony LOCAL DEVELOPMENT: Rust network protocol 2634 and build 167398 on Windows. Joining requires your game to be on the same protocol; Steam handles the update.

04Where can you find Mars Colony LOCAL DEVELOPMENT physically?

No region is published by Mars Colony LOCAL DEVELOPMENT. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 37.142.145.147:28115 is its address.

05Uptime and current status of Mars Colony LOCAL DEVELOPMENT: what are they?

Right now Mars Colony LOCAL DEVELOPMENT shows as offline; last seen 27 hours ago. Its first appearance in Rust Server Now data was on 10 October 2026.

Tags & Lists
06The tags on Mars Colony LOCAL DEVELOPMENT: what do they mean?

gmrust (Game mode): Standard Rust survival is the game mode; mp4 (Max players): The server holds 4; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167398 (Build): Build 167398; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): No region set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: plugins or settings make the difference: that is the tag set Mars Colony LOCAL DEVELOPMENT publishes for the game's server browser. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.

07Where does Mars Colony LOCAL DEVELOPMENT show up in Rust Server Now lists and filters?

Mars Colony LOCAL DEVELOPMENT appears on the following Rust Server Now lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Wipe Schedule
08On what timetable does Mars Colony LOCAL DEVELOPMENT wipe?

Mars Colony LOCAL DEVELOPMENT does not have enough wipes on record to establish its rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. This world is 27 hours old.

Rules & Settings
09The rules and settings of Mars Colony LOCAL DEVELOPMENT: what are they?

The name Mars Colony LOCAL DEVELOPMENT does not state a gather rate. The game's default group limit of 8 players applies. survival is the game mode, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running. VAC, Valve's anti-cheat, is disabled.

How to join
10What is the process to join Mars Colony LOCAL DEVELOPMENT?

In Rust, press F1 and run client.connect 37.142.145.147:28115; or use Launch Rust on this page to connect through Steam.