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Offlinechecked 22d ago · scouted since 17 Sep 2026

Dying Light PvE

Modded carbon
Join server
Evaluation – Bronze #15,523 on player hours
Players now
0/100
0% full
7-day average
0
peak –
Rank
#15,523
not ranked yet
Wiped
27d 0h
ago · 12 Sep, 21:57 UTC
Next wipe
–
not predictable yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population–Standing–Uptime–Performance–Wipe hold–Momentum–
Populationno average yet –
Standing#15,523 on player hours –
Uptime0 of the last 48 hours –
Performanceno direct query answered –
Wipe holdtoo few wipes seen –
Momentumno rank a week ago –

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

No hourly history yet.

Hourly average and peak, UTC.

Wipe record

0 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

DateTimePeakLasted
No wipe seen yet.

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep

Intel

Custom map, no picture published
Map
Custom Map
Size
–
Seed
–
Address
24.66.56.92:28018
Region
–
Max players
100
Group limit
8, the default
Wipe schedule
–
Last wipe
12 Sep 2026, 21:57 UTC
Hostname
–
First seen
17 Sep 2026

Server tags

what each tag it publishes means · mp100,ptrak,$r?,v2633,^z,^y,^p,gmrust,cs163794,ts8
GamegmrustGame mode Survival in the standard Rust format.
mp100Max players The server holds 100.
ts8Group limit Teams max out at 8, the game's default.
v2633Protocol Your game must run protocol 2633.
cs163794Build Game build: 163794.
ptrakNetworking The network layer is RakNet, standard for Rust.
$r?Region code Region code: none.
Gameplay^pPvE PvE: the world supplies the danger, not other players.
Mods and access^zModded Modded category: plugins or changed settings apply.
^yCarbon Plugin framework: Carbon.

Flag meanings are Facepunch's.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
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  3. 3
    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 02.10EU · groups of 30+ · biweekly · 84 on average
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  4. 4Unranked
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  5. 5
    Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 77 on average
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  6. 6
    [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 77 on average
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Briefing

quick answers, from the figures on this page
Player counts
01What is the rank position of Dying Light PvE?

In the top – of all ranked servers, Dying Light PvE holds #15,523 for player hours over the last seven days.

02How many players are on Dying Light PvE right now?

Right now Dying Light PvE is not online; its last appearance was 22 days 19 hours ago.

Server Info
03Version of Rust on Dying Light PvE: which one?

Version for Dying Light PvE: Rust network protocol 2633 and build 163794 on Windows. To join, your game must share the protocol; Steam takes care of updating it.

04Where can you find Dying Light PvE physically?

There is no region published by Dying Light PvE. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 24.66.56.92:28018 is its address.

05Uptime and current status of Dying Light PvE: what are they?

Live status: Dying Light PvE is down; last seen 22 days 19 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. 17 September 2026 is when Rust Server Now first saw it.

Server Tags
06How should you read the tags on Dying Light PvE?

gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): The server holds 100; ts8 (Group limit): Teams max out at 8, the game's default; v2633 (Protocol): Your game must run protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): Region code: none; ^p (PvE): PvE: the world supplies the danger, not other players; ^z (Modded): Modded category: plugins or changed settings apply; ^y (Carbon): Plugin framework: Carbon: that is the tag set Dying Light PvE publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

07On which Rust Server Now lists does Dying Light PvE appear?

The Rust Server Now lists that carry Dying Light PvE are: Modded Rust servers and Rust PvE servers, ranked by population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Wipe Info
08Dying Light PvE wipes on what schedule?

The record for Dying Light PvE holds too few wipes to reveal a rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. 27 days have passed since its current world began.

Rules & Settings
09The rules and settings of Dying Light PvE: what are they?

You will not find a gather rate in the name Dying Light PvE. The game's default group limit of 8 players applies. pve is the game mode, fighting other players is disabled. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running. Valve's VAC anti-cheat is active.

How to join
10What is the process to join Dying Light PvE?

In Rust, press F1 and run client.connect 24.66.56.92:28018; or use Launch Rust on this page to connect through Steam.