- Players now
- 0/100 0% full
- 7-day average
- 0 peak –
- Rank
- #15,523 not ranked yet
- Wiped
- 27d 0h ago · 12 Sep, 21:57 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#15,523 on player hours | – | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestIntel
- Map
- Custom Map
- Size
- –
- Seed
- –
- Address
- 24.66.56.92:28018
- Region
- –
- Max players
- 100
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 12 Sep 2026, 21:57 UTC
- Hostname
- –
- First seen
- 17 Sep 2026
Server tags
what each tag it publishes means ·mp100,ptrak,$r?,v2633,^z,^y,^p,gmrust,cs163794,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp100 | Max players The server holds 100. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2633 | Protocol Your game must run protocol 2633. | |
cs163794 | Build Game build: 163794. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code Region code: none. | |
| Gameplay | ^p | PvE PvE: the world supplies the danger, not other players. |
| Mods and access | ^z | Modded Modded category: plugins or changed settings apply. |
^y | Carbon Plugin framework: Carbon. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 243 on averageUnranked248/2000
- 2[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 231 on averageUnranked236/2000
- 3TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 02.10EU · groups of 30+ · biweekly · 84 on averageUnranked26/100
- 4Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 80 on averageUnranked83/250
- 5Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 77 on averageUnranked29/100
- 6[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 77 on averageUnranked73/200
Briefing
quick answers, from the figures on this page01What is the rank position of Dying Light PvE?
In the top – of all ranked servers, Dying Light PvE holds #15,523 for player hours over the last seven days.
02How many players are on Dying Light PvE right now?
Right now Dying Light PvE is not online; its last appearance was 22 days 19 hours ago.
03Version of Rust on Dying Light PvE: which one?
Version for Dying Light PvE: Rust network protocol 2633 and build 163794 on Windows. To join, your game must share the protocol; Steam takes care of updating it.
04Where can you find Dying Light PvE physically?
There is no region published by Dying Light PvE. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 24.66.56.92:28018 is its address.
05Uptime and current status of Dying Light PvE: what are they?
Live status: Dying Light PvE is down; last seen 22 days 19 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. 17 September 2026 is when Rust Server Now first saw it.
06How should you read the tags on Dying Light PvE?
gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): The server holds 100; ts8 (Group limit): Teams max out at 8, the game's default; v2633 (Protocol): Your game must run protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): Region code: none; ^p (PvE): PvE: the world supplies the danger, not other players; ^z (Modded): Modded category: plugins or changed settings apply; ^y (Carbon): Plugin framework: Carbon: that is the tag set Dying Light PvE publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07On which Rust Server Now lists does Dying Light PvE appear?
The Rust Server Now lists that carry Dying Light PvE are: Modded Rust servers and Rust PvE servers, ranked by population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
08Dying Light PvE wipes on what schedule?
The record for Dying Light PvE holds too few wipes to reveal a rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. 27 days have passed since its current world began.
09The rules and settings of Dying Light PvE: what are they?
You will not find a gather rate in the name Dying Light PvE. The game's default group limit of 8 players applies. pve is the game mode, fighting other players is disabled. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running. Valve's VAC anti-cheat is active.
10What is the process to join Dying Light PvE?
In Rust, press F1 and run client.connect 24.66.56.92:28018; or use Launch Rust on this page to connect through Steam.